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  • Kaiser damage consistency.

    11. 18. 2012 11:47


SzKuDi

Hello.
I've been wondering about Kaiser's damage.
It seems like on the old H44.
HE hits 6-15 k on some salvos and on others it punch for about 50k if you luckily got all shells landed which is rather very rare. The spread between 6k and 50-60k salvos is insane.
AP ammo is the same even if not worse, it does terrible low damage and bounces like hell on low angles. Trying to hit AW QV or L2 with AP is a big joke, 10-15k average or maybe even less. Under 30 degree l2 and QV bounce your AP ammo making it almost impossible to damage enemy that rushes you.

Any own experiences and thoughts ?

 

  • Re : Kaiser damage consistency.

    11. 24. 2012 14:51


DarkHonur

I <3 my Kaiser and I do not see anything wrong with it.

If its spread or damage consistency is "fixed", I'm pretty sure players with other bb6s will quit playing. =)

  • Re : Kaiser damage consistency.

    11. 24. 2012 15:11


richardphat

Kaiser fix and solution has been found like 1 year and half.

It's just you know... rentals, italian drama...

  • Re : Kaiser damage consistency.

    11. 24. 2012 16:11


SzKuDi

Hmm...
Is it hard to put in in tests along with rental bb and Italian bb together?
They have to be tested acros other fractions any way so...

  • Re : Kaiser damage consistency.

    11. 24. 2012 16:43


richardphat

SDE has the final words, not the players unfortunately.

  • Re : Kaiser damage consistency.

    11. 26. 2012 06:38


Etheryte

Originally Posted by richardphat

SDE has the final words, not the players unfortunately.


And that shortly sums up why fixing everything in this game is a real pain.

As per the Kaiser, sure, having some extra range from the ridiculous spread can be fun occasionally, but I would much rather have better spread than landing a few odd shells further.

Having shells land somewhat close to where I actually aimed them would be wonderful.

  • Re : Kaiser damage consistency.

    11. 26. 2012 09:12


richardphat

Originally Posted by Etheryte

Originally Posted by richardphat

SDE has the final words, not the players unfortunately.


And that shortly sums up why fixing everything in this game is a real pain.

As per the Kaiser, sure, having some extra range from the ridiculous spread can be fun occasionally, but I would much rather have better spread than landing a few odd shells further.

Having shells land somewhat close to where I actually aimed them would be wonderful.



I believe that is also the issue with the BB6. Literally, all BB6' spread else than kaiser are very good.

  • Re : Kaiser damage consistency.

    11. 29. 2012 14:03


GrieferLord

maybe one day we can fix the spread and damage consistancy! maybe....

  • Re : Kaiser damage consistency.

    12. 12. 2012 22:38


Bmer

Maybe by the time I have my BB6, it will be fixed?

I am 8 levels away from my Bismark :p

  • Re : Kaiser damage consistency.

    01. 01. 2013 15:58


Titainium

Well, as people know i run my gunners light and burn off excess experts to the point I can tweak my rookies to get to as close to 100.00% of the reload cap and only marginally above the accuracy cap, as opposed to having 300% accuracy and 140% reload or whatever.

I've noticed in static ( not moving) firing tests, the spread inmproves marginally when your gunners' ability are this way. Depending ont he nation/gunset for some it tightens the spread far-short, for others it tightens the spread "width" ... I think in the Kaisers' case, it tightens the spread width but still gives the far/short max range shots.

In the few times I've played it in GBs.. I've had to say the Kaiser gobbles up L2s easily where an H44 used to struggle (esp against AWs) .. its the small ships that hit hard and "catch" up to you like Griefer mentioned, despite the 37 kts.

I always wondered what giving it 38 kts would "do" ... esp in a GB.. Might let you smack the smaller rushers once more.   It is similar to the H44 in that it is a "react" ship. If you're lagging and cannot run once the enemy has actually commited to turning in, you're dead.

  • Re : Kaiser damage consistency.

    01. 02. 2013 01:33


Sonlirain

I don't think a ship can normally go 38 knts.
The OH speed jumps by 2 knts when you decrease cruise speed from 23 to 22 to respectively 39 and 37.

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