Originally Posted by Invinciblor
Originally Posted by aingeal
This has been stickied, therefore any player clicking on it expects reliable information, many new players won't look farther. If they receive wrong information about general concepts at that point, thats giving them a proverbial kick down the bridge right at start.
If you're going to treat me like I don't understand the importance of a guide being correct, how do you expect me to respect your posts and take them seriously? You're welcome to put in the work to create your own KM SS guide if you have such a low opinion of my intelligence.
I honestly don't care if you like me or not. What I posted was a fact, and why it needed to be worked on make sure everything on it was factual and complete. If that bothers you, why are you making a guide?
Originally Posted by Invinciblor
Originally Posted by aingeal
This is actually untrue. BO doesnt spot a torp farther if its BVE, its only influencing guidelines and therefore your own shells spotting distance. Torpedo spotting range is purely linked to the FCS used and won't change.
Can anyone corroborate this? I've heard that BOs affect torpedo spotting it in quite a few different places, so if it's untrue I'd like to be certain of that before changing it. It's not a huge deal to correct quickly, because the guide advises against putting sailors on your BO anyways.
Its easily seen. Are you spotting torps any earlier by yourself at lvl 120 compared to at lvl 60? Spotting torps earlier is Finder FCS speciality, and it got a fixed spotting range in the stats.
Originally Posted by Invinciblor
Originally Posted by aingeal
-PRECISION: No s.onar = no sight range underwater. Including surface sightrange.
No sonar man = 1.5 pips of sight underwater.
No sonar TA on your sonar man = 8.5 pips.
Is there somewhere in the guide that this is misleading? I checked it over but I don't see any confusing language. I will make a note that not having a sonar man renders you blind, though, since this wasn't mentioned before.
Also, I don't understand what you mean to say by putting "precision" in front of that inaccurate and contradictory statement (How does underwater sight include surface sight?). Is this a language barrier issue?
No. what I meant is precise the fact that sonar doesnt only rule underwater detection, but also, when submerged, the visual of the surface you are giving. an SS that has no sonar gives less visual around the ship than a local fighter.
Originally Posted by Invinciblor
Originally Posted by aingeal
-Aft torps = Mainly defense against SS or ASW ship pursuing you. That one torp is quite good at fending off people sniffing your rear.
That's far too subjective an opinion to put in a guide. The rear tube is for torpedoing things that are behind you. I leave it as exercise for the readers to determine why things are behind them.
Thats not as subjectives as you might think to point out advantages and disadvantages of a rear torp. You are telling people : 2nd torper or addtionnal support. Bring in points advantages and disadvantages of both setup.
Obviously, rear tubes are for torpedoing things behind you. But what does it help in game, for a new player reading this? What situation where that rear tubes will mainly be used?
Is it just a small extra shot when you are between 2 BBs?
Taking a subjective point of view would be lobbying for a certain setup, and even tough its not bad per say, I understand you want to stay objective. Thats fine, you are objective if you list quickly whats the advantage of taking a 2nd torper for ther ear tubes, or an extra rep?
Something I noticed in game too:
I can't tell for KM SS12, but KM SS3 doesnt have a gun anymore, it got a 360 degree single torp launcher, ship based style.
http://i55.tinypic.com/xbxu6v.jpg
*Edited to add the screenshot since I hid the post where this was posted, and it's relevant - Ny*