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  • **New Harbours - HA Problem -- Updated 06-30

    06. 23. 2012 03:09


vick11

We are aware of the MN HA problem and it has now rung true for SN.  It has been raised to SDE, but apologies for the inconvenience.  I do not expect to hear an update until Monday when the Devs can look at the issue in detail.

 

UPDATED

Please be advised the Problem sill exists as of 06-30 and has been reported to the GM's 

BBR_InsUW

 

 

 

  • Re : MN HA Problem

    06. 23. 2012 07:22


Elliot2lazy

so will the attacking fleets this week get punished by not being able to declare next week because  NF game isn't coded right after not testing?

  • Re : MN HA Problem

    06. 23. 2012 08:24


vick11

Do not know how that will play out at the moment.

  • Re : MN HA Problem

    06. 23. 2012 10:05


Kam44PL

Baltiysk has same bug...

  • Re : **New Harbours - HA Problem

    06. 23. 2012 10:17


martes

I think all new harbours have same bug. No one can open rooms in harbour tiles. Wonder if there will be same problem with "old" harbours.

I got one quesion - was it so fu***n hard to test it before releasing this patch?

Most unprofessional dev team in MMO history :D

  • Re : **New Harbours - HA Problem

    06. 23. 2012 10:18


devildog8
Originally Posted by martes

I think all new harbours have same bug. No one can open rooms in harbour tiles. Wonder if there will be same problem with "old" harbours.

I got one quesion - was it so fu***n hard to test it before releasing this patch?

Most unprofessional dev team in MMO history :D



welcome to copy and paste

  • Re : **New Harbours - HA Problem

    06. 23. 2012 10:31


Sindher

A NEW GAME THAT DOESN'T WORK?

NOOOOOOOOOOOOOOOOO. 

  • Re : **New Harbours - HA Problem

    06. 23. 2012 11:28


GrieferLord

lol i warned you but you never listened. o well now i can laugh at SDE for being fools, they wanted to rush the new harbors now they are just as bad as if not worse off than the german harbor. 

If the devs had a clue they should remove the new harbors and fix them and test them correctly before applying them again.  All this copy & paste is quite boring after all, but i don't expect them to remove the harbors and listen.

If they did it would be a very smart move on SDE's part and perhaps with testing on thier part might figure out when HA is toast for some of the original harbors as well.  Although my bet is they copied the german harbor.

  • Re : **New Harbours - HA Problem

    06. 23. 2012 11:46


waterstorm

Originally Posted by devildog8
Originally Posted by martes

I think all new harbours have same bug. No one can open rooms in harbour tiles. Wonder if there will be same problem with "old" harbours.

I got one quesion - was it so fu***n hard to test it before releasing this patch?

Most unprofessional dev team in MMO history :D



welcome to copy and paste


well if they copied the right one it shouldn't be a problem.

  • Re : **New Harbours - HA Problem

    06. 23. 2012 11:56


vick11

If someone can report on a HA for one of the original harbours as to whether that worked or not, it might be useful. 

 

  • Re : **New Harbours - HA Problem

    06. 23. 2012 12:28


Plazmadj

Well, tonight BS and Immortals can try to report on how the New York HA goes for both sides. Hopefully there won't be any issues so that we can have some interesting and skill-based battles :-)

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