ID
Password
FlashGuide
FlashGuide
HA Infomation

Suggestions

  Index

  • how to prevent people from retreating at end of battle by going out of border

    12. 08. 2014 11:29

Recommend : 6

axyarthur

It's getting really annoying, retreating when you are losing. So here is one way to stop people from keep doing it. It consists of 2 modifications:

1. increase the time you have after going out of border before your ship retreats. This does 2 things, one, if you go out of bounds accidentally, it gives you more time to move back into play. two, if you want to retreat at end of battle, it gives other team more time to sink you.

2. if you do retreat by going out of bounds, for whatever reason, you get a penalty. It could be EXP reduction, or simply have your ship count as sunk and you have to pay repair cost. This takes away the incentive to retreat since you have to pay repair cost anyway.

 

 

  • Re : how to prevent people from retreating at end of battle by going out of border

    01. 21. 2015 03:00


Karasuda

Reduing EXP to 0 or giving a EXP penalty has already been attempted back in 2012 as a patch into the game. Here were the patch notes regarding this.

http://navyfield.com/Community/Forum/View.aspx?num=7859&searchtype=2&pagecount=0&searchvalue=retreat&sort=5&category=Z01&page1=1

http://navyfield.com/Community/Forum/View.aspx?num=7942&searchtype=2&pagecount=0&searchvalue=retreat&sort=5&category=Z01&page1=1 

During this time, there was a major issue with experience gain, I believe no experience was gained until the emergency patch, or there was a huge reduction in experience gain. It was quickly removed from the server afterwards.

  • Re : how to prevent people from retreating at end of battle by going out of border

    01. 21. 2015 06:43


Telegraph

I think what the Original Poster or Topic Starter intends is that FIGHT TO THE DEATH OR WIN is the proper way to play NavyFIELD.

  • Re : how to prevent people from retreating at end of battle by going out of border

    01. 21. 2015 06:45


AC16051

exp penalty like in retreating players in OCCUPATION room..i retreat once in occupation..n i mean i accident retreat coz im driving a cv reverse..the exp r SO LOW

  • Re : how to prevent people from retreating at end of battle by going out of border

    01. 21. 2015 15:26


Chaosticket

Originally Posted by Telegraph

I think what the Original Poster or Topic Starter intends is that FIGHT TO THE DEATH OR WIN is the proper way to play NavyFIELD.

 

Exactly, and thats why this topic is BIGOTED.

"It's getting really annoying, retreating when you are losing. " is logical, and its insane to fight to the death.

retreating when you are winning is closer to cowardice.

  • Re : how to prevent people from retreating at end of battle by going out of border

    01. 21. 2015 15:48


axyarthur

Originally Posted by Chaosticket

Exactly, and thats why this topic is BIGOTED.

"It's getting really annoying, retreating when you are losing. " is logical, and its insane to fight to the death.

retreating when you are winning is closer to cowardice.

retreating when your team is losing is not fair to the other team because it denies them the opportunity to sink your ship and gain more attack, hence experience. If they have fought better and have come out on top, why cheat them out of their rewards? I feel that is unsportsman like.

I don't understand why is it insane to "fight to the death". What can you gain by retreating from battle when losing, besides repair cost? I guess if you really want to save every penny, it's your choice. But I stand by my statement that retreating denies experience to the other team and is unfair.

I also don't understand why you sound so angry in your posts. If you don't agree with my suggestion, just say so. There's no need to use such strong language.

  • Re : how to prevent people from retreating at end of battle by going out of border

    01. 21. 2015 16:07


Chaosticket

Originally Posted by Chaosticket

1 There are barriers on most maps limiting certain areas as useable withdrawal areas.

2 There is a counter to delay withdrawal so its not instant.

3 On areas where it is not designated from withdrawal you have to be at 0knots, wait 60 seconds, and be unable to defend yourself.

4 rewards are determined mainly by damage done, so practically speaking fighting is more rewarding than retreating.

in·san·i·ty

extreme foolishness or irrationality.

"Shooting yourself is insane"

---------------------------

Strong language? I havent cursed at all, so you have a pretty loose definition.

Youre going every which way except fair. Youre trying to make the game worse for some players and better for yourself.

Youre actually saying the winning team should get more rewards in a roundabout way? As far as this thread is going, you dont like that people can retreat from you, so you want them to be punished.

Do you know what Im not doing? Im not saying withdrawing should be easier or have less penalties because its is balanced and fair. There are plenty of penalties for withdrawing from battles as there is.

-----------------

Withdrawing is an option that should be unmolested. Use it or not, but dont harm others because of your personal bias.

 

  • Re : how to prevent people from retreating at end of battle by going out of border

    01. 21. 2015 16:27


axyarthur

Originally Posted by Chaosticket

in·san·i·ty

extreme foolishness or irrationality.

"Shooting yourself is insane"

---------------------------

Strong language? I havent cursed at all, so you have a pretty loose definition.

Youre going every which way except fair. Youre trying to make the game worse for some players and better for yourself.

Youre actually saying the winning team should get more rewards in a roundabout way? As far as this thread is going, you dont like that people can retreat from you, so you want them to be punished.

Do you know what Im not doing? Im not saying withdrawing should be easier or have less penalties because its is balanced and fair. There are plenty of penalties for withdrawing from battles as there is.

-----------------

Withdrawing is an option that should be unmolested. Use it or not, but dont harm others because of your personal bias.

Actually, I'm ok with leaving exp as is if you retreat. I use exp penalty as an example, but after thinking more about it, especially pertaining to subs, maybe exp penalty is not such good idea.

You say that retreating option should be left unmolested. If we keep the same exp, but making the ship count as sunk if you retreat, would you still object? This way, there is no punishment for retreating in terms of credit or exp earned, but there is also no reward for it, as you have to pay repair cost anyway. Would this be acceptable?

Of course, as people have pointed out, the easiest way is to make map unretreatable.

If you still don't like the scheme, we just have to agree to disagree.

 

  • Re : how to prevent people from retreating at end of battle by going out of border

    01. 21. 2015 18:08


striker16
Originally Posted by normpearii

You can not increase the return time to greater than 15 seconds.


I've done plenty of testing on this, it gets way too easy to abuse the border with fast ships if it's too long. 



+1

  • Re : how to prevent people from retreating at end of battle by going out of border

    01. 21. 2015 18:41


Chaosticket

Originally Posted by axyarthur

Actually, I'm ok with leaving exp as is if you retreat. I use exp penalty as an example, but after thinking more about it, especially pertaining to subs, maybe exp penalty is not such good idea.

You say that retreating option should be left unmolested. If we keep the same exp, but making the ship count as sunk if you retreat, would you still object? This way, there is no punishment for retreating in terms of credit or exp earned, but there is also no reward for it, as you have to pay repair cost anyway. Would this be acceptable?

Of course, as people have pointed out, the easiest way is to make map unretreatable.

If you still don't like the scheme, we just have to agree to disagree.

I Object to unfair increased penalties, punishment, or altering maps to do so. The most common map, No Way Out already prevents quick-retreating from 75% of the map. Other maps often have inexplicable barriers of ice and rocks.

Withdrawing is a double-edged sword. You leave, maybe you save some money in repairs, ammunition, and planes. However you also get less experience and money from retreating early

----------------

How about thinking of a reason how to balance out withdrawing with fighting until the end? As it is currently its more profitable to fight, do alot of damage, maybe win.

Withdrawing is mainly about cutting down time, not saving money. Some battles in navyfield can be decided in only 3-5minutes. One side can lose its battleships, carriers, and submarines quickly.

Other times battles can drag on for 15minutes when a few persistant ships wont retreat.

Edit: i have an idea to counter yours. Penalize people who get sunk in the first 5minutes of the game. Or how about a penalty for carriers, battleships, and submarines sunk by destroyers and cruisers?

  • Re : how to prevent people from retreating at end of battle by going out of border

    01. 25. 2015 22:48


Quenirland

I got this Premium BB6; and, I am pounding everybody with it.

This Newbie guy with a FF1 who has zero chance of Damaging my Premium BB6, but that I can sink with a 1 Shot Kill, is running away from me; and, leaving the Battle Arena.

It doesn't matter that there is 5 Minutes or less Game Time; and, it doesn't matter that the Opposing Fleet has been smashed into non-existence.

It is totally unfair to me that I can't attempt to do a 1 Shot Kill on that Newbie FF1; because, the guy RETREATED from the Game.

= = = = = = = = = = = = = = = = = = = =  = = = = = = = = = = = = = = = = = = = =

Sorry...But, I am not of that mind set.

It is totally unfair to a Low-Level Player to be forced into remaining in a battle in which one is unable to acquire Damage Rewards; or, in which one isn't able to stay In-Game by the time the Scenario Timer reaches 0.

It is more expensive to the Losing Player to stay in the battle and get sunk; than, to Retreat from the Battle.

1 2 3