Remenents
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Wow, talk about flaming someone for trying to help others out...
Anyway, MeNoChinese, not a bad post really. Missing a bit of in depthness, but maybe I can help out some? I ill first go over how each ship operates in Blitz and then into GBs. These will be my experiences and opinions on what works best.
Alaska The Alaska isnt a bad ship for Blitz. Its a big change from the Baltimore though, and a bit of a change if you had the Pensacola. Coming from the Baltimore, you will have much, much more range, but more than likely you will not be able to see where your shells land and your spread will be aweful. Coming from the Pensacola you will notice the same thing, though being in a Pensacola, you might have purchased b/v/e to help with spread, so your spread might not be as miserable. The Guam is a fast ship, best used for hit and run. Your speed on this monster will be equal to some DD and CL. My opinion, and what has worked best for me, is to place the 12"/50 CAL Mark 8 main guns on this with 3 binds of Light Ammo and 1 bind of AP. The light ammo has the longest range, as by now you should know. The AP with be for the UK BBs in Blitz, without the AP, they will more than likely make short ork of you unless you attack when they are blind. The AP is best used on AW (Armor Whore) ships. Ships without armor, these rounds will do much less dmg than light. You might be tempted to put the 12"/50 CAL Mark 8L on the Alask, but do not do this. Sure, you will have longer range, but you can only hold a total of 2 binds of ammunition and in a Blitz as a BB, you probably will run out of ammo doing this. Now, AA guns. Personally, I believe that US AA Gunners are useless, so I use Reload Gunners. (US AA Gunners dont get the bonus to reload each lvl like most other nations, so by using reload gunners, you will be able to fire much faster when these sailors lvl higher). The 5"/38 Cal Mark 38L, in my opionion, work the best. Longest range, and decent reload times and the 5" guns will make short work of most planes. These guns only hold 5 binds of ammunition (if I remember right). If you find you run out of ammo rather fast, you might try the 5"/38 Cal Mark 38 or 38Ds. These will hold more binds of AA and fire faster, but the range will be less.
Ok, so now you have a fitted out Alaska, great! So what about sailors you ask? Well, Obviously the BO and your 4 gunners (2 for the big 12" guns and 2 to protect you from being scouted and bombed). This only leaves you 4 sailor slots... hmm. So what to do? Well, my opinion again? 1 Repair, 2 Engies, and 1 scout (ALWAYS take a scout, without them, if you are last ship remaining, how do you find the bad guys?) Some players will tell you to drop the AA gunners in blitz and add 2 more supports. This isnt a bad thing to do, because then you can lvl more supports faster. The problem with this is now you are vulnerable to the air and being scouted. This is the part you need to decide what you will do. AA Guns or 2 more sailors. You have my opinion.
Ok, I have a fitted ship and all my sailors are on board, now what Remenents? Some players maybe tempted to pile on as much armor as thier budgets allow. I would reccomend NOT doing this. If anything, just add a bit of bulge, but not alot. Your biggest ally in the Alaska (and Guam) is its speed. Too much armor = slow BB = it will be harder to keep ships at range. This is one of the things you will also need to play with to get it the way you like. Personally, I put maybe 50 bulge at most (to help protect against torpedoes that exploded, but dont actually hit you. With your speed, you can usually avoid torpedoes fairly well) Now, to play the Alaska effectively, you will need to stay at range of ALL ships (not just other BB - with no armor and slow guns, the enemy can swarm you fairly fast and kill you). Your main priority will be the enemies BBs. Once you sink these, work our way down the list. BB, CV/CA, CL, DD, FF. Use your range and firepower and your AA to stay in the fog. DONT rush in!!! Let the smaller ships rush in and scout for you. (You should be using your scout to find the BB/CVs) Stay back, shoot down scouts, and use your range. Your spread for at lvl Alaska and Guam is not that great unless you have some really nice gunners that are b/v/e. if you do not, then hitting things at range will be rather rough and will drive you nuts. But stick to your range. A Swarm of enemy can quickly make short work of the Alaska and Guam.
GUAM Ah, the Guam. Memories... oh, sorry... daydreamed a sec there... Ok, so you finally made it to the Guam! Congrats! I am going to assume your gunners are lvl 61 or higher and so you cant play Blitz anymore. (IF not, and you still can Blitz in the Guam, your playstyle wont change very much from the Alaska, except now you have more speed, better spread - or should -, and more range. Just keep grinding, you are almost to the GBs!) You are now a bit tougher, a bit faster, and a bit more of a hitter (all compared to the Alaska). With the Guam comes new weapons. With higher lvl gunners, you can actually fit the 14" guns, but avoid this. You wont be able to hold many binds of ammo for one, and the range is only slightly better. You SHOULD be using the 12"/50 Cal Mark 8L now. Use 4 binds of Light Ammo and 2 Binds of AP. For AA Guns, I would stick with the same ones the Guam had. 5"30 Cal Mark 38 L. If you dont have or dont use AA Gunners, then just skip to the paragraph below the next, however, I highly suggest getting some AA Gunners for the Guam. You are a support ship, what good are you if you cant keep planes off the bigger ships of the line?
Ok, the Guam comes with 1 more sailor slot (thank God). So, once again, you need to decide. AA Gunners, or no AA Gunners. As stated above, AA Gunners are your friend. In GBs, planes will be everywhere and the lower lvl CVs will be looking for easy targets since the DBs and Tbs they use will not be as tough the higher lvl ones, and guess what... you are the easy prey. Without AA Guns, you will simply have to overheat your engines and dodge and pray you dont get 1 shotted from someones 7 DBs they are hitting you with. With AA Guns, you will at least be able to shoot a few down, and if you are good with AA Guns, then you can get more than half and then the other half as the planes leave. Planes killed = credits. :)
The best way to use the Guam in GBs... well, there is no BEST way. It depends on how you play. When I play my Guam, I stay back, let the main BBs do the work and I AA for them and take out the smaller ships that try to rush them. I also do Sub duty. If a Sub is after a BB5/6, then you need to get in there and sink him as fast as you can, and if need be, take one for the team (absorb the torps so the bigger BB can continue the fight - only do this if you have saw the BB5/6 take quite a few torps already, as most BB5/6 players have a TON of bulge. Remember, your death isnt as painfully felt and that of a BB5/6 player) Once the enemies line begins to crumble, and they only have a BB or 2 left and you know they are not likely to be able to see you, go on the offensive instead of the defensive. Use your speed. Get in there, fire a shot, get out, dodge, weave, dodge, fire. NEVER sit in spot or keep going in 1 direction. Always move and zigzag to make it harder for the enemy, this can also help if they were scouting you and you shoot the scout down. most players will just sail along without moving and thats how you get 1 shotted.
Well, I gave soome advice ans some opinions. Take them as you will, just remember, there are more than just my ways to play these ships. It really depends on your play style and what base sailors you have. Good luck!
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