@Furst:
"Then there must not me much point in KM BB training gunners because they are the worst atlest damage wise.
If one nation has the best fighters do the others not train them because they are not the best or worst?"
False analogy.
BBs need gunners to fire their primary weapons - to go without them would make themselves useless. Fighters are the most effective way to down enemy planes - without them, it's difficult to achieve air parity. There's no alternative to gunners and fighter pilots.
However, there *is* an alternative to UK DBs: TBs! Those TBs have a damage advantage, especially in the long run. Add this to the fact that required airplane space for TBs is less than DBs and there's little reason not to utilize them.
Sure, it matters how you use it, what you enjoy etc. If you indeed find DB'ing much more pleasurable than TB'ing, go ahead then - it's a game, after all. However, do note that other nations have an advantage over UK in DBs, and UK has the advantage over the other 3 original nations in TBs.
In addition to this, TBs also present various advantages over DBs. For instance, they help to remove the bulge of BBs, helping subs finish them faster. Bulge also can't be repaired, so if a second wave is needed to finish them off, you don't have to worry about the BB repairing. AA ships, whose guns are probably set to the golden angle, might have troubles adjusting to the sea-level altitude your TBs fly at. TBs give you much greater flexibility in choosing a target: You can change targets from, say, a BB to a submarine or cruiser as torpedoes will be effective against smaller targets too, unlike bombs. I've heard TBs also give additional XP for each torpedo hit, unlike DBs.
Hence, if you don't mind using either bombing mode, I'd say stick with the Torps as on top of the various advantages associated with TBs, it's also what UK is inherently most effective at.
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