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  • Small change, Update Kegero

    08. 20. 2014 14:58

Recommend : 1

Chaosticket

The Imperial Japanese Navy Kagerou Class destroyer was fitted with 2, 4tube type 93 "long lance" launchers and accompanying torpedoes in real life, but that isnt possible ingame. the lowest space type 93 launcher is 31 space, and 36space for the 4tube launcher. the Kagerou has 28space in its secondary Tslots.

the Kagerou Tslot space alotment(28) should be changed at least to the minimum to mount the real-life 4 tube type 93 long lance torpedo launcher(36).

Its a minor change, and shouldnt unbalance the game too much as a tier 1 destoyer has very limited weight so carrying a high skill and therefore fast reload crews difficult if not impossible.

 

  • Re : Small change, Update Kegero

    08. 25. 2014 18:06


Chaosticket

Originally Posted by dolfie999

dear choas

 

everyone is fine how the dd1 is current state so u think the dd1 need a buff well  then thats your opinion but have to say just drop it

Opinion "a view or judgment formed about something, not necessarily based on fact or knowledge."

The Kagerou had 2, 4tube launchers with Type 93 long lance torpedoes as a fact, so its not opinion.

I dont think arguing with facts should be possible, but people do. 

  • Re : Small change, Update Kegero

    08. 25. 2014 18:14


mako089

Originally Posted by Chaosticket

Originally Posted by dolfie999

dear choas

 

everyone is fine how the dd1 is current state so u think the dd1 need a buff well  then thats your opinion but have to say just drop it

Opinion "a view or judgment formed about something, not necessarily based on fact or knowledge."

The Kagerou had 2, 4tube launchers with Type 93 long lance torpedoes as a fact, so its not opinion.

I dont think arguing with facts should be possible, but people do. 

Well if you want realism that badly why not complain about SD, or being able to repair from being virtually destroyed, or a ship sunk that comes back to life for the next game and not years later?  It's a game.

  • Re : Small change, Update Kegero

    08. 25. 2014 18:46


Chaosticket

Stop dodging the topic with insane arguments especially arguments unrelated to ship weapons.

Your Opinion VS Facts, who will win?

  • Re : Small change, Update Kegero

    08. 25. 2014 19:01


mako089

Originally Posted by Chaosticket

Stop dodging the topic with insane arguments especially arguments unrelated to ship weapons.

Your Opinion VS Facts, who will win?

The fact is this is a game and thus there are a lot of things that happen in it that don't happen in real life.  We accept it and move on especially when it doesn't break game balance.  Don't dodge my question then, if realism so important to you why not complain about SD etc? 

I did give you a response to the launchers - probably not good to give the Kagero the ability to use the longest range torps in the game along with medium range torps with high damage.  In case you didn't know, the IJN Ship line doesn't end at the Kagero.

 

  • Re : Small change, Update Kegero

    08. 26. 2014 16:57


CNR4806

From various guides and ship trees we can see a pattern:
1. The Colorado's 16" gunset is not the historical one, it is using the CC Lexington guns.
2. All EBBs, with the sole exception of the EBB1s, are ridiculously unrealistic. Ise with twelve 16", Yamato with Dual 20.1" and a 1952 version of a ship that was never built in the first place? Yes, that totally happend.
3. Ships are so ridiculously fast they're simply defying all known limits of ships. A South Dakota class is a "Fast Battleship" IRL, sure, but it doesn't go 47knt. Its max speed is ~28knt and actually slower than the Iowa (33knt)

Conclusion: NF =/= Real Life, which is something that has been said for the last 10 years.

 

==========================================================

Let's not stop at that, you want REALISM? Sure, let's go through this checklist for the USN:
1. Full-auto-FCS capable of maintaining fire solution even through a high-speed 450-degree turn (demonstrated by North Carolina during an exercise IRL)
2. Proximity fuse for large caliber AA (shared with RN, which means all other nations must score DIRECT hits)
3. Auto-fire large caliber AA (again, radar-based firing computers)
4. Better aircraft efficiency at night (USN was the most advanced in carrier night ops during WW2)
5. Decreased sight range, marking range and accuracy penalty at night (USN radar-based fire computer works in all weather)
6. MASSIVE AAW rating advantage along with RN (you guessed it, radar fire control)

I'm sincerely waiting for a realistic naval sim, because an USN not nerfed by balancing efforts will decimate everyone else sans RN combined without even trying, especially at late-war tech levels.

Source: Combined Fleet - Best Battleship

  • Re : Small change, Update Kegero

    08. 27. 2014 01:29


EricIdle

chaosticket and a flurry of posts in "Suggestions" requesting irrelevant change making everything else go belly-up = quenirland

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