Depending on crew lvl.
Low lvl - 5*twin 5.5"L Medium - medium high - 5* twin 5.5"N High - 5*twin 5.5"D Very high - 5*twin 5"L
Depending on playing style you can close or range ppl. Tsukikei is great for range duels. With 5.5"L you will outrange/match range most of CLs. N still some CLs (Dido, low lvl Sirius) will be at your mercy.
My advice: Dont rush. IJN arent made for that. Range ppl (HE light shells always), and laugh @ them. Only tough opponent - Z99 with medium+ crew. Dont fit 6" duals. There are 4 reason for not to do this:
1. Opponent knew that your crew is really low lvl 2. 6" are just uber heavy (D version ~180 tons) 3. 6" range is just pathetic when compared to 5.5". (1/3 less) 4. Even if prevoius 3 thing wont scare you enough, there is 4th thing: uber slow reload - ~4 sec. Opponent will slice you easily (especially Q with triple 4" - you will deliver 10 shells/4 sec, he 24 (2 salvo) in that time)
You can easily outrange Tsuki with 6" guns.
With really high lvl crew 50ish+ Tsukikei is really fun ship. All you shells often land in one place, just like blockshot, hehe (of course you need also proper gunners).
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