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  • Reaching Rep Cap Without Repairman *UPDATED*

    12. 07. 2013 15:54

Recommend : 3

TG_Salihreis

** UPDATED **

Hello,

After some discussions under Kriegsmarine Forums, I came upon a possible setup for KM that makes your yatch reach rep cap with about 10minutes of overheat time. No kidding. Calculations are below. I would like to thank all of you for your time on reading this, and for all comments, reviews and thoughts.

 

Of couse, this's not perfect. The perfect crew would have 14x hero-boosted-vet capped-full expert sailors. Here is the general viev:


Pro's:

-Reaching rep cap without repairman,
-Maximum OH time ever,
-No delay classed engs, gunners or B.O. (only delay classed AA gunners and scout)
-Doesn't need full boosted hero crew,
-Doesn't need to vet cap all sailors.


Con's:

-Needs 8 hero sailors,
-Require many veterans and experts,
-It might be hard to adjust guidelines for BB6 B.O.
-Possible loss of Scout ability,
-Possible loss of AA Gunner ability.

 

For the ultimate crew, you need the following base sailors:

# 1x 14pot/12rep for B.O
# 8x Hero, (for engineers)
# 3x Elite Repair (for scout and AA gunners),
# 2x 11acc/11rel with 12 rep, (or 2x 10acc/10rel with 12 rep, altough this caps later, still you would want a 10/11 or 11/11 or 10/12 with 12 rep for WaW)
# 13 Boosts (for all, except B.O)



The sailors and their repair abilities.


KM B.O.

Bridge operator, Base: 14pot, 12 rep, LVL120 (13/12pot with12 rep will create more sane guidelines)
Repair 1453, Crew size 866, Vet cap 346,4
2'542'750 repair ability with 300 vet and 550 expert
(delay classing will keep BB6 guidelines shorter, also boosting can help with repair)
(see the post on the bottom of first page of this topic about delay capped B.O.)


KM Scout,
Ace Recon Pilot, Base: elite repair. Delay classed until LvL120 (boosted)
Repair 1572, Crew size 650, Vet cap 260
2'247'960 repair ability with 260 vet and 390 expert
(there is debate on boosting after classing or before classing)

KM AA Gunners
Chief Rapid Fire Gunners, Base: elite repair. Delay classed until LvL120 (boosted)
Repair 1572, Crew size 650, Vet cap 260
2'247'960 repair ability with 260 vet and 390 expert
(there is debate on boosting after classing or before classing)

KM Gunners
Chief gunners, Boosted. Base: 11acc/11rel with 12 rep. classed on time, LvL120
Repair 556, Crew size 1035, Vet cap 414
889'600 repair ability with 200 vet and 800 expert
(10acc/10rel with 12 rep would do the trick at bb6 level, but these cap later then 11/11)


KM Engineers
Chief engineers, Boosted. Base: Hero. classed on time, LvL120
Repair 1500, Crew size 972, Vet cap 388,8
3'000'000 repair ability with 350 vet and 600 expert

Total repair ability of this crew:
35'065'830



** UPDATED **

 

  • Re : Reaching Rep Cap Without Repairman *UPDATED*

    12. 08. 2013 11:12


EricIdle

Thanks. Very kind of you. However, I know what I need. I have NFcalc and a calculator.

Are you in the process of getting a KM crew like you suggested?

You still seem to have problems seeing the interest of maximising repair while limiting potential TA to 1.5 M.

  • Re : Reaching Rep Cap Without Repairman *UPDATED*

    12. 08. 2013 11:31


TG_Salihreis

Originally Posted by EricIdle

You still have problems seeing the interest of maximising repair while limiting potential TA to 1.5 M.

No, I don't have problems with that. No one wants too long guidelines. Do you want the ultimate KM B.O? Do the following:

1. Class KM sailor at lvl 12, then boost, so he gets 11 pot, 16 rep, 11 res,
2. Class B.O at lvl 120
Now, he will have a crew size of: 650 (vet cap at 260)
His potential will be:1340 and his rep will be:1920
With 159 Vets and 490 experts: he will have 1'508'840 Pot with 2'161'920 Rep

Originally Posted by TG_Salihreis

KM B.O.
Bridge operator, Base: 14pot, 12 rep, LVL120 (13/12pot with12 rep will create more sane guidelines)

(13/12pot with12 rep will create more sane guidelines)

(13/12pot with12 rep will create more sane guidelines)



Please read before you criticize. You are not anybody to tell me that "I have problems with seeing something".

  • Re : Reaching Rep Cap Without Repairman *UPDATED*

    12. 08. 2013 11:38


EricIdle

Change your recommendations then for the BO in your very first post, because that doesn't make sense at all: base 14/12, 13/12 or 12/12, 300 vets, no boost, 2.5M repair - only with useless guidelines. Plus, all your other calculations with delay-classed BOs where potential TA largely surpasses 1.5 M TA. Nobody is going to consider that, period.

I can read, thanks. My job is university professor.

  • Re : Reaching Rep Cap Without Repairman *UPDATED*

    12. 11. 2013 13:50


TG_Salihreis

Originally Posted by EricIdle

...

I don't like the appearance of this thread as a dialogue. And I see you slightly edited your post, now it's kind'er. Nice.

"Reaching Rep Cap Without Repairman" This is more theoretical then practical. But this does not mean it's purely theoretical, it's still possible to utilise.

I understand your point, and you actually want me to suggest the best ever KM B.O, delay classed until lvl 120, etc... But, What I'm suggesting is way different. I'm not suggesting a delay classed, power leveled B.O. I suggest it to be run as a B.O from lower levels. The B.O that I suggest will be able to see where shells land at BB1-2 level and also He will have a very high repair at LVL120. He will also have guidelines that are longer then Kaiser's range. But this is a drawback. You are asking me, "why not boost the B.O?". What I recommend already require 13 Boosts. Why (not) make this number 14? I already reached the 35m, of course you can lower the vet number with a boost, why not? I'm not writing a fascist constitution here, everyone is free to use this in a way that he/she sees fit. The calculations I've presented are subject to adjustments. Do as you see fit, and post it. Accusing, whining and pointing the author and shouting "noob I know better" are not the qualities that are nice. This is not a productive approach. 


And I would like say that, changing the line "You're still not there, Don't go round shouting about it." with "The setup you propose still has some flaws. Don't go round shouting about it." is a better path, well done. I will welcome your constructive approaches.

So you've asked, here is my answer. I have a KM BB crew at around bb4 level, and it will not "reach the rep cap without a repairman".

  • Re : Reaching Rep Cap Without Repairman *UPDATED*

    12. 11. 2013 14:26


EricIdle

Man, don't be so touchy... ;)

I do appreciate your work, I was just hoping that you were going to make it less "theoretical", because if something is to get recommended, it needs to be practical.

That's why I insisted on the two issues:

- BO exact guidelines for BB6 while keeping max repair. The only reason to get more than around 100 vets for such a BO would be to save weight - nothing else (ratio potential to repair is fixed).

- no financial "overkill" (300+ vets)

Oh, and "dialogue" is the very definition of a thread.

Kind regards.

  • Re : Reaching Rep Cap Without Repairman *UPDATED*

    12. 11. 2013 14:37


AndrusN

LOL

  • Re : Reaching Rep Cap Without Repairman *UPDATED*

    12. 13. 2013 14:41


TCG_MEYAH

does it work for italy?

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