ID
Password
FlashGuide
FlashGuide
HA Infomation

General Discussion

  Index

  • Patch 1.334

    01. 11. 2012 18:57


Rehor
Patch V 1.334

1. Christmas image and sound excluded.

2. OP. Convoy EXP bug fixed.

3. Aircraft displayed with red circle after take-off fixed.

4. The following sailor's ability bug and sailor increasing bug have been fixed.
    SN
    -VDV
    -Morskoi

5. The following sailors will be now able to use "gun" ability

USN
-Torpedo Man
-2nd AA Gunner
-1st AA Gunner
-Chief AA Gunner

RN

-Torpedo Man
-Heavy Torpedo Man
-2nd AA Gunner
-1st AA Gunner

IJN

-Torpedo Man
-Heavy Torpedo Man
-Hyper Torpedo Man

-Special Torpedo Man
-Special Torpedo Kai Man
-AA Gunner
-DP Gunner
-Chief DP Gunner

KM

-Heavy Torpedo Man

-AA Gunner
-Rapid Fire Gunner
-Chief Rapid Fire Gunner

MN
-Heavy Torpedo Man

SN
-Heavy Torpedo Man

6.
  Sailor's operational availablity of FN_5.1"/45 cal Model 1932 A fixed.

Thanks,
karmaGM

 

  • Re : Patch 1.334

    01. 12. 2012 20:57


Lionel2
Originally Posted by yams42000

When are the subs ever going to get a break.. Keep making it harder and harder to play subs...Bad enough teh PHH are OP. Now u can use any arm classed sailor to fire them...

Thanks really appreciate it.. NO!


Yea, its so bad. A L103 ship can get one shotted with a regular weapon is ok, but a prem weapon one shotting a sub is the end of the world. How is that fair????? Think about it. How many people here have high level AA gunners just sitting around with nothing to do? They all got reload AA gunners anyway, this just didn't change a thing.

  • Re : Patch 1.334

    01. 12. 2012 21:07


normpearii
Wait a moment, everyone read # 2 again.

I'm interested.

  • Re : Patch 1.334

    01. 12. 2012 21:11


Lionel2
Originally Posted by normpearii

Wait a moment, everyone read # 2 again.

I'm interested.


I think that meant they fixed the bug where full fueled planes show red

  • Re : Patch 1.334

    01. 12. 2012 22:58


Elliot2lazy
I'm still confused about #4 ...

  • Re : Patch 1.334

    01. 13. 2012 00:53


phantom3553
Originally Posted by Lionel2

Originally Posted by normpearii

Wait a moment, everyone read # 2 again.

I'm interested.


I think that meant they fixed the bug where full fueled planes show red


i think you meant #3, norm was referring the op con exp fixed...but still no one even playing it at kaiser lol

  • Re : Patch 1.334

    01. 13. 2012 02:12


ljsevern
Originally Posted by yams42000

When are the subs ever going to get a break.. Keep making it harder and harder to play subs...Bad enough teh PHH are OP. Now u can use any arm classed sailor to fire them...

Thanks really appreciate it.. NO!


Its not like you can't crit dive to avoid all the PHH or anything.

  • Re : Patch 1.334

    01. 13. 2012 07:17


yams42000
Originally Posted by ljsevern

Originally Posted by yams42000

When are the subs ever going to get a break.. Keep making it harder and harder to play subs...Bad enough teh PHH are OP. Now u can use any arm classed sailor to fire them...

Thanks really appreciate it.. NO!


Its not like you can't crit dive to avoid all the PHH or anything.


Yes you are correct. You can crit dive. You used to have to worry about maybe one or two ships shooting 50 PHH at u each.

But now since all types of gunners can use(OP) PHH you get shot by 5 to 10 ships shooting 50 PHH each. No way enough crit dive to survive that. 50phh is an estimate of course, maybe it is more maybe it is less.

I did a couple battles in my sub yesterday. I actually ended up sinking myself while in crit dive because of so many people shooting PHH at me. And never had a break in the PHH to even come out of crit.

cause i would much rather sink myself than let an (OP) PHH do it

  • Re : Patch 1.334

    01. 13. 2012 10:17


steelsalvo
Well SDE will be happy now to get more orders of PHH. This is a business after all.

  • Re : Patch 1.334

    01. 13. 2012 10:32


normpearii
@yams42000

And how often do you see even 5 ships in 1 room carrying PHH. Let alone more than 3 knowing the angles on them?

  • Re : Patch 1.334

    01. 13. 2012 11:04


lexgolden
has any one seen a post for what guns you can use now ?? i am having a problem using some guns. even though they have just GUN ( not heavy gun or other wise ) listed as the required alillity some do NOT work with my lvl 93 km aa .

1 2 3 4