Aside from the incorrectness of the TB/DB recommendation you made, I found another. A CV player should never have to load more than 4 planes on any one pilot. It simply takes far too long to ready your planes, time that could be used readying the next wave.
On all ships past the Hiryu, you want to load groups of 4,3 or 2 planes per pilot (all aircraft). If you launch 9, then 3/3/3. For 10 launch 4/3/3. PCV use 4/4/3. CV6 use 4/4/4 for your launch pattern. The only exception I've found useful is when bomber whoring with a balanced 4 to 4 bomber/fighter pilot ratio. From my PCV I'll launch all fighters in the first wave 3/3/3/2 to get them out early to shoot down scouts and scout the enemy. If they run into enemy fighters each group is small enough to be expendable or if they are in the same region, you can drag the enemy fighters while calling the other three to shred them while they are chasing the first group. After this initial chaos, I'll launch two waves of bombers (loaded 5/6) after the enemy high level BBs or launch more fighters as needed. The idea is to get those planes off the deck ASAP. Since CVs in general follow a rotating 2 or 3-wave cycle (4/4 or 3/3/2) there is really no need to load more than 4 planes for any given pilot except the last wave on the 3/3/2 cycle. If you are launching a 4-wave rotation (2/2/2/2) then you are not using your pilots efficiently as the first wave will have landed by the time your third is ready, making the last two pilots for the 4th wave useless because you can load planes on the pilots from the first wave.
All in all your guide is a decent resource for those who are absolutely new to navyfield, but provides faulty details that will impede their ability to play well in the long run.
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