i used to do a lot of lvling on my P project as well, with the gun set it provides its a good aa platform and also has a nice punch (as far as KM brings a punch) Mainly because i cant set myself to enter a room of 5 bb's to wait untill it fills up to 20/8..
P-pro is ideal for jumping in for a fast game with ok experience (she does get some weight problems when the crew grows bigger).
on the AA part, most people advice this because a mid tier KM ship thats hit by, say 6 DB, loses a lot of its hitpoints and with that also some very vital speed. if you add AA a lot of CV's wont bother hitting you, thus saving your own speed overall. (adding to this, that you can blind the enemy by shooting scouts, it's a superb bonus)
and AA gives you some nice XP, which makes up for the lack of range you have with the lower tier battleships. (then again the second set of trip 11's have some of the best range under BB4 levels)
i run all kinds of stuff on my T-slots, supports, aa guns HH's, but after i while i usually come back to AA, because it fits best with the playing style, it helps you utilize your speed to ninja in & out after hitting the scouts surrounding you. (until you get fighter camped that is)
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