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  • Event Ideas

    04. 10. 2012 23:26


joec0p

I've compiled a list of ideas for events to bring Kaiser server a little more attention. Granted, the goal of SDE would be to get some income still, so giving away everything would deter that. The olive calendar is helpful, but with perfect attendance the only prem. item close enough to get is a 3 day premium subscription. 

  •  Discount days: maybe 7-10 days a month, have a discounted premium item, one item per day. The item would not be announced beforehand. To obtain the discount, players must get at least 1 win that day. Place a limit on the amount of that item purchased, for example: +10 x2 vet packs for 15 olives. Limit 2. 

  • XP increase weekend: Poll players in the month prior to choose a weekend that works for the majority of the server. Fridays should be 120%, Saturdays 180%, and Sundays 140% XP boost. This would be a weekend activity boost, and wouldn't undermine premium subscriptions. 

  • Battle bonuses: Play 4 Blitzkrieg or Great Battle 1/2 games in a day, get a bonus token. 8 games, 2 bonus tokens, etc. ; up to 4 tokens a day. Premium accounts would be eligible for 6 tokens a day. Tokens would be collected for bonuses, like 24 hours of 250% XP, 24 hours of 200% credit or points gain, increased veteran conversion, etc. Allow for token collecting, where large numbers of tokens could be exchanged for olives, or EBB/ECV.

  • Continue monster ship events.

  • Random no sailor death days
  • Random ship bonus days: FFs, DDs get 25% bonus XP, then CL/CA bonus XP, CV, SS, et cetera. 
  • Potentially partner with a survey company for additional revenue, and allow qualifying players to participate in market research for olive payouts. 

  • Premium ship events: All PCL, PCA, PCV, PBB (no Event Ships) would be invited to a series of battles for credits/points/a few olives. Put 10-20 on a team, and winning teams would get a prize. For example: PCL war - All PCL up to level 51 or so could fight against each other, or all PCA from levels 48-65 against each other, or PBB from 58-80, or PCV level 100-110 and 110-120. Something along those lines to prevent a 120 crew from annihilating the competition. Would give newer or lower level players a chance at winning something. 

  • Future GoCash game card events. 

  • Monster CV: TNF operated super CVs with buffed planes (speed, dp), 4-6" guns, and light armor. No BBs allowed in room, just FF to CA. Increase expert conversion from AA, and let loose 1-2 of these CVs against a swarm of FF to CA. Goal would be to allow players to gain experts, and a possible prize for most planes shot down. Also implement an item drop plane that would be difficult to shoot down, but would drop experts, vets, boosts, or smokes. 

  • "Red Rover" style fleet event game. Use the iceberg map (3 pass throughs) with one fleet occupying a side with BB3 and under. No SS, no HH, no Mines, and NO SCOUTS. Limit to 20 vs 20. Fleet position would be a coin toss. Advancing fleet would try to get as many ships across into enemy side as possible before time runs out or all ships are killed. Teams then switch, keeping the same ships used. (makes it a bit of a challenge, eh?). Winner is decided by the number of ships that cross into enemy territory. Could be a strategic event! Would everyone get 70 knot Z99's? Or, all BB3's? 

If I think of more...I'll post it. 

Update 1:

Its pretty reasonable to expect a server merge. But, we need to get something going if that doesn't happen for a few weeks. NFNA may already know a merger was needed, and the 200% could have been a trial run to see how many active players Nebraska would need to accomodate. Either way, it was nice, but couldn't plug the holes. 

Alternatively, this situation of timeliness and response could be looked at in a different view. Servers are not always so cheap to operate. Therefore, NFNA needs to have an income to continue the service. However, the game is considered "free-to-play", and relies on paying gamers to support the non-paying gamers. The hope is that the game builds enough demand for premium content, and gamers spend money to play. 

Recently, there have been issues with the game playability. That affects both paying and non-paying customers. So, NFNA would see a decrease in players, and consequently, income loss. The next step would be to fix the problem. I don't lag, so there is evidence it has been done to some degree. Then, restore the missing player base...aka 200% event. Return some of the income....aka ECV event. It is a logical chain of events. 

We are still left with an issue though, which may have been unforeseen. Not as many people came back, and without knowing numbers, may not have pumped as much income as predicted back into the game. Without the information, we simply dont know. Kaiser server could simply be an unprofitable server now. 

We also don't know what the attitude is. There is no server to server account transfer in place, and why would there be, if new accounts on the Nebraska server have the potential to produce income? From a business view, what would be the point of merging servers if the majority of Kaiser are non-paying gamers? It would increase the cost to operate Nebraska, potentially dramatically (I can remember from CS:S that renting a 16man server was 1/2 the cost of a 32man server). 

We may be faced with a task to prove that Kaiser is worth merging into Nebraska, or have to fear starting over in Nebraska and losing everything vested in Kaiser.

I really, really, hope we get a bit of compassion though. 



 

  • Re : Event Ideas

    04. 11. 2012 03:44


miet_

ye ye.. tell me more.

  • Re : Event Ideas

    04. 11. 2012 05:38


hiroito

Originally Posted by miet_

when I read topic like this i want to buy a shogun.

 

NO. DO NOT MERGE SERVERS.

OBVIOUS REASON: Server will be overloaded



I can sell you this Shogun: 

  • Re : Event Ideas

    04. 11. 2012 06:19


crusader1

Originally Posted by Kilaenots

Originally Posted by miet_

Originally Posted by Kilaenots

Originally Posted by miet_

when I read topic like this i want to buy a shogun.

 

NO. DO NOT MERGE SERVERS.

OBVIOUS REASON: Server will be overloaded


Not if the servers are upgraded and can hold more people. The NF servers were pretty lame, look up the world record for players on one server and you will find it is held by a game that has a large portion of ex nf players and that was 90000+ people on 1 server, why the hell can't nf have one that could hold the 2 or 3k I would guess needed (it had been stated the previous limit was 1250 per server but that was before the upgrade).

So obvious reason is invalid.


dude they wont spend money because you cry.

so you just fail harder

Seriously, they just updated the servers, why? because, as you put it, players crying about the lag. So you are wrong again and therefore I guess fail. :D



Updated? lol sure you got the right word? The past few days in GBs theres been massive crashes they didnt do anything they just threw some words at you and you believed it as for a merge it will never happen SDE isnt that dumb to give us EVERYTHING we want they gotta think about themselfs first even if you guys say this game fails etc most of you will still play it ... 

  • Re : Event Ideas

    04. 11. 2012 06:32


normpearii

Originally Posted by Kilaenots

Seriously, they just updated the servers, why? because, as you put it, players crying about the lag. So you are wrong again and therefore I guess fail. :D

All they did was switch the Nebraska Server to the Old Yamato/MO Server and switch Kaiser to the old Nelson server. And replace the network cards... Which effectively a 1 Gigabit Card replaced with a 1 gigabyte card makes a small difference. Then changed the IPs to match the Nebraska and Kaiser IPs. Also hardware is not updated, its upgraded.

 

The end result, Other than the Nelson server, we're running Probably Quad Core servers with maybe 16 gigs of ram. Nelson Might have a new quad core if that. All in all, these servers cannot handle the possible event loads that the christmas event brings every year.

All they need to do is link the battle areas between both servers. And leave the harbors and ship data on the seperated servers. Its annoying to the harbor owners when they hold the harbor for months just to lose 5000 or so production. Not to mention your going to go from 8 harbors to 4. Seperating the battle area from the two servers also frees up HAs to use more resources from the server. Thus reducing potential lag and maybe crashes.

It seams to me moving both servers battle areas to a seperate server is the way to go. You keep the 8 harbors, you don't have to deal with the "Oh great I now have 2 Sevas for US, 2 Ticos and 2 Nebby crews." You don't have to deal with lack of players on your server cause the battle areas will be merged. You could still disconnect someone if they magicly hack your account. Fleets like Red Sky wouldn't have 2 of themselfs. People who are in 2 different fleets on each server wouldn't have to choose (Though I recommend never doing such a thing...The idea alone sounds horrible) Addition of EBB4s and EBB5s may stall for more time. More ECVs might stall for more time aswell. Added ships to the old nations to spice things up could increase activity (I mean, the US is missing some potential BB1 and 2s, like the Wyoming.) The addition of another fighter Tier like is currently planned could help aswell. Although it appears as stalling, a server merger isn't any better.

 

A Server Merger would give you a temperary appearance of higher activity but in reality its just the same from 2 servers on 1. More people would leave since it wouldn't fix the underlying issues causing them to leave in the first place. HAs would temperarily have heightened activity due to reducing from 8 to 4 harbors. Eventually the unlucky fleets would give up trying and we'd go back to a stalemate. Then we end up with The combined server have 1 GB up and we go "Merge the server" again but that time. There won't be one to merge in.


A merger isn't the answer. All it would be is stalling. Something we as a playerbase don't need.

Mass events don't help either. Just speeds up people getting what they want and leaving.

Quit the stalling. Either fix the issues or let it die out.

Combined Battle Area w/ 2 Servers and 1 only running area 7/12 > Merged Servers.

  • Re : Event Ideas

    04. 11. 2012 06:50


Silveryn
The unic event needed its: MERGEEEEEEE!!!!!!!

  • Re : Event Ideas

    04. 11. 2012 07:03


hiroito

Originally Posted by normpearii

Originally Posted by Kilaenots

Seriously, they just updated the servers, why? because, as you put it, players crying about the lag. So you are wrong again and therefore I guess fail. :D

All they did was switch the Nebraska Server to the Old Yamato/MO Server and switch Kaiser to the old Nelson server. And replace the network cards... Which effectively a 1 Gigabit Card replaced with a 1 gigabyte card makes a small difference. Then changed the IPs to match the Nebraska and Kaiser IPs. Also hardware is not updated, its upgraded.

 

The end result, Other than the Nelson server, we're running Probably Quad Core servers with maybe 16 gigs of ram. Nelson Might have a new quad core if that. All in all, these servers cannot handle the possible event loads that the christmas event brings every year.

All they need to do is link the battle areas between both servers. And leave the harbors and ship data on the seperated servers. Its annoying to the harbor owners when they hold the harbor for months just to lose 5000 or so production. Not to mention your going to go from 8 harbors to 4. Seperating the battle area from the two servers also frees up HAs to use more resources from the server. Thus reducing potential lag and maybe crashes.

It seams to me moving both servers battle areas to a seperate server is the way to go. You keep the 8 harbors, you don't have to deal with the "Oh great I now have 2 Sevas for US, 2 Ticos and 2 Nebby crews." You don't have to deal with lack of players on your server cause the battle areas will be merged. You could still disconnect someone if they magicly hack your account. Fleets like Red Sky wouldn't have 2 of themselfs. People who are in 2 different fleets on each server wouldn't have to choose (Though I recommend never doing such a thing...The idea alone sounds horrible) Addition of EBB4s and EBB5s may stall for more time. More ECVs might stall for more time aswell. Added ships to the old nations to spice things up could increase activity (I mean, the US is missing some potential BB1 and 2s, like the Wyoming.) The addition of another fighter Tier like is currently planned could help aswell. Although it appears as stalling, a server merger isn't any better.

 

A Server Merger would give you a temperary appearance of higher activity but in reality its just the same from 2 servers on 1. More people would leave since it wouldn't fix the underlying issues causing them to leave in the first place. HAs would temperarily have heightened activity due to reducing from 8 to 4 harbors. Eventually the unlucky fleets would give up trying and we'd go back to a stalemate. Then we end up with The combined server have 1 GB up and we go "Merge the server" again but that time. There won't be one to merge in.


A merger isn't the answer. All it would be is stalling. Something we as a playerbase don't need.

Mass events don't help either. Just speeds up people getting what they want and leaving.

Quit the stalling. Either fix the issues or let it die out.

Combined Battle Area w/ 2 Servers and 1 only running area 7/12 > Merged Servers.



Normpearii is right about the unique battle area for both servers. This Is Hiroito, and I approve this message. 

Now, seriously, this idea is way better than a merge. I have seen him posting this over and over, I just hope he get's listened by other players and people actually start supporting this idea. A single PvP area would be better than a merge. 

  • Re : Event Ideas

    04. 11. 2012 07:06


hiroito



This

  • Re : Event Ideas

    04. 11. 2012 07:28


mako089

Originally Posted by Silveryn
The unic event needed

Not sure what that means but I'd prefer not to have anything snipped off.

  • Re : Event Ideas

    04. 11. 2012 07:40


Maistral

Originally Posted by miet_

when I read topic like this i want to buy a shogun.

 

NO. DO NOT MERGE SERVERS.

OBVIOUS REASON: Server will be overloaded

How will a server overload if the previous one usually has less than 30 players online?

Common sense helps.

  • Re : Event Ideas

    04. 11. 2012 08:03


hlong19

I do not agree with anymore events, then SDE does already. Are you shelfish? Do you really need an event every day you play nf? I dont. Be happy SDE does any kind of event at all, more people who complain, the less likely they will consider an event at all. Stop being greedy, and by some prem. I thank SDE for the events they do give, which is more then enough. You dont think a month of 200% XP is good enough, that you want to cry about more events? I think people need to stop, and think before they post. What other game, does events like SDE? None!!!!!! Be lucky you get anything. The only thing SDE needs to look at is a server merge, which will not happen, because it will over load the servers. Do you think an event will bring people back? I do not think so. Just take the hint, that SDE is dying slowly. Only way to save the game, is for people to get their friends, family, co workers involved into the game, or advertise the game! I do not agree with more events! The events we have is more then enough.

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