came back to the game lately, and I gotta say its the first time I safely say a ship is crazy OP, worse than the IM ever was.
If someone came over and suggested to you that H39 should have lower angle, more damage, less reload and be shrunk in size, you'd get the RM BB4.
In NF, pretty much, you can have low hang time, high range or high damage. You can take any two, and get something decent that isn't OP. You can also mix and match them with two medium one high, etc. Then you can work on the ship themselves so they fit in what they need to do to correctly use those guns, but still not be TOO good at that job.
What happened with that thing, is its a ship that is built for rushing, but with the best line fighting guns out there for a BB4.
So imo, they can either make it a iowa-ranged BB with medium damage at current side and speed (a balanced, well rounded BB4, but that fetch different attributes) or they can nerf the range hard to Richie and L1 level, keep the damage, nerf either the turn rate/speed or increase the hitbox.
I personnaly never understood why they didn't keep the AD recipe. A medium to high ranged BB with medium speed, high turn rate, small to medium hitbox and low damage.
When you put a BB in a balance, you need to consider the other BB4s and their strenght and weaknesses, so that every single one can play to its strenght and win if he does it well.
Right now, even if you pull an awesome rush with a richelieu, you'll most likely get twoshotted by any decent player using those BB4s, and barely land a salvo even with the good spread it normally has since all the RM player have to do is profile manipulate. I won't even go to yammy, H39 and L1 spread when you get them.
Also, regardless of what is chosen as a way to balance the RM BB4, being able to AW at that hitbox need to go.