The B65 Project is a paper ship... like all IJN ships, it cant take a beating like other nations. If your gunners are "useable" (meaning BVE and good base), then spread at-level will be workable and would be a good ship to level with, rather than using Kongo to get to Ise/Fuso. However if your gunners are garbage, then dont expect to hit much, since spread will be quite nasty at lower levels. As for OH, we're talking about IJN, the nation that gets crapped out engy stats. So if you dont have about 4 or 5 engys, then sucks to be you (dont expect to OH for too long).
Advantages of the B65 at higher levels will be: ---Swiftness of the ship (with good engys and high lvl, the ship will run 40-45kts... i have seen 47kts) ---AA capability (carries IJN's famous dual 4.7" AA guns, oh and remember to level ur AA gunners properly... recommend keeping as arm sailors til around 65) ---Mini sized Yammy: (plays exactly how a yammy would play. Pick your targets wisely and dont think you can take on BB4/5s easily. Hit and Run tactic is best when using a B65) ---IJN's Hangtime Advantage: (45* angles... some people can't get used to it, but it is quite useful. The objective is to shoot and let your enemies run into them [while pulling back ofc]. You could rush, but since its a pbb that isn't quite powerful, you better hope that your enemies are blind. ---For giggles: (it can carry torp launchers with 1 wave of torp for each launcher... its funny to do but i'd recommend sticking to AA guns)
In summary: Use your dang AAs and blind them, then rush in and shoot if you can. Pull back and let them chase you, while you shoot at them. Use the hangtime to your advantage. Be patient and wait if you have to, B65 will become better later on. Oh and remember to have at least 4 engy (recommendation from a guy who learned the hard way)
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