First of all, to judge a ship is to look at the market. The market is to count the average number of users of a given ship in an average game.
In an average GB2 game, you will see MANY AD with 4 gold bar crews. Several Sebas and lots of Dunks. Occasionally you see an at-level B65 (i.e. recent buyer) and very rarely do you see 4 gold bar B65.
Why is this: a) 9 guns, 12.2 inch - shorter range and less punch means that the way to play b65 is to blind and then rush in -- well once you rush in and fire one salvo at that BB4, it returns fire and you are a large hitbox with a fat tail. In a Yammy when you do that you send 9 x 18inch bullets so maybe you sunk or crippled that BB4. In B65, you just annoyed it. You don't really have the speed to run away. You also have a bad spread.
b) AA - yes you get 6 x 4.7twins per side. 12 bullets of ok AA. Great for sniping scouts but not great for ending waves of DB/TB or swarms of Fighters. If you sit back and act as an AA ship then you just wasted a BB slot for your team. A Mogami/Myoko is a far superior AA platform (15 bullets of 6.1"one-shot aa).
So you can't line-fight, you can't really rush that well, your AA is "meh", people think you are a BB4/5 so you draw much more attention than the enemy should focus on a BB1.5.
That being said, the B65 could be good training for someone who wants to learn Yammy play style the hard-way. If you can pwn in a B65 you can really do well in a Yammy.
|