Use HE light & AP (they have the exact same ranges so they exact same angles, so you don't have to learn 2 sets of angles). And when you've expended 1/2 of you ammunition, you still have long range. So you're always a ranged threat against opponents, you never want to lose that range advantage as many other ships can quickly capitalize if you don't (Atlantas HA within 1" of our range, Mpros can range us by 1/2", Clevelands with 8"s are just short buy a lil bit).
7.9" C D vs 8" E D 7.9"s have one bind more ammo (you'll be missing quite a lot at range), and weigh less (for better speed). 8" have better spread, and little bit more range.
You don't need 3 scouts. Most you ever need is 2 if you're playing around with the rufe fighter scouts (search fighter scouts for more detail)
Search the forum for more about the Speed whore build (which is my own build but my crew is fatter and I only go 33/48) as you can run from slower opponents and rush opponents with longer range (*Note: Many long range players do not know their angles well between max and 20 degrees -especially against a fast rushing mog - so if you dash in/dash out between that threshold and know your angles better than they do, you should come out on top).
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