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HA Infomation
Fleet League
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The Great Battle game mode is a team based game, where two (2) teams battle in a total annihilation match. The Auto-Balance System will split the room in to teams where the objective of the game is to destroy all enemy ships with in the time allowed. In this game mode the highest team attack will result in a Victory for your team. The higher your team attack, the more experience at the end of the battle you will receive. The advantages for winning Great Battle's are a bonus to credits and points. These battles are open for all level players.
 
The Great Battle II game mode is a team based game, where two (2) teams battle in a match where the objective is to sink the enemy Flagship. In order to completely win this match a team has to sink the enemy flagship and prevent the enemy team from sinking the friendly flagship in the time allowed.
When a flagship is sunk, the team who's flag is sunk receives a 'Counter-Attack' timer, where they have a chance to win the match if they are able to sink the enemy flagship in the 'Counter-Attack' time period.
Upon winning this match the victorious team will receive a bonus which grants more experience points than most games. The losing team receives no bonus, and thus only receives regular experience gain. As with Great Battles, the higher the team attack, the more experience at the end of the battle you will receive.
These battles are open for all level players.
 
The Blitzkrieg game mode is a team based game, where two (2) teams battle in a total annihilation match. This game mode is designed for lower level crew's to battle and receive experience quicker.
The objective of this battle is to destroy all enemy ships in the time allowed. These battles are open for crews between levels 1 and 60.
 
The Night Battle game mode is a team based game, where two (2) teams battle in a total annihilation match with limited sight range. In this game teams battle in 'Night' time conditions where the sight of your ships have been reduced drastically. This game mode also allows players to utilize the 'Star Burst' shells for scouts, it is the only game mode where these are used. Also, like the Great Battles, the higher your team's attack, the more experience you will receive. These are open for all level players.
 
Operation Convoy, or OpCon, is a game mode where two (2) teams fight to receive points for their teams. The objective of this game is to retrieve the lost cargo box from the center of the map and return it to your team's scoring zone. Each game is split into rounds at the host's discretion.
 
Select Battle modes, are games where the teams are selected by which mode the host selects to play. There are; CV War, where only CV's are allowed to enter; BB War, where only BB's are allowed to enter; BB/CA War, where only BB's and CA's; CL/CA War, where only CL's and CA's are allowed to enter.
 
Harbor Assault is a game mode which is only available to Fleets who have a Fleet Leader controlling a lvl 80 Radioman. A fleet must also pay a fee to participate in this type of battle. The objective of Harbor Assault is for the attacking Fleet to play battles and win each tile within the Harbor Area they are attacking.

When a battle is won in the attacking fleet's favor, that 'Battle Tile' is awarded to that fleet for advancement to the next 'Battle Tile'. Once the fleet has fought their way to the Harbor 'Battle Tile' they will enter the occupied Harbor and attempt to liberate it as their own.
In order to win the Harbor, the attacking fleet must do 1 of 4 things; reduce the DP of the Harbor, this is done by directly firing upon the Harbor in the Harbor's 'Battle Tile'; deploying marines, by bringing an APA ship with in range of the Harbor in the Harbor's 'Battle Tile'; dropping Airborne Soldiers, by launching Transport Planes from CV's over the Harbor in the Harbor's 'Battle Tile'; or by destroying every ship in the defending Fleet's arsenal. The defending fleet can win a Harbor Assault by repelling the attacking fleet and keeping them from gaining access to the Harbor 'Battle Tile'.




(text by JPhoenix)