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  • Tonight's Patch...

    08. 15. 2012 18:23


AlexCaboose

Woot!

 Guns:

US Lvl 110 x2 18"/45 cal Mark 1: Train Speed 11 -> 17

IJN Lvl 110 x2 20.1"/45 Type98 A: Train Speed: 14 -> 16

 

KM Lvl 110 x2 18''/45 SK C/34: 

              Train Speed: 26 -> 19

              Reload: 19.96 -> 21.36

 

 

KM Lvl 100 x2 16.5"/48 SK C/40  -> KM Lvl 100 x2 20"/48 SK C/40

 

KM LVl 100 x2 20"/48 SK C/40: 

              HE Damage: 1200

              Reload: 19.16

              Accuracy: +1

              Shell Weight: 1518

              HE AP Bonus: +1

              Muzzle Velocity: 812

              Range: 2991

              Train Speed: 20

 

 

SN Lvl 100 x3 16"/50 B-37 Pattern 1937:

              Shell Weight: 1210 -> 1300

              Muzzle Velocity: 846               

              Reload: 19.72

              HE Damage: 1250 -> 1940

 

 

SN Lvl 110 x4 16" Vickers Pattern A:

              HE Damage: 1000 -> 330

              Reload: 21.20 -> 21.36

              Gun Weight: 4800 -> 5220

 

 

Ships:

RM Andrea Doria: Ship OverHeat Ratio: 25% -> 30%

 

MN EBB Le Havre: Deck armor: 1363 -> 3500 

MN EBB Le Havre: Normal Displacement: 9319 -> 14198

MN EBB Le Havre: Level: 65 -> 74

MN Le Havre EBB3 DP (Health): 19000 -> 23125

 

MN Alsace: Normal displacement: 20394 -> 23622 tons 

 

 

Plane Space (Aircraft Load Capacity):

SN Project P24: 210 -> 280

SN Sovietsky Soyuz: 210 -> 240

RM Caio Duilio 1937: 150 -> 170

RM Conti Di Cavour 1940: 150 -> 170

RM Vittorio Veneto: 180 -> 200

RM Progetto UP41: 220 -> 280

RM Regina Elena: 120 -> 170

 

 

  • Re : Tonight's Patch...

    08. 15. 2012 21:56


V2CxBongRipz

I misread the Le Harve displacement thing. :/ Still seems like the easier fix would have been to remove EBB1 guns from EBB2 and 3 though.

  • Re : Tonight's Patch...

    08. 15. 2012 22:00


AlexCaboose

Possibly V2...but we figured that since MN doesn't have an EBB3 (and the devs have no planes to create one), that bumping it up a tier would make everyone happier overall.

  • Re : Tonight's Patch...

    08. 16. 2012 01:22


jmardlin

By making the LeHarve an EBB3 it needs to be given back the gun space to put the Strausberg guns with decent ammo on it again to bring it more in line with other EBB3's.

  • Re : Tonight's Patch...

    08. 16. 2012 02:13


Vawlkus

No stability patch, no interest. 10 minutes work for 5 minutes gameplay before crashes is unacceptable.

 

  • Re : Tonight's Patch...

    08. 16. 2012 04:13


danita

For a time the Alsace also had its max displacement increased to 75000 on the test server.
Why was that dropped for the live servers?

  • Re : Tonight's Patch...

    08. 16. 2012 04:27


GrieferLord

to fix the 44 knot 3 quad turrets and 47/49 knot front quads only for the alsace, this should fully eliminate this hopefully.  Now i await to see what shall happen if they will bork what was worked on when patching, i certainly hope not!  I will know once i am able to test on the live server with my own ships.

  • Re : Tonight's Patch...

    08. 16. 2012 05:15


lunfardo

Originally Posted by AlexCaboose

No. Range is factored in by shell caliber, weight, and muzzle velocity. Weight, caliber, and HE and AP damage modify the damage the gun does. Increasing it to a larger caliber gave it more range and more damage. We had to tone down the range and the damage. Essentially, in this format the range and damage have not changed. What has changed is the consistency. You will no longer get like a 100% hit rate and deal 14k damage (example, but you get the point). Furthermore, it will not get bounced by stupid AW setups (ex: AW SoDak).


Again, if you have further questions, please let me know. 


Does this mean the fixed level 100 H44 guns now deal more damage?

  • Re : Tonight's Patch...

    08. 16. 2012 05:21


FalleNStaR

Originally Posted by lunfardo

Originally Posted by AlexCaboose

No. Range is factored in by shell caliber, weight, and muzzle velocity. Weight, caliber, and HE and AP damage modify the damage the gun does. Increasing it to a larger caliber gave it more range and more damage. We had to tone down the range and the damage. Essentially, in this format the range and damage have not changed. What has changed is the consistency. You will no longer get like a 100% hit rate and deal 14k damage (example, but you get the point). Furthermore, it will not get bounced by stupid AW setups (ex: AW SoDak).


Again, if you have further questions, please let me know. 


Does this mean the fixed level 100 H44 guns now deal more damage?

They might, but it feels like KM now has 2 pairs of worthless 110 guns. KM nation trait of  range  is still non-existant.

  • Re : Tonight's Patch...

    08. 16. 2012 05:22


Kryois

Fixes any .... Many many ppl cant play after the patch. Data file corrupt error.

  • Re : Tonight's Patch...

    08. 16. 2012 06:27


Asbuster

@OP Now THIS Is what i can understand... not that patch note SDE put up. I cant understand what it says. So thanks for putting up a decent "Patch note' ,if you will, that i CAN understand.

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