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  • Sub Dive Times and Other Information

    01. 24. 2009 12:03

Compassghost
I'm wondering if all subs have identical dive times. If possible, could we compile all
this stuff together? Also, I do recall critical dive as being double air usage, but I
have yet to verify that.

Thanks for your help, I'll get my Junsen on the stop watch ASAP.

Red Zone - Flashing Lights for Low Air ~ 20-25 seconds.
Critical Dive - 180DP per second until you reach 24% of your DP.
Critical does not use more air AFAIK.

IJN
Vickers L3 - 120 seconds
Junsen Type-1 - 140 seconds
Kaidai-VIA - 160 seconds
??? (?)

US
O-Type (?)
S-Type (?)
Barracuda - 155 seconds
??? (?)

RN
H type - 110 seconds
Oberon - 130 seconds
P type - 150 seconds
??? (?)

KM
Type II - 105 seconds
Type VIIA - 135 seconds
Type VIIC (?)
??? (?)
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  • Re : Sub Dive Times and Other Information

    02. 12. 2009 19:43

richardphat
bump for compass.
Oh yea it's not done yet, im just experimenting now

  • Re : Sub Dive Times and Other Information

    01. 26. 2009 12:59

JimmyRoX
Recommended

  • Re : Sub Dive Times and Other Information

    01. 26. 2009 12:23

Pantura
We tried this with some guildmates on SS2s with everything but an oberon and got pretty
much the same results, the S-type got 2.5-3 minutes can't remember exactly still clearly
the longest.
Tried out the type II from the moment I pressed dive to where to switch turns to go up.
Dive time 1min 49 sec
Maybe add the speeds with full DP too? well the type II:22/24 diving 18/20

  • Re : Sub Dive Times and Other Information

    01. 24. 2009 19:33

rayfish
Didnt different number of crew reflect different dive times? I believe the lack of a
sailor or gain of a sailor increase or decreased sub dive times, respectively.

I shall check my Oberon dive times later. To clarify, from beginning of dive until the
arrow leaves the dive section would be correct?

  • Re : Sub Dive Times and Other Information

    01. 24. 2009 19:17

a3001
recommend, i need a table like this

  • Re : Sub Dive Times and Other Information

    01. 24. 2009 13:11

richardphat
I forgot to mention this bug: the moment you are about to be out of air/ an
uncomplete critical dive will make you immune to DC.
Happen to me once, i was in an incomplete critical dive mode. I should have died
instead but no, I didn't die.

  • Re : Sub Dive Times and Other Information

    01. 24. 2009 13:02

Compassghost
I've calculated the DP/sec for critical and the percentage you can crit. dive before you
automatically surface, which is lower than the damage that forces you to automatically
surface anyways.

  • Re : Sub Dive Times?

    01. 24. 2009 12:35

richardphat
Well you lose air when you start diving .....

Surface case when you have air:
You still lose air until your ship is really in surface mode .

Surface case when you are out of air:
When you lose all air, your ship start to surface. After a real surface mode, wait for
less than 1 sec before if start refilling air.

It's hard to asnwer your question.
I'll answer your question by saying diving mode

  • Re : Sub Dive Times?

    01. 24. 2009 12:28

Compassghost
Do we define submerged as fully underwater, or while diving? Because while diving, we use
air, but are still vulnerable, but we stop using air after surfacing unless we are out of air.

  • Re : Sub Dive Times?

    01. 24. 2009 12:07

richardphat
Don't ask why im doing weird trick.
*****VIIA test:*****
Note that incertitude from the timer is a factor.
Note that the delay from when you start the timer and when you start diving are
factors.
Note that the time you end the timer when you are out of air are factors.

VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
THE TIME YOU CAN STAY IN SUBMERGED MODE
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1st test: Timer for (120+/- 1)sec. The alarm rang, but im still submerged. Which
means it can submerge for more than 2 minutes or 120 seconds if your prefer the
style.
***********************
2nd test: (136+/- 1)sec, the time for the compressor starting from 100% to 0%
Second test rejected, because i neglected some important factors



3rd Test : (132 +/- 1) sec, the time for the compressor starting from 100% to 0%
4th test: (133+/-1) sec , the time for the compressor starting from 100% to 0%
5th test : (132 +/-1) sec,the time for the compressor starting from 100% to 0%
6th test: (132+/-1) sec,the time for the compressor starting from 100% to 0%
Conclusion: For a VIIA types you can stay in submerged mode for [131;133] seconds
because of the incertitude factor.




VIIC test
First test : (152+/- 1)sec, the time it last from 100%to at 0%+surface
1 2 3