It's time to pull another secret nerf out of NFNA's playbook: Nerf Armor.
Armor should impact speed a whole lot more than it does, provide less damage protection, and cost a whole lot more.
Massively over-armored ships are common, reducing major damage to insignificant little puffs of smoke. Where 15, 18, even 20 torpedoes do little to no damage on big ships, that repair faster than CVs can recover their TBs and load again. When most of your arsenal is spent trying to sink one ship and most of the torps actually impact to little or no effect, that's ridiculous. When 8 torps solidly hit amidship bring only 8 attack points....why play this stupid game?
Actually, it's time to cut Armor out of the game completely.