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  • Tips and Tactics for Mogami CL/CA and Myoko CA

    01. 06. 2006 05:06

taiteki
Mogami CL

Mogami is the king of all CL's so expect attention when you enter a CL room!! ^^
this ship is so versatile you can almost do anything with it. Most people would have
to change playing styles once they reach this marking point because it introduces
you into a whole new style of gameplay that relies mostly on range and
maneuvering. At first you may notice that you cannot see where you shells land but
with practice from previous ships such as the Agano(cough, cough) you should get
an idea of how to handle awkward situations like this >_<. if you were lazy and
decided to ditch the Agano, you're going to need some practice.

Aiming FCS should be familiarized before continuing with the Mogami to achieve
maximum potential. "OMG im shooting and im missing every shot that i fire, D: how
do i hit a enemy i cannot see?!?!" SCOUTS!!!!(You're screwed if you don't have one
of these flying machines by now >_<) Obst's guide explains more in-depth
information about leading shots. You'll notice that you have to use leading shots
more often after getting into CL and higher stages. A leading shot is basically the
time travel of a shell. Try aiming ahead of your enemies, (keep experimenting until
you recieve a hit(keep checking the top right corner for any attack points^^)
another thing that you might want to try because of the horrible spread once you
enter this stage is crossing your bars more or less for a tighter spread.

A simple tactic i picked up when using these great ships is the horizontal/vertical
maneuver(crappy made up name by me :D ), basically when your enemy fires, speed
up into a horizontal position facing the enemy quickly so you don't absorb all of his
shells. Then quickly speed up again back into a parallel position and fire. Rinse and
repeat until he's at the bottom of the ocean swimming with fishes. This works great
for mid level games as most people don't have scary blockshots.

Mogami/Myoko

Seems like things keep getting harder for us eh? Well expect things to get even
harder while using these ships : ( most people dislike these ships due to the horrible
gun angles it has "240 degrees". Remember the fun times we had in the Akitsuki?,
both ships are exactly like the Aki except even worst angles, sounds like fun huh? if
you did well in a Aki you probably won't have much problems with these ships, but if
you did i have a few tips that can help you in 3 EASY steps.

First, you always want to keep yourself parallel with the enemy ship.
Second Keep your precision while on constant move.
Finally the most important thing is to keep your distance and maintain your range.

if all 3 steps are mastered you should encounter little problems using these fine
ships.

Mogami has a bit more range then Myoko at the cost of her size, I would
recommended buying both of these ships if you have the credits. so you can have
both for their specialized individual strengths and weaknesses. Myoko is generally
more adaptable in most environments such as all welcome games and it does well in
CA/CL games, but Mogami shines more in this role, mainly because of her range but
both ships have around the same range. You also have to remember even 5 cm of
range can be victory or defeat.

Tactics

The Fainting Ship

Tired of people block shotting you? you can do something about it! look for the
blockshot's shadow and quickly click left or right to evade it. Takes practice, but it will
surely keep you alive.

Hopefully i can learn more as i play around with these ships a bit ill be updating this
thread with more tips and tactics later.
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  • Re : Tips and Tactics for Mogami CL/CA and Myoko CA

    01. 07. 2006 02:37

ypsylon
If you like to range ppl then 7.9"C D is better than 8"E D. More range = life. Because I
love to keep range choice for me is obvious 7.9"CD>8"ED. 7.9"CD outrange 8"ED only
by ~1 cm but its HUGE 1 cm ;).

Anyway I stopped playing CL after I got Myoko and now Mogami CA. I think its waste
of sailors. Remeber you need high lvl sailors for better BBs (Nagato 11, Yamato 12). I
doubt I will survive so long here but @ least I have some goal to move forward ;)

  • Re : Tips and Tactics for Mogami CL/CA and Myoko CA

    01. 06. 2006 11:17

SteelfireX
I see by your bonus creds that you still lost =.=

But yes, thats the way Mog should be played.

One other thing. Mogami Ca is fast, but the gun arcs cause problems. you have to
run and get far enough ahead just so you can turn and get all guns on them again.

Or you can let them approach close and aim all guns. 10 8" guns is nice power.

  • Re : Tips and Tactics for Mogami CL/CA and Myoko CA

    01. 06. 2006 05:58

maddog1988
Good job !!! :P Mogami is indeed king of the CLs , and if u can use 8 E D it is even
better !!!

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