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  • Why Subs are balanced and how to counter-them.

    08. 28. 2011 19:20

Recommend : 0

DeathAddict
Well.
Theres been a long tale about people hating on subs but do not know the risks and disadvantages of having a sub.
I do know for a fact though Subs are quite annoying at times.
Why are they Balanced?
1. When they surface in your side of the map Their gonna be HH'd or Killed by BBs on your team unless their too "buzy"
to see the sub near them
2. It doesnt get good till SS2+( well atleast for IJN) In an SS1-2 chances are you dont have the best Sub crew in the world
so you get a decent Air time just enough to get to the other side of the map if your smart enough to get that far. And your
Torp reload is pretty Slow for lvl 39+ torpers unless you got B/V/E.
3.As I said with #1 you can counter them with HH's. Is it that much of a  trouble to add HH's to your T slots if your  CV/BB?
4. They Got nerfed. With Duds and you know.

How To counter Subs.
Step 1. Add HH's or Depth Charges to your ship.
Step 2. Add Bulge.
Step 3. Scout for any subs in the beginning of a battle
Step 4. Predict where the sub might go.
Step 5. For BBs Keep your Senses up on the high and remember that their are subs.
Step 6. When they Fire torps or you see where the torps came from fire the HH's in GRADUAL mode. Why? Cause when you miss
your target firing all your HH's theirs a long reload. unless you got good gunners.

There are more ways to counter a Sub an I'll add it on later.

 

  • Re : Why Subs are balanced and how to counter-them.

    08. 28. 2011 20:12


aingeal
Not all BB can use HH, or it is worth for them to do so, since you'd need to remove AA.

There is a massive fail that happens with SS4 that is : Surface->Pop smoke->Dive back.

I,ve been forced to run to the border, then up by an SS4 with high level planesman, that recharged his minute of air in a smoke, then his smoke underwater.


PHH are OP. They are also countering OP ships.

DC requires Torp Man to use.

Subs go through 130-140 of bulge like a knife through butter.

Torp reload caps extremely early.



It is not a balance when you counter an OP weapons to counter something. Its an OP counter to OP content.

Imbalance to fix another if you'd like.

We have level 75ish ships running around and nuking BB6s without hitting them directly with their torp.

We have one (IJN SS4) that blows bulge and SD in a single torp salvo.


So no, I do not think they are balanced. Neither is ASW.

  • Re : Why Subs are balanced and how to counter-them.

    08. 29. 2011 01:26


ozzy0
u are speaking about lvl 100+ ss here
those are the ss who get a fast air refill
but those are also the ss that make 18-20k exp gain per game for a 100k personal attack ( in a win game )
bb/ cv get better personal exp gain for les attack

now u clame a lvl 75 boat shud not kill a 120 boat
but what about a lvl 25 dd killing several 75 boats whith hh (i know have done so)
the ijn ss4 is a bb killer whith 8 front tubes but no rears so get on its rear and be safe

but what i finde more desterving is that phh can be on a molkeof lvl 55 and used to
run over to the ememy and nuke bb5/6 whith phh surface attack

  • Re : Why Subs are balanced and how to counter-them.

    08. 29. 2011 05:11


nyerkovic
Two wrongs don't make a right.

SS1 are almost useless... that isn't right
A lvl12 DD can kill multiple lvl75 ships... that isn't right.
A lvl12 weapon can nuke lvl75 ss and surface ships... that isn't right.
If SS aims well, their torps get duds and miss...that isn't right.
If SS aims wrong, they still get a hit/kill with the huge splash damage... that isn't right.
..... I could go on.


Sure, subs can be countered... but it doesn't mean everything is OK.
Again, two wrongs don't make a right.

  • Re : Why Subs are balanced and how to counter-them.

    08. 29. 2011 05:32


LILITALY5179
I am a BB player for the most part so you will probably see me whine about subs more often than not. However they are a vital part of the game. They are useful (especially in HA) and should be in the game. That being said, they do need A LOT OF WORK.

A lvl 75 ship should not be able to nuke 4-5+ battleships single handedly. (Don't give me the 'high lvl crew' excuse, because the same arguent does not hold true for the rest of the ship classes in the game and is therefore invalid)

A lvl 12 ship should not be able to single handedly nuke every sub on the map, granted subs should have something to fear.

A sub should not be able to run across the map, and sit under a BB for 2 minutes torping him while the BB can't do a single thing. Then, with all this smoke running around, said sub can pop up, recharge his air, and torp you for another 2 minutes.

A sub should not be able to chain fire his torps and empty his entire storage of torps in less than 2 minutes.

  • Re : Why Subs are balanced and how to counter-them.

    08. 29. 2011 06:29


DeathAddict
I think Its safe to say that Subs are there on Class just as much as CV's and BBs are their own in GB.
BBs hold the Power of Guns Armor and Speed sometimes.
CVs hold the power of Aircraft which can definitely itself turn a battle in your Favor.
SS Hold the power of Torpedoes and Stealth.
I do know ASW is just as OP as a Sub can be but theirs nothing else to counter the Sub with except for Sonar FF/DD/CL/CA(i think)

  • Re : Why Subs are balanced and how to counter-them.

    08. 29. 2011 06:36


DeathAddict
Originally Posted by LILITALY5179

I am a BB player for the most part so you will probably see me whine about subs more often than not. However they are a vital part of the game. They are useful (especially in HA) and should be in the game. That being said, they do need A LOT OF WORK.

A lvl 75 ship should not be able to nuke 4-5+ battleships single handedly. (Don't give me the 'high lvl crew' excuse, because the same arguent does not hold true for the rest of the ship classes in the game and is therefore invalid)

A lvl 12 ship should not be able to single handedly nuke every sub on the map, granted subs should have something to fear.

A sub should not be able to run across the map, and sit under a BB for 2 minutes torping him while the BB can't do a single thing. Then, with all this smoke running around, said sub can pop up, recharge his air, and torp you for another 2 minutes.

A sub should not be able to chain fire his torps and empty his entire storage of torps in less than 2 minutes.


If you see or get hit by a Sub. I think you would be running for your life as mostly you wouldn't dare stay around and let the SS Kill you. Since SS6s and SS5s arent out yet. The SS3-4 mostly should keep the power of killing BB6s and below because They dont have their lvl 120 Class Ship. IJN is truly a good Sub nation but they have alot of duds that can be countered with splash damage but doesnt really give them the Full advantage if they hit you with the Torp in Point blank.

And tell me how fair it is that BBs With standard B/V/E Gunners have 2-6 Second reloads(depending on the stats of your gunners) And Subs have I believe have Twice if not 3 times the amount of time to reload. Unless you really maxed out your torpers you wouldn't get even close to the Rld of BBs. BBs weapons are Deck guns with Amazing Firepower so why shouldn't subs have the Power of torps?
Even you know with BB3s and up 2-3 Salvos from your Ship Could kill anything except for maybe a BB6. A sub needs more than 1salvo most of the time unless their BBs helped out bringing the BB down.

  • Re : Why Subs are balanced and how to counter-them.

    08. 29. 2011 07:08


Invinciblor
Originally Posted by LILITALY5179

A lvl 12 ship should not be able to single handedly nuke every sub on the map, granted subs should have something to fear.


Well, they do. Each other. Similar to how CVs counter each other and BBs counter each other.

Then you also have asymmetrical counters. What I mean by that is a low-level ship that can defeat or frustrate a high-level ship: low level AA ships countering CVs, low level ASWs countering SSs (or they would be, if it was incentivized properly), and comparatively-low level subs countering battleships. The difference is two of these are a means to an end (AA/ASW en route to CV/BB/SS line), and the other is the whole point of the ship tree (SS). It's unfair to BBs to be the only ones that have a whole shipline dedicated to asymmetrically countering them, and it's unfair to SSs and CVs that spent months building their crew to be countered effectively by someone who's been playing for two days.

In the interest of fairness, all three asymmetrical relationships would ideally be equally effective (with respect to ship levels) and equally common (relative to the ships they counter). Now I think it's good to have AA and ASW available for ships that are too low-level to do anything else (besides wandering into a BB's range). But I would love to see AA and ASW receive higher level ship options, ideally as a separate path or two on the ship tree. It would add more choice to the game and it would become much easier to balance ships based on level first--you wouldn't need to let level 12 ASW demolish sub after sub if there's going to be level 70 ASW ships. However, that's a very high-level design choice, and it would take much time and money to implement.

On the other hand, we don't need a perfect solution, and I think the sub discussions so far have come up with some pretty good short-term fixes to bring things closer to fair by just adjusting numbers.



Edit: I realize I disregarded bombers and SS v. CV / BB v. CV encounters in my discussion. Bombers tend to play a smaller role in GBs though, and usually when an SS or BB is engaging a CV, it's after a BB line has failed, at which point all bets are off.

  • Re : Why Subs are balanced and how to counter-them.

    08. 29. 2011 15:24


Ultra_Dog
Originally Posted by aingeal


There is a massive fail that happens with SS4 that is : Surface->Pop smoke->Dive back.



This is the definition of stupid.

What is wrong with using a "feature" that is available to all other players? And what in the world does an SS4 have to do with smoke versus SS1, SS2 or SS3? Nothing. Smoke can be used by every player who has any available, anytime (except submerged SS). Besides, popping a smoke provides zero protection, other than masking your location from the main screen for about 10 seconds (mini-map still exposes red dot)..

The rest of your arguments are ridiculous repeats of nonsense.

As for L12 DD sinking L74 SS. So what. I do that all the time in my FFY. I also don't complain when sunk by a L12 FF or DD. That's just the way things are. But the level of the ship has nothing to do with anything other than BO level to operate it. Such nonsensical arguments are the rue of the day around here.

If it takes 1 torp to sink an FF and it takes 24 torps to sink a BB6...
What is the difference between an FF and a BB6?

Answer: 23 torpedoes.

  • Re : Why Subs are balanced and how to counter-them.

    08. 29. 2011 15:36


aingeal
Originally Posted by Ultra_Dog

Originally Posted by aingeal


There is a massive fail that happens with SS4 that is : Surface->Pop smoke->Dive back.



This is the definition of stupid.

What is wrong with using a "feature" that is available to all other players? And what in the world does an SS4 have to do with smoke versus SS1, SS2 or SS3? Nothing. Smoke can be used by every player who has any available, anytime (except submerged SS). Besides, popping a smoke provides zero protection, other than masking your location from the main screen for about 10 seconds (mini-map still exposes red dot)..

The rest of your arguments are ridiculous repeats of nonsense.

As for L12 DD sinking L74 SS. So what. I do that all the time in my FFY. I also don't complain when sunk by a L12 FF or DD. That's just the way things are. But the level of the ship has nothing to do with anything other than BO level to operate it. Such nonsensical arguments are the rue of the day around here.

If it takes 1 torp to sink an FF and it takes 24 torps to sink a BB6...
What is the difference between an FF and a BB6?

Answer: 23 torpedoes.


Sub small size and submergence makes it that you only have 2 shot to get them. If they pop a smoke its one thing. For other ship, once the smoke clear, they are still vulnerable. Not SS.


I'd appreciate you do not cut a quote trying to ignore the rest of the post. The line after is also related to it, and you ignored it.


While we are at it, I shall also declare all your arguments non-sense without bringing any backup about why they are.


Originally Posted by ozzy0
now u clame a lvl 75 boat shud not kill a 120 boat
but what about a lvl 25 dd killing several 75 boats whith hh (i know have done so)
the ijn ss4 is a bb killer whith 8 front tubes but no rears so get on its rear and be safe


read again.

Originally Posted by Aingeal
It is not a balance when you counter an OP weapons to counter something. Its an OP counter to OP content.

Imbalance to fix another if you'd like.

........


So no, I do not think they are balanced. Neither is ASW.

  • Re : Why Subs are balanced and how to counter-them.

    08. 29. 2011 15:47


Ultra_Dog
Originally Posted by aingeal




Sorry for any misplaced animosity. You deserve better next time.

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