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  • Best DD/Gun combo for fun and XP?

    11. 03. 2014 14:01

Recommend : 0

MightyMatt

Hello everyone,

I haven't played NF in over two years and my account is gone forever, I'm not going to bitch about that here, the support guy was friendly enough, I was only up to York anyway (so that's probably still n00b to most of you guys) and these things happen!

I just want someone to give me some current advice on the first few rungs of the ladder, best FFs/DDs to aim for and which to avoid?

My ultimate goal was always to get to Hood if that gives some perspective, that thing is beautiful!


I remember Tribal was considered pretty badass when I last played, but a lot of these newer Neutral ships weren't in the game then, and then I went to Dido, and instantly wished I'd skipped it!


Also on armour, I've read some good guides, but they were geared towards the big ships, what about DDs? do DDs even get alot of deck hits? should I concentrate on belt?


If someone points out the search function I did try "new player guide", and "best DD" etc and got no hits, please just give your 2cents =)

 

  • Re : Best DD/Gun combo for fun and XP?

    11. 15. 2014 04:49


Dragon_Boats

Originally Posted by MightyMatt

Originally Posted by Dragon_Boats

a FULL crew for all lines of ONE nation would generally consist of at least the following :

5 - BO's .. bb .. bc .. cv .. ss .. apa .. (many also have 'extras' for the line split branches)
1pr. Main gunners (acc) .. 1pr. secondary gunners (rld) .. 1pr. AA gunners .. 1 pr.TWs ..
1-2 sonarmen .. 1 planesman .. 1-2 seamen .. 5-6 engrs .. 3-4 reps .. 1 rest (?) ..
1-2 scouts .. 4-6 FTRs .. 2-4 TBs .. 2-4 DBs .. 1 medic (?) .. *1 radioman for acct


Yeah can you explain this Gunner situation a bit for me Dragon, I was chatting to someone in the battle room the other day but didn't quite get it,

Are there 4 gunner slots on a BB?

Or are we talking front/back (one ACC one RLD - because that sounds weird)

Or are we talking Main Guns and Secondary (AA) guns?



I've got 2 HVY RLD Gunners now, so, taking your advice, I should take out a lvl 12 BO and train fresh gunners to HVY ACC? in another Q-class or Emerald




the R slots (2 - front/back) .. MAIN GUNS .. the pointy things that make a battleship a battleship
.. best served by a pair of acc gunners so the shots count

the T slots (2 - middles) .. Secondary Guns / AA .. the smaller things that bristle all over the sides
.. best served by a pair of rld gunners .. spam being their primary function
.. can also be a pair torpedomen ... or even basic sailors or arms using phh ..
.. - but when used with secondary guns in the T slots - you need a 2nd pair of gunners





Originally Posted by MightyMatt

Originally Posted by Dragon_Boats

as for the dido/sirius .. don't waste credits on low level remodels .. you don't recover them ..

for an alternate option to the CL lvel ships ... check out the ECL Emerald in your dockyard
it should appear on your BUY NEW SHIP list in that upper left ship set up section ..


That may be true, but I found the Dido unuaseable without the remodel =/

So apart from the fact that any BO can drive it, is the Emerald actually a good CL? I can't keep changing my mind about ships as it wastes creds,

Don't want another CL that attracts CL fire but doesn't punch back!


Cheers for all the advice =)




you might be interested in checking the following threads as well :  ... EMERALD info etc ...

http://fm.en.kupaisky.com/Community/Forum/Old/View.aspx?num=164473&searchtype=1&searchvalue=emerald&sort=6&category=A02&thread=20&page=1


http://fm.en.kupaisky.com/Community/Forum/View.aspx?num=1547&searchtype=2&pagecount=0&searchvalue=emerald&sort=5&category=A02&page1=1


http://fm.en.kupaisky.com/Community/Forum/View.aspx?num=22205&searchtype=2&pagecount=0&searchvalue=emerald&sort=5&category=A02&page1=1


http://fm.en.kupaisky.com/Community/Forum/View.aspx?num=9764&searchtype=2&pagecount=0&searchvalue=emerald&sort=5&category=A02&page1=1

  • Re : Best DD/Gun combo for fun and XP?

    11. 15. 2014 04:50


dpld11

I prefer an Emerald to a Dido.  Can it punch back?  It can have six twin turrets in its broadside!
Building up another crew from scratch will earn you more credits and points.  Remember to collect your olive each day from this site by clicking on each day's date and then typing in the code.  When you have enough olives you can buy a Premium ship.

  • Re : Best DD/Gun combo for fun and XP?

    11. 15. 2014 07:44


Aulo_Clausio

Watch RSS Milanesa and you will know what a mass destruction weapon are.

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