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  • Accuracy Vertex

    01. 25. 2014 13:56

Recommend : 0

MESY

 

All of we know, the accuracy cap is calculated like 4706 * 120 + 1M for 120 level gunners.

we also know that, from adalbert, when the ability excceed the cap there will be an override effect.

Generally, we believe as the true ability value override the spread turns bad and then turns well reaching the next vertex value.

Gunners aim very well if their ability is close to one of the vertex.

If gunners have too much vet, they will be borken. If vet dies, gunner break too.

 

However, I do not know if higher vertex perform better.

I ,personally, also believe that a fully filled gunner perform better than a trimmed one.

 

This is all for you. Will you try 2 pairs of gunners for one same nation?

I am not going to prove it but intended to list them for quick searching.

 

 

========================================

Here are the vertex, basically ( n x accuracy cap, where n > 0 )

 

1,564,720

3,129,440

4,694,160

6,258,880

7,823,600

9,388,320

 

========================================

Here are the optimal gunner list:

 

All sailor in list are all fully BVE 120 level.

Ability is calculated as : display x (vet x4 + expert) x (total/max x 100%).

Impractical value is not shown.

 

----------------------------------------

USS RRR (11 base) -  59 vet - 3.12M

USS RRR (14 base) - 172 vet - 4.69M

USS RRR (11 base) - 253 vet - 4.69M

USS RRR ( 9 base) - 324 vet - 4.69M

USS RRR (14 base) - 338 vet - 6.25M

 

USS AAA (11 base) - 107 vet - 4.69M

USS AAA ( 9 base) - 145 vet - 4.69M

USS AAA (14 base) - 189 vet - 6.25M

USS AAA (13 base) - 208 vet - 6.25M

USS AAA (11 base) - 252 vet - 6.25M

USS AAA ( 9 base) - 303 vet - 6.25M

USS AAA (14 base) - 319 vet - 7.82M

 

----------------------------------------

RN Rld  (13 base) - 137 vet - 3.12M

RN Rld  (11 base) - 207 vet - 3.12M

RN Rld  ( 9 base) - 300 vet - 3.12M

RN Rld  (14 base) - 328 vet - 4.69M

 

RN Acc  (13 base) - 122 vet - 6.26M

RN Acc  (11 base) - 152 vet - 6.25M

RN Acc  (14 base) - 218 vet - 7.83M

RN Acc  (13 base) - 235 vet - 7.82M

RN Acc  (11 base) - 273 vet - 7.83M

RN Acc  (14 base) - 327 vet - 9.39M

RN Acc  (13 base) - 347 vet - 9.38M

 

----------------------------------------

IJN     (11 base) - 102 vet - 4.69M

IJN     (14 base) - 185 vet - 6.25M

IJN     (13 base) - 205 vet - 6.25M

IJN     (11 base) - 250 vet - 6.25M

IJN     ( 9 base) - 303 vet - 6.25M

IJN     (14 base) - 317 vet - 7.82M

 

----------------------------------------

KM      (11 base) -  50 vet - 4.69M

KM      (11 base) - 181 vet - 6.25M

KM      ( 9 base) - 222 vet - 6.25M

KM      (14 base) - 248 vet - 7.83M

KM      (13 base) - 268 vet - 7.82M

KM      (11 base) - 313 vet - 7.82M

KM      (14 base) - 366 vet - 9.38M <--this one is almost impossible

 

----------------------------------------

MN      (11 base) -  83 vet - 4.69M

MN      (13 base) -  52 vet - 6.25M

MN      (13 base) - 183 vet - 6.25M

MN      (11 base) - 224 vet - 6.25M

MN      ( 9 base) - 273 vet - 6.25M

MN      (14 base) - 294 vet - 7.83M

MN      (13 base) - 315 vet - 7.82M

 

----------------------------------------

SN      (11 base) -  83 vet - 4.69M

SN      ( 9 base) - 120 vet - 4.69M

SN      (14 base) - 164 vet - 6.25M

SN      (13 base) - 183 vet - 6.25M

SN      (11 base) - 224 vet - 6.25M

SN      ( 9 base) - 283 vet - 6.25M

SN      (14 base) - 291 vet - 7.82M

SN      (13 base) - 315 vet - 7.82M

 

----------------------------------------

RM      (13 base) -  88 vet - 4.69M

RM      (11 base) - 125 vet - 4.69M

RM      ( 9 base) - 170 vet - 4.69M

RM      (14 base) - 209 vet - 6.25M

RM      (13 base) - 231 vet - 6.25M

RM      (11 base) - 281 vet - 6.25M

RM      ( 9 base) - 341 vet - 6.25M

RM      (14 base) - 348 vet - 7.82M <--this one is almost impossible

 

----------------------------------------

delayed crew for example

(MN)

armement sailor (14 base) -  81 vet - 3.12M

armement sailor (13 base) -  97 vet - 3.12M

armement sailor (11 base) - 135 vet - 3.12M

armement sailor ( 9 base) - 182 vet - 3.12M

armement sailor (14 base) - 249 vet - 4.69M <--this one is almost impossible

 

gunner          (11 base) -  45 vet - 3.12M

gunner          ( 9 base) -  78 vet - 3.12M

gunner          (14 base) - 150 vet - 4.69M

gunner       &

 

  • Re : Accuracy Vertex

    02. 03. 2014 15:38


richardphat

In anyways, overflow is now really valuable. You get people in WAW trying to maximizing crew efficiency such as reload.

  • Re : Accuracy Vertex

    03. 08. 2014 11:40


MESY

 

sorry for my late reply, as i thought this post was dead.
i agree that acc calculation are different on different server.

the acc overflow bug may be fix and does not exist on this NFNA server, however,
it dosen't disprove the existance of other function to determine spread pattern.

the story of myself are in order like this:

(1)I have a set of KM 11/11 263 vet / 243 vet bve before 20" gun patch.
Their spread were awful, unplayable, I grind a seaman (14/10 base given in the account) and use it.
I call it an exploit in my case as not just their spread turned well, also range.
Bullet align into the far away line and the new line after them.
So I believed seaman add some sort of revision beyond cap and it work like huge extra levels for the gunner, at those moment.


(2)Later I got 2 elite repairs into UK armement sailors and then turn them into huge rld gunner at 70. I got one to 150, one to 180(if my memory is correct).

Acc should be far capped both of them but their spread are unplayable, on pbb.
leveling through 70 to 80 was hard, time is slow, i decided to even fill every rookie i have per level, into expert.
miracle! The gunner with fewer vet shoot better!
I killed expert and get rookie for the better gunner, to pretend to be fewer vet, it didn't work.
So I believed that rookie affect acc performance.

(3) I had vist NFEU forum, but really very few post talk about 7/12 gunner

(4) After the 20" H44 gun patch, my KM spread turns bad. Range exploit didn't work.
I realized that, acc value may be different for each gun.
I raised an acc seaman to use.
Stacking penalty and seaman calculation is irrelevant here.
It helped a bit but very minor.
Since I thought the rookies does affect, so I had not trim.

(5) i got the idea to tune the acc from the china server later, however, their acc value is clearly different from us, 2550k.
An year ago, some people claimed to keep acc TA to be just fit. later some people said getting acc TA to double or triple work fine.

=====================

So I made this post and wanted to draw attentions.

I tested my own gunner too.

I killed about 200 expert on my  KM gunners to fit the 6.25M value.
Now they work very well.
Putting seaman on them make spread bad.
My acc seaman become junk.......................... argh.

my UK, RM, SN happened to be just right.
Then it is MN gunner.
They were at 90ish. I wanted them 100 to catch the 200% exp waw mode.
but their spread is bad.

I couldn't reach 3.12M TA (they were Lv 93)
So I killed expert and get rookie to reach 1.5M and test. It don't work.
I increased the TA to 2550k something, It don't work.
I doubled the at-level-cap value at about 2800k somewhere. It didn't work.
Then I increased experts by 10 a few times, it worked.

I stopped their leveling now.

Currently I formulate (1.05 x (4706 x level) + 1M ) X N
I don't have a way to get a fine value. 
I need some suggestion, or the others to test. 

[edited] I fix a lot of typos.. lol 

 

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