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  • Ships nations comparision

    04. 14. 2013 01:17

Recommend : 1

silverwolf54

hi to all 


im new to the game and im found mylsef in little bit problem in which im dont know what nation to choose,

so im would like to know what are the advantages,disvantages and bonus of every nation?

im had try to look for that in the guide but most it is outdate and most post im have found are old. most of what im know is that:

KM: have great ranges with some issues in they BB line and good subs, CV line havent found ifo on that other that they along with US have a +2 figther bonus.

USN: looks like is well rounded in all the sports

IJN: good torpedoes and have hybrid ships, im think they have a +3 torp bonus

that is all im know until now

so it somebody can give me some help it will be apreciate 

 

  • Re : Ships nations comparision

    04. 16. 2013 12:30


jedizorro

I don't understand why people are still saying UK is friendly to beginners. It's not like the old days when top ship level was 70-80-ish and Nelson had 14*4L blockshot whose range was a little shorter than othe nations.

Given the typical range shortage of UK, I won't say it's beginner-friendly any more. Before you can hit others in GB with at-level crew, you're probably pwn-ed by BB4-5-6 from all other nations, no matter how much armor you put on.

(Although, technically, there is one exception: if you use King George V, you can put on lots of deck armor and you can probably survive quite a few salvos from other BBs. However, this situation only applies when you use 15*2*3 main gun setup which means, with at-level crew, you can't do much damage to your enemies because 1) 15*2 gun's spread is horrible with at-level crew and 2) 15*2*3 has little firepower, which means a slow grind in GB anyways)

As a beginner, I would recommend you to play Italy because:
1) Italian ships are so freeking small that it's very, very, very, very difficult for any ship to one-shot you

2) Italian has low gun angles which means less hangtime in the air, which means advantage in both rushing and run-gunning

3) Italian shells have above-average shell damage and average range.

4) Italian has EOC guns you can use in leveling in Blitz, which I consider as bug guns because these guns have reload time of an FF gun + shell damage of a CA gun (or even BB gun) + range of a CA gun (or even BB gun).

5) Take a look at the size of Italian CL Romani. Isn't it ridiculous that it has FF size but also more damage point than many other CAs? SDE designed it this way because SDE begs you to play Italy.

  • Re : Ships nations comparision

    04. 16. 2013 16:41


mako089

What you say Jedi makes sense but NO new player will be playing range or making use of RM's advantages.  In fact even a lot of experienced players (but bad) players will put armor on RM, no scout, and try to fight point blank in blitz with all types of ships.

And about the EOC guns - they become available in the mid 30s.  Most players won't be playing a level 15 DD at that point.  The bigger ship makes me better mentality means they'll be torping it up in a CL by that time.  I also assume that the lack of speed will turn a lot of newer people off of RM.

Just  take into consideration the bad info that gets passed around blitz + the tendencies of new player and bad players = armor, torps, close range fights.

  • Re : Ships nations comparision

    04. 16. 2013 23:25


jedizorro

Originally Posted by mako089

What you say Jedi makes sense but NO new player will be playing range or making use of RM's advantages.  In fact even a lot of experienced players (but bad) players will put armor on RM, no scout, and try to fight point blank in blitz with all types of ships.

And about the EOC guns - they become available in the mid 30s.  Most players won't be playing a level 15 DD at that point.  The bigger ship makes me better mentality means they'll be torping it up in a CL by that time.  I also assume that the lack of speed will turn a lot of newer people off of RM.

Just  take into consideration the bad info that gets passed around blitz + the tendencies of new player and bad players = armor, torps, close range fights.



Well, if by "new players" you mean those who will dwell in Blitz forever, then yes, armor+torp+close range flight may rule.

As long as they go to GB, they'll regret their choice.

As a matter of fact, the tendenceis of "new player" should also include:
SMALL TINY LITTLE SHIP SIZE that RM has 

The smaller the ship is, the larger survival rate, which applies in both Blitz and GB. 

  • Re : Ships nations comparision

    04. 17. 2013 01:00


mako089

You're seeing a handful of players like me using RM dds.  It's a slow and fragile ship.  Hardly any new players are going to stick around and wait for level 34 gunners to use it properly.  Anyone who plays an RM dd without the 34 guns is food because it lacks speed and R slots.  There have been arguments made by RM players that they had the worst DD.  I argued it had the best dd only if equipped right but at-level it's awful.

It does make average-bad players better of course but they tend to make enough set up mistakes like by lacking scouts, putting on ridiculous armor, and also using torps to render them mostly useless.  Of course there are going to be good ones that do everything right but that's the exception and not the rule.

  • Re : Ships nations comparision

    04. 17. 2013 02:55


Maistral

Originally Posted by Stealth001

RN (UK): Good ships, good damage dealer, average range, receive a hell of a beating, expensive armor. Good CV (Carriers), great Torpedo bombers anf fighters. Dont know about Subs.



lol

  • Re : Ships nations comparision

    04. 17. 2013 10:13


jedizorro

Originally Posted by mako089

You're seeing a handful of players like me using RM dds.  It's a slow and fragile ship.  Hardly any new players are going to stick around and wait for level 34 gunners to use it properly.  Anyone who plays an RM dd without the 34 guns is food because it lacks speed and R slots.  There have been arguments made by RM players that they had the worst DD.  I argued it had the best dd only if equipped right but at-level it's awful.

It does make average-bad players better of course but they tend to make enough set up mistakes like by lacking scouts, putting on ridiculous armor, and also using torps to render them mostly useless.  Of course there are going to be good ones that do everything right but that's the exception and not the rule.



RM DD is HALF size (in width) of other nations' DDs;
RM CL.Romani is HALF size (both in length and width) of other nations' CLs, and the CL with the most DP in the sea.
Plus RM has EOC bug guns.

WHAT THE HACK do you want here? 

Ok RM needs to use lvl34+ guns, SO WHAT? Isn't it easy to grind from lvl1 to lvl34????

Go play UK. Don't you dare complain here "OMG My DD is outranged by everything!" 

  • Re : Ships nations comparision

    04. 17. 2013 22:17


AUST_DEVINE

if you are new and want to play bb through to BB6

please choose the IJN- japan  or KM- german

if you make it to BB6 and can handle yourself well you will be able to migrate to any other nation and play it really well with the skills you have learnt in your first grind.  

dont pick the easy route first as you will be disapointed 

  • Re : Ships nations comparision

    04. 18. 2013 10:34


jedizorro

Originally Posted by AUST_DEVINE

if you are new and want to play bb through to BB6

please choose the IJN- japan  or KM- german

if you make it to BB6 and can handle yourself well you will be able to migrate to any other nation and play it really well with the skills you have learnt in your first grind.  

dont pick the easy route first as you will be disapointed 



I would say IJN and KM BBs are well balanced, but to a new player, KM BB's overlarge hitbox would give great deal of trouble. KM BBs are so much easier to be one-shot than RM BBs.

But if the new player can overcome that, he'll be good eventually. 

  • Re : Ships nations comparision

    04. 18. 2013 12:18


ErwinJA

Originally Posted by jedizorro

Originally Posted by AUST_DEVINE

if you are new and want to play bb through to BB6

please choose the IJN- japan  or KM- german

if you make it to BB6 and can handle yourself well you will be able to migrate to any other nation and play it really well with the skills you have learnt in your first grind.  

dont pick the easy route first as you will be disapointed 



I would say IJN and KM BBs are well balanced, but to a new player, KM BB's overlarge hitbox would give great deal of trouble. KM BBs are so much easier to be one-shot than RM BBs.

But if the new player can overcome that, he'll be good eventually. 



You're somewhat missing the point it seems. He's saying you should start with what are arguably the hardest BB nations (because their advantages are skill-intensive while their weaknesses are glaring), as you will likely learn skills that make all the other ones look easy.

  • Re : Ships nations comparision

    04. 18. 2013 16:41


jedizorro

Originally Posted by ErwinJA

Originally Posted by jedizorro

Originally Posted by AUST_DEVINE

if you are new and want to play bb through to BB6

please choose the IJN- japan  or KM- german

if you make it to BB6 and can handle yourself well you will be able to migrate to any other nation and play it really well with the skills you have learnt in your first grind.  

dont pick the easy route first as you will be disapointed 



I would say IJN and KM BBs are well balanced, but to a new player, KM BB's overlarge hitbox would give great deal of trouble. KM BBs are so much easier to be one-shot than RM BBs.

But if the new player can overcome that, he'll be good eventually. 



You're somewhat missing the point it seems. He's saying you should start with what are arguably the hardest BB nations (because their advantages are skill-intensive while their weaknesses are glaring), as you will likely learn skills that make all the other ones look easy.



I did not miss his point.

My point was that, unless the new player is determined to excel in NF and determined to throw hundreds of bucks on this game, there is little point trying the hardest BB lines as a starter.

The only question is whether the new player has a will power strong enough to convince himself not to quit this game after being pwn-ed again and again.

This is not a starter-friendly game in nature, and the number of current running server(s) strongly suggests the loss of players.

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