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  • Gun angles, main and AA.

    08. 29. 2010 06:27

Furst
What kind of gun angles do the MN have? I know what others have from going
to a few web pages but have no idea what MN has. More interest in the
coverage angles on BB for AA are they like IJN or more like KM?
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  • Re : Gun angles, main and AA.

    10. 28. 2010 02:06

nekoeu
FYI people: If you haven't noticed, Richelieu fires all 4 aft turrets (2 on each side) at
the same time - no matter which direction you shoot. This makes you fire a total of 16
shells, while Alsace can fire 14; although thanks to their possitioning on the ship they
are much more effective.

  • Re : Gun angles, main and AA.

    10. 27. 2010 07:38

Wingmann
The tricky part of the lvl20 AA guns is the angles beyond the golden spot.

In KM guns -let's say the 4.1Ds with GA of 36- you have to make adjustments of
about 4 degrees to hit lower flying planes, so you have 32, 28 and then 22 for most
usual altitudes. I don't remember the angles for NOE planes, but it's probably 12.

With the MN lvl20 guns you have to make those adjustments in ONE degree
decrements. If the enemy plane is flying a notch below max your angle will be 24,
then 23, then 22-21-20, then 18 for mid alt and as low as 6 for NOE flying planes.
Be sure to be very aware of the incoming planes and engage ASAP. Later corrections
are a pain to do and way harder than with higher GA guns.

Yes, the Stras can be used for AA with the quads, but that's precision AAing that I
enjoy but many don't even try. Not very recommended unless you are a good AA
player and are ready to abandon your BB duties, which are very doable with good
gunners in the Stras, BTW.

  • Re : Gun angles, main and AA.

    10. 26. 2010 13:34

joec0p
I disagree, strasbourg AA works great for me using lvl 70+ reload gunners. The 5.1" quads and duals
have a great arc, golden angle of roughly 35, and medium range. Each volley practically blockshots
and any plane caught in it goes down. Ammo caps out at 200 shells, but if you can time the shots
right it is effective. I would call it *advanced AA* as opposed to KM's spray and pray.

Its 10 shells per volley, and they decimate planes with a pretty decent shot damage. The extra
weight is noticeable, but adding supports instead doesn't help the stras much.

  • Re : Gun angles, main and AA.

    09. 23. 2010 08:38

Elliot2lazy
"Ok Strass CAN have AA. And its pretty effective if your good at AA. It will only lose 1
knot cruise so its not a big loss."

Firstly it only has 5 slots, 3 on each side (1 sharing). The aa guns that are
recommended are not the dual lvl 20s, they are much bigger and slower reload.
Stras AA absolutely sucks.

Ya you can AA if you want to get something that isn't worth getting on that
battleship. Anyone can AA if they want, but they don't cause usually most ships arn't
setup for it like the stras isn't. You would have a better time AAing on the lyon or
normandie, and that still isn't good aa for a bb.

The Stras is so bad I would just skip it in general.

The most commonly used aa for mn is the lvl 20 duals which have a golden angle of
25.

  • Re : Gun angles, main and AA.

    09. 19. 2010 02:17

Asbuster
Ok Strass CAN have AA. And its pretty effective if your good at AA. It will only lose 1
knot cruise so its not a big loss.

  • Re : Gun angles, main and AA.

    08. 31. 2010 14:04

nekoeu
Size of them won't really matter on PBB, BB3-5 since those have some large slots for
bigger guns. Speed is what you wanna have thus making you not go for the heavy ass AA.

  • Re : Gun angles, main and AA.

    08. 31. 2010 12:27

atemnot
Well I find the level 20 duals quite enjoyable on my BB1 as they allow to snipe scouts at
long range... not much of self defense against incoming bombers though as they have passed
the standard kill zone in most attacks before you notice them... still they are enough to
blind the enemy and come into range... and then the great punch helps alot to score.

But although the GA for the 3.5"s is very low they seem to have quite a short kill zone...
so far I enjoyed the 3x6" or 3x6.1" AA or even better the 4x5.1" more then the 2x3.5"...
they lack the range but they have a great punch... and still more range than the AA of UK
and US... but they are suited better for primary armament on CAs than secondary AA on BBs
due to their size...

  • Re : Gun angles, main and AA.

    08. 29. 2010 17:21

nekoeu
Whole MN could use some patching but I'll stick to AA. Alsace large T slots should
accomodate some brand new triple or quad turrets to match the smaller ones, current 5"
quads should mach the angle of the dual 5" etc. etc...

  • Re : Gun angles, main and AA.

    08. 29. 2010 14:31

TimmyC
Indeed, BB1&2 AA arcs are quite terrible - better than the USN Atlantas, but not by
much. Further messing with this is the vast space between the front set and rear set,
meaning that you'll have to worry about crossing the lines when switchign from one
side to the other, unlike on many other BBs.

As mentioned above, the lvl 20s are very weak, and their moderate reload means you
won't be able to do much damage if planes are coming straight towards you.

The terrible spread inherent to long range guns also means that the lvl 20 guns, though
great in theory, won't be of much use to you until you reach BB2 level (which, I guess, is
not too terrible of a thing, but it just makes them near useless while you're driving up to
BB2).

  • Re : Gun angles, main and AA.

    08. 29. 2010 11:35

richardphat
The Alsace can 360, the richelieu too, but richelieu AA gun slot is ...weird.

Else, about bb1-2 and those remod have terrible arc aa. Note this isn't from my
experience, I have only heard from people.
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