Re Rick5000
I was about to put on: t? 2 torpers 1 bo 1 sonar 1 planes 1 engy (2 if theres space on support slot) 1 rep (on gun slot?)
============================================= Given: in test server, 120 level submarine with max repair cap is powerful. In practical this is a dream.
notes about the following: - Operator must be naked (no recuit). - Scout is not available in SS. - Repairer work in gun slot. - Engy best to be better repair 11/12, if you put repairer, SD will be full - Delaying sonarman / planesman give you good stats, however, new theory in forum saidthat, there's no cap in sonar / air. - without planesman (or less than 80% recuits), you will start with no gas and suffer from extra recharge time. - stacking of airman don't help you
Things that are essential: 1 BO 1 Air 1 Sonar 1-n Engineer 1-2 Repairer (in R slot) 1 front torpman
optional thing you can do: 1 backward torpman - choose from naked backward torpper / full powerful backward torpper - sonarman with 1 expert / full powerful sonarman / delayed sonarman - 0.2" belt, 1 bulge if there's enough displacement before dropping a knt
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