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  • Ultimate SS guide for Kriegsmarine

    10. 11. 2009 03:58

Geo_Botoran
Noticed that most info is scattered into single question threads so here is the whole
thing from the top
  Index

  • Re : Ultimate SS guide for Kriegsmarine

    04. 08. 2010 05:10

rulebot2
"well, that's reasurring"

I hope so (note I hate sarcasm tags, where sarcasm is obvious)

edit: replying in an edit, so geo cant say Im forum exp whoring (well, Im glad that
those days when forum exp could be turned into premium items are over. Finally you
can post and not be affraid of antitroll banhammer)

@Geo: must feed on your thread

  • Re : Ultimate SS guide for Kriegsmarine

    04. 08. 2010 04:31

Dark_Shadow
i'm surprised no one managed to read the mildly humorous subtone in my earlier reply.

"use
borderhugging and other exploits only when its really necessary."

well, that's reasurring

  • Re : Ultimate SS guide for Kriegsmarine

    04. 08. 2010 00:54

Flipax
"question, which sub crews can you and should you ghost?"

- I will go for the BO as ghost sailor.



"also, wrong or not, at least he gave us a guide..."

- Whats the point of putting a guide if its wrong.

  • Re : Ultimate SS guide for Kriegsmarine

    04. 07. 2010 23:15

OPNAV
question, which sub crews can you and should you ghost?

also, wrong or not, at least he gave us a guide...

  • Re : Ultimate SS guide for Kriegsmarine

    04. 07. 2010 22:24

rulebot2
Dark_Shadow, you are being wildly inappropriate. Our fleet members (unlike Jedi) use
borderhugging and other exploits only when its really necessary. Besides, you dont need to
use exploits to be superleet when using subs.
I was referring to knowledge obtained the hard way by some of our most skilled members.
And thats not something I will give away just as it is.

  • Re : Ultimate SS guide for Kriegsmarine

    04. 07. 2010 22:10

SK_Bismarck
"sorry, but borderhumping is nothing new^^"

I큟 sure, thats CS fleet players don큧 need use this for good results...We have
ours "guide to get the best SS" and after its quite easy to win for the most time if
yours SS is in according this ours guide ;-)

  • Re : Ultimate SS guide for Kriegsmarine

    04. 07. 2010 14:02

Dark_Shadow
"because of our fleets secret
superleet strategy. "

*wild assumption*

sorry, but borderhumping is nothing new^^

  • Re : Ultimate SS guide for Kriegsmarine

    04. 07. 2010 13:44

rulebot2
This guide is quite wrong, but i cannot say why or where, because of our fleets secret
superleet strategy.

  • Re : Ultimate Fail SS guide for Kriegsmarine

    04. 04. 2010 21:22

slayer6
There's too much wrong with this guide to even call it a guide...

  • Re : Ultimate SS guide for Kriegsmarine

    04. 04. 2010 15:35

Flipax
"Oh and +13 potential and +12 engi is a really good for planesman. A +15 is good for
sonarman. Planesman doesn't class until 30 so it gets up to a pretty good engine stat"

- Engy stats only works for Engineer Sailors. So +12 engi stats on a planesman is
useless. Better you get a +12 resto or rep as secondary stats.


"I want a BB driver that has never played a sub to get in a SS1 and go get 50k attack, show
me the footage and i will be convinced. "

- try drive a BB1 at level sailors and get a 50k attack. SS1 has better chance of getting
50k damage than a BB1.

"If you were a IJN T4 with 8 front tubes you wouldn't have to
think about it but in your case."

-Still IJN has high rate of dud torp. Even with 8 tubes 4-6 of those torps will actually
hit the target while the rest will be dud. Meanwhile KM has the prox torps that actually
make the KM SS driver thinking "Dud torps? never heard of it".

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