** UPDATED **
Hello,
After some discussions under Kriegsmarine Forums, I came upon a possible setup for KM that makes your yatch reach rep cap with about 10minutes of overheat time. No kidding. Calculations are below. I would like to thank all of you for your time on reading this, and for all comments, reviews and thoughts.
Of couse, this's not perfect. The perfect crew would have 14x hero-boosted-vet capped-full expert sailors. Here is the general viev:
Pro's:
-Reaching rep cap without repairman,
-Maximum OH time ever,
-No delay classed engs, gunners or B.O. (only delay classed AA gunners and scout)
-Doesn't need full boosted hero crew,
-Doesn't need to vet cap all sailors.
Con's:
-Needs 8 hero sailors,
-Require many veterans and experts,
-It might be hard to adjust guidelines for BB6 B.O.
-Possible loss of Scout ability,
-Possible loss of AA Gunner ability.
For the ultimate crew, you need the following base sailors:
# 1x 14pot/12rep for B.O
# 8x Hero, (for engineers)
# 3x Elite Repair (for scout and AA gunners),
# 2x 11acc/11rel with 12 rep, (or 2x 10acc/10rel with 12 rep, altough this caps later, still you would want a 10/11 or 11/11 or 10/12 with 12 rep for WaW)
# 13 Boosts (for all, except B.O)
The sailors and their repair abilities.
KM B.O.
Bridge operator, Base: 14pot, 12 rep, LVL120 (13/12pot with12 rep will create more sane guidelines)
Repair 1453, Crew size 866, Vet cap 346,4
2'542'750 repair ability with 300 vet and 550 expert
(delay classing will keep BB6 guidelines shorter, also boosting can help with repair)
(see the post on the bottom of first page of this topic about delay capped B.O.)
KM Scout,
Ace Recon Pilot, Base: elite repair. Delay classed until LvL120 (boosted)
Repair 1572, Crew size 650, Vet cap 260
2'247'960 repair ability with 260 vet and 390 expert
(there is debate on boosting after classing or before classing)
KM AA Gunners
Chief Rapid Fire Gunners, Base: elite repair. Delay classed until LvL120 (boosted)
Repair 1572, Crew size 650, Vet cap 260
2'247'960 repair ability with 260 vet and 390 expert
(there is debate on boosting after classing or before classing)
KM Gunners
Chief gunners, Boosted. Base: 11acc/11rel with 12 rep. classed on time, LvL120
Repair 556, Crew size 1035, Vet cap 414
889'600 repair ability with 200 vet and 800 expert
(10acc/10rel with 12 rep would do the trick at bb6 level, but these cap later then 11/11)
KM Engineers
Chief engineers, Boosted. Base: Hero. classed on time, LvL120
Repair 1500, Crew size 972, Vet cap 388,8
3'000'000 repair ability with 350 vet and 600 expert
Total repair ability of this crew:
35'065'830
** UPDATED **