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  • GJ RA ....

    12. 28. 2014 08:54


mido
hey every one ... on behalf of NFE fleet i would like to thank RA fleet for great battles ... and great Harbor Titles .... thanks ...

 

  • Re : GJ RA ....

    12. 29. 2014 19:01


jaxon99
Originally Posted by Andreyeff

Originally Posted by Hawk010
Just throwing this out there, you say it has been known for years. But you consistently keep using bombers in HT's when defending and if a desync happens (usually does) that doesn't fall in your favor you respect the fact that the attacker will back out, but when this happens multiple times, perhaps you should consider not using bombers anymore to avoid that desync problem that consistently plagues the HT battles you have. Otherwise it seems as if you are taking advantage of it, and that is not what I am saying you guys are doing, but it is definitely an idea that has been put out there.
How shall ships be sunk then? Using kitas and subs, since both - DBs and shells cause desyncs.

However, I think torps will also cause desyncs (but till now I haven't seen any proving battles regarding torps).



Didn't realise you guys(RA) had to have bomber whore cvs just to sink ships. That's what BBs are there for btw. And I have never seen desyncs involved with shells. Is this just a way for you to justify your BBs failing? Anyways, GG, 'twas fun

  • Re : GJ RA ....

    12. 30. 2014 03:21


Andreyeff

Originally Posted by Piseog

Ya interesting...............

So what game mechanics decide if you win or lose? Are graphics slower to react than actual? I wish I knew.

There is a delay from Trooper drop to actual damage. 

You'd think SDE would appoint some people to sit in on both sides of a few HA's, same thing every week, disputes, arguments, misconceptions, downright lies and allegations, not fair on either side, what to do?

Not all realms are real, which defines whether the HA/HD was successful or not.
Usually (don't know if it is always or just in majority of cases) attacker-fleet reality is major (as you remember, if a ship is desynced, it can come close to harbor and successfully shell it. But still it may be "any successful realm results in a successful attack".
Meanwhile, the shelling and harbor HP reduction (as HP reduction of ships, etc.) is not shown in other realms.

Originally Posted by jaxon99
Didn't realise you guys(RA) had to have bomber whore cvs just to sink ships. That's what BBs are there for btw. And I have never seen desyncs involved with shells.
In fact, there are desyncs in BB-only battles.

E.g. 2BB6 vs 2BB6 battle may be desynced, so I don't think in this battle the problem lies in DBs.

Originally Posted by jaxon99
Is this just a way for you to justify your BBs failing?
Is it about last HA? Nice joke.
Originally Posted by jaxon99
Anyways, GG, 'twas fun
Yeap, GG

  • Re : GJ RA ....

    12. 30. 2014 04:44


flaggelant

probably a desync related to air to air combat, where one variant sees all skytrains being killed,
and others (the attacking side) has some of it's bombers survive. So the skytrains were able to arrive without RA even spotting them.

i've had people calling out a skytrain mid map, where in my version our cv's had killed all the bombers shortly after launch, showing no bombers in the gridmap coordinates where they were called out. 

from a HT CV perspective 

  • Re : GJ RA ....

    12. 30. 2014 04:50


Cracko

Originally Posted by Andreyeff

However, I think torps will also cause desyncs (but till now I haven't seen any proving battles regarding torps).

But still that was the excuse used for some for limiting SS to 5 in HAs, and that's haven't been touched in like 1 year.

  • Re : GJ RA ....

    12. 30. 2014 05:04


Andreyeff

Originally Posted by Cracko

Originally Posted by Andreyeff

However, I think torps will also cause desyncs (but till now I haven't seen any proving battles regarding torps).

But still that was the excuse used for some for limiting SS to 5 in HAs, and that's haven't been touched in like 1 year.

More than 1 year.
But looks like they are still performing tests :D

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