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  • Adalbert's guides on ability

    07. 06. 2007 15:41

Adalbert
As all my "formula-posts" have been recently bumped, I was approached to put
them all into one post so it could be stikied... here it is.

These guides contain advanced information. If you are just starting to play the
game please go ahead and read Obst's guides on www.nf-guides.com. That
webpage gives you all the information you need to start with. If you have done that
and
are still curious about some details, go read ahead.

Since it has quite some information, I divided it into several parts, that are posted as
replies by myself.

0) Ability - how they are calculated / base stats
1) BO's Potential - guideline length / marking distance
2) Accuracy - where's the cap, how is it calculated
3) Reload - where's the cap
4) Torpedo - reload cap
5) AAW - chance of shooting down planes at horizontal and vertical distances with
auto fire
6) Repair - Repairrate and Burnrate
7) Restore - SD
8) Engine
. A - General
. B - Overheat time
. C - Base speed
. D - natural overheat speed
. E - overheat speed with crew
9) Aircraft - not yet posted
10) Fighter - not yet posted
11) Bomber - not yet posted
12) Special Sailors
. A - Sonarmen

If you have questions or remarks to any of those posts - please send a PM to me.
Also if you think that you have found a mistake, please contact me directly as it most
probably will just be a misunderstanding and I don't want an obsolete discussion in
this post as it just blows it up and might scare ppl away.
I have not included all "proof" in this post - if you are looking for some numbers how
I came up with the formulas, feel free to look for my old posts from between 2005
and now,
and you will find more information in there.
  Index

  • Re : Adalbert's guides on Support

    10. 09. 2007 11:36

mattneed
dude u rox that has helpe me so much... ill recommend tommorrow

  • Re : Adalbert's guides on Support

    10. 06. 2007 07:24

SSCairns
Great information ! Many thanks, and I bow to you for the work you put into it.

  • Re : Adalbert's guides on Support

    09. 15. 2007 16:10

halo3x
sweet this is awsome thanks for help

  • Re : Adalbert's guides on Support

    09. 13. 2007 20:57

firecow
may be the best post of all time...very good

  • Re : Adalbert's guides on Support

    09. 13. 2007 19:31

goodfella76
Great Post. Worth many recommendations. I just wish I paid attention more in
Algebra class. Thanks.

  • Re : Adalbert's guides on Support

    09. 11. 2007 05:21

Ranvaelth
Bardzo ciekawe

  • Re : Adalbert's guides on Support

    08. 29. 2007 21:14

Adalbert
hmm... to put those formulas in an excel sheet isn't too hard.

But from time to time I'm working on a little program that does all those calculations for
you... I just don't have much determination right now

  • Re : Adalbert's guides on Support

    08. 27. 2007 19:35

Razorsharp
Any chance on getting an excel (or similar spreadsheet) file for all of this? My math
skills suck on big things like this! This is full of extremely useful information, and the
graphs are helpful as well. Thank you for all your hard work and dedication to this
game.

  • Re : Adalbert's guides on Support

    08. 09. 2007 14:58

Ruonim
do you get jumps from adding sailors? ;]

  • Re : Adalbert's guides on Support

    08. 09. 2007 08:43

Adalbert
- no, it does not look like a root- graph, it's linear with discrete jumps
- and no there is no "n" and "k" different for reps and other sailors

If you come up with some crazy idea, please test it before and when you bring it up,
provide data.