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  • Classing fighters.

    07. 24. 2014 01:56


gregory2307

Hello i was reading some  discussions about  classing pilots to fighters and then stop classing to the end but some other people said that now after some patches  better is class them normal on time.  So how  it really looks now? Thanks for any answers.

 

  • Re : Classing fighters.

    07. 24. 2014 12:06


whuvir888

Originally Posted by bamaman
The most important thing to remember is that if you class a rookie pilot to fighter it cannot drop bombs.

 

I can not love your comment more, which makes me laugh for quite a while.

  • Re : Classing fighters.

    07. 24. 2014 23:55


JonARobinson

People should stop being lazy and test things themselves.

It's not difficult.

If you're that bothered take half an hour out of your day to work on it.

I do it all the time.

So many people simply following other peoples supposedly "good ideas" and then sharing those.

Half the time it's complete rubbish lol.

I had someone determined to change my mind about fighter classing the other day, even though I sat there for abour 3 hours testing it and doing all the simulations and calculations myself personally lol.

 

There is a simple answer.

It's not difficult to find with some time and effort, as with everything else you need to create an "above average" crew in NF.

 

You just gotta ask yourself how bad you want it.

  • Re : Classing fighters.

    07. 25. 2014 09:13


whuvir888

Originally Posted by JonARobinson

People should stop being lazy and test things themselves.

It's not difficult.

If you're that bothered take half an hour out of your day to work on it.

I do it all the time.

So many people simply following other peoples supposedly "good ideas" and then sharing those.

Half the time it's complete rubbish lol.

I had someone determined to change my mind about fighter classing the other day, even though I sat there for abour 3 hours testing it and doing all the simulations and calculations myself personally lol.

 

There is a simple answer.

It's not difficult to find with some time and effort, as with everything else you need to create an "above average" crew in NF.

 

You just gotta ask yourself how bad you want it.

 

 

I would not say what you are saying is correct or wrong. I just want to comment that it is really a good idea to learn from others and collect the suggestions from people with experience.  Importantly, this is not only a useful way for playing games, but also for anything in this world, definitely for your daily working.

One more thing I would input here is that people need to digest all these information before making a final decision. Without doing this, it kind of  not bright as you point in your saying.

So, in conclusion, both looking for suggestions and exploring for your way are important.

 

--------------

When people make a lunch, you will just buy eggs and meats from grocery stores intead of raising hens and pigs by yourself and getting get eggs and meats from them. It is nothing to do with being lazy or not working hard.

  • Re : Classing fighters.

    07. 26. 2014 10:27


JonARobinson

Thing is all the info they need is already there if they do a search. And then there's the "hen and pig" sailor simulator lol.

 

Far too many people would rather ask than do any discovery themselves imo. Sure opinions are important, but seriously, right out asking for the solution? Well why don't we just level some pilots for you lol.

  • Re : Classing fighters.

    07. 26. 2014 11:50


andykorso

Originally Posted by whuvir888

Pls check this:

KM fighter, ace, sqr leader, lvl 120, base +12 Figher, boost
- number of vets in column (the rest experts)
- the 3rd row is for max vetted pilots (40% vets, rest experts)

 sailors vets ability true ab (millions)
---------------------------------------------
FTR 650 100 3481 = 3,31
FTR 650 200 3481 = 4,35
FTR 650 260 3481 = 4,98
---------------------------------------------
ACE 590 100 3700 = 3,29
ACE 590 200 3700 = 4,40
ACE 590 236 3700 = 4,80
---------------------------------------------
SQL 545 100 3810 = 3,22
SQL 545 200 3810 = 4,36
SQL 545 218 3810 = 4,57
---------------------------------------------


Conclusion is up to you.



and that is with base +12 (not hero, not prem....)
U must write it not to the topic's author but to an expert on CVs erridicle who calls everything he doesn't understand "gobbledygook".

It's very simple
AxB=C
Even if there are not oficers but experts - they are doing better job than -115 (missed crew members) because ANY number on sailor ability (A) works only with experts/veterans (B) and gives you the true ability (C). If u haven't them at all (B=0)  then with any number on the base stat (A) will have no reaction for the true ability (C).

( Erridicle calls that +2 on fighter ability as major hadicap for fighter wich must be saved during lvling for all costs...
question is why then the US and KM fighters rules not everytime when they meet with some UK/IJN planes without national bonus?
We do not discuss now the CV driver ability to drag or clickspamm... it was tested many times on many servers by *many players...just when fghtrs groups meet in uncontrolled fight (just with breacking the circle of death).
Those who have more experts&veterans win on the end while those with less crew (but classed without delay) while still can shotdown and enemy (it's a game - so everything is relative) but they also are falling down like flies (and that is happening much easier).

 


 

  • Re : Classing fighters.

    07. 26. 2014 12:38


andykorso

Sorry for big pics. BUT This is only one way to show to smebody how an +12 Fighter (still not classed as SQLdr) have better true ability than an Elite (+13) with also 150 Oficers and approx same experts but classed without delay. And this is far from 120 lvl... (at 120 the blue one will be recalculated and will lose the handicap in cost of free oficers but this is NOW, i lvl him just for experiment somethin`)

  • Re : Classing fighters.

    07. 31. 2014 22:09


EricIdle

Originally Posted by andykorso

For example the last classing to "fghtr sq leader" will add +2 on attck per lvl while losing +5 rokies/lvl.



This is your gobbledygook.
Compared to Ace, Sqd Ldr gets +2 on fighter ability, but loses 1 (not 5 as you're claiming) on crew growth - crew growth per level +3 for Sqd Ldr, +4 for Ace, +5 for Fighter.

You need to get up earlier... :D 

 

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