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  • Dedicated Scout Slot

    12. 06. 2013 20:48

Recommend : 65

fromage

This suggestion is simple and straightforward.

 

Fact: 100% of all BB players who use a ship that can scout, should scout.  While there are a number of reasons a player may choose not to carry a scout, the general consensus of the community is that this is unacceptable.

 

I have the personal opinion that the average skill level of the player base has been declining steadily since the release of the game.  In order to combat this and keep the game as competitive and enjoyable as possible I have put together this proposal, as well as an accompanying picture to illustrate what I'm suggesting.  I'm proposing that every BB have a dedicated scout slot in place of one of the support slots.  Please refer to the picture below.

 

 

Continuing, I'm suggesting that only scout pilots may be placed in this slot.  Here is a specific list of which sailor classes would be allowed in this slot:

 

  • Rookie Pilot
  • Recon Pilot
  • ACE Recon Pilot

 

This slot would act similarly to the BO slot, in terms of coding and/or restrictions.  Every BB which can carry a scout would have one of the support slots changed accordingly (this may be a good opportunity to add scouts to the remaining few BBs, just saying).  If a player so chooses he/she may leave the slot empty, however that would be pointless.

 

I feel this will benefit the community in several ways.  Scouting will become essentially mandatory.  Inexperienced, misguided, and ignorant players will be forced to learn how to rotate their supports during the grind to L120, which is helping them in the long run. New BB users and beginners will learn right away that scouting is expected, and will get into the habit early on.  If this is implemented, the arena will become both more competitive and more enjoyable for all players; players will see more of the action, be more able to contribute to the team due to an increase in the average number of scouts in the air, and there will be less whining/arguing between CVs and BBs over whose job it is to provide a field of vision.

 

Feedback is welcomed.

 

Fromage

 

  • Re : Dedicated Scout Slot

    12. 08. 2013 16:49


fromage
Originally Posted by WVDrummer

Originally Posted by PictWarrior1

You guys really don't get it do you? 

 

1:  A ship setup is up to the player that runs it.  Quit trying to tell people how to run their ship.  I run with a scout, but that's my choice.

 

2:  Even if they do carry the scout, those who didn't before are just as likely not to use the scout if they are forced to carry it.

 

3:  The true problem is not that people don't carry scouts or use them if they do.  The real problem is that 99% of players who do launch scouts simply throw them straight at the enemy at default altitude and leave them in lazy circles never looking at them again until they go long enough without sight to complain to the CVs about it and finally launch another scout straight across at default altitude in a lazy circle.  They make no attempt to keep the plane away from FPs or AA and instead completely forget about the scout as soon as they select a waypoint for it.  The vast majority of scouts launched rarely even make it across no-man's land without being shot down or dragged, and those that do get across, and are not micro'd, are also dragged back across by other scouts or bombers.

 

So quit trying to force people to carry scouts and start focusing on encouraging people to use them and use them effectively.



I might add that my scout ends up useless many times because out CVs allow the opposing line to dominate the airspace over my BB. It is, shall we say, difficult to get a scout across to the enemy when fighter camped.

I do not run my scouts at default height. However, as I have complained before, when the idiot scout thinks he is a fighter he ends up being as much a distraction as anything else. I start to line up a shot and Numbnuts takes off after another scout and leaves me blind. While I get the wannabe fighter back on track, I get shot.

Do not make a dedicacted scout slot until you fix the scout's moronic behavior. 



With all due respect, that's an entirely different issue with a different solution and different coding changes. Your opinions on that matter should be posted in its respective thread. This thread is concerned with the topic of whether or not there should be a dedicated scout slot, without regard to the timeframe of the implementation.

  • Re : Dedicated Scout Slot

    12. 08. 2013 23:27


Caveiradomar
Rec, ^^.

  • Re : Dedicated Scout Slot

    12. 09. 2013 00:42


revolution1

Imo both sides are both right and wrong. Not playing with a scout is bad teamplay and pretty selfish but it shouldnt be forced upon players to have them. Players should have sense of freedom onto how they setup their crew. I also do not think they should be penalized in XP for not doing so. So instead of punishing players for not playing how we think they should I think scouting should be promoted/encouraged. Therefore every scout should get percentage of attack for every hit made by any player in the radius of vision provided by the scout. If more than one scout is in the area the split or get same bonus. When bonus xp is provided players will jump on the oppertunity. 

  • Re : Dedicated Scout Slot

    12. 09. 2013 02:05


fromage

Originally Posted by revolution1

Imo both sides are both right and wrong. Not playing with a scout is bad teamplay and pretty selfish but it shouldnt be forced upon players to have them. Players should have sense of freedom onto how they setup their crew. I also do not think they should be penalized in XP for not doing so. So instead of punishing players for not playing how we think they should I think scouting should be promoted/encouraged. Therefore every scout should get percentage of attack for every hit made by any player in the radius of vision provided by the scout. If more than one scout is in the area the split or get same bonus. When bonus xp is provided players will jump on the oppertunity. 



I respect your willingness to help the situation, but that would be insanely complicated to implement into the game.  As I said previously, this suggestion is not about forcing players to be a certain way any more than requiring players to have guns before entering a battle room.  My suggestion, which is a simple implementation, stems from the opinion that scouting should never have been so completely "optional" to begin with.  I don't think anyone would second guess a dedicated scout slot if it was already in the game, which is why I feel like it's not a crime against freedom.

I truly believe that a dedicated scout slot will benefit the players tremendously in the long run- even the skeptics.  If scouts are treated like basic fundamentals- like gunners and BOs- the average skill of the playerbase will go up, and gameplay will be more gratifying for the user. The hope of this suggestion is that players will realize their importance, and learn how to manage their scout in relation to good overall performance.  It will be another facet of the game to master, which is the essence of the player's freedom if you really think about it.

  • Re : Dedicated Scout Slot

    12. 09. 2013 08:10


Cracko

Originally Posted by fromage

If scouts are treated like basic fundamentals- like gunners and BOs- the average skill of the playerbase will go up, and gameplay will be more gratifying for the user.

You are assuming that increasing the average skill of the player base will gratify the user, i wouldn't be so sure about it.

 

Other point would be if just for the fact of carrying scout people would know how to use it.

 

Anyways i agree with the suggestion, since in a general way, it will help.

 

Rec.



  • Re : Dedicated Scout Slot

    12. 09. 2013 08:12


fromage

Originally Posted by Cracko

Originally Posted by fromage

If scouts are treated like basic fundamentals- like gunners and BOs- the average skill of the playerbase will go up, and gameplay will be more gratifying for the user.

You are assuming that increasing the average skill of the player base will gratify the user, i wouldn't be so sure about it.

 

Other point would be if just for the fact of carrying scout people would know how to use it.

 

Anyways i agree with the suggestion, since in a general way, it will help.

 

Rec.



You're bringing up potentially valid individual cases, whereas I am making a broad correlation.  There is a difference.  Thank you for the rec.

  • Re : Dedicated Scout Slot

    12. 09. 2013 18:53


Pwner059

I think a better solution would be to only subtract 3-10% exp from them if they don't have a scout. Some BB6 players don't have at level crew so they can't run their ship if they have a lower level scout.

Exceptions for the exp penalty are DDs, CLs, CAs, SSs, and CVs.

This will encourage BBs to start running it while penalizing BB6s who can probably dominate all the non-RM ships in the already; since BB6s players already get pretty higher numbers for exp. This will also not cripple any BB6 that is needed for playing HA because it's only exp that's being affected, not the actual ship.

  • Re : Dedicated Scout Slot

    12. 10. 2013 00:03


fromage

Originally Posted by Pwner059

I think a better solution would be to only subtract 3-10% exp from them if they don't have a scout. Some BB6 players don't have at level crew so they can't run their ship if they have a lower level scout.

Exceptions for the exp penalty are DDs, CLs, CAs, SSs, and CVs.

This will encourage BBs to start running it while penalizing BB6s who can probably dominate all the non-RM ships in the already; since BB6s players already get pretty higher numbers for exp. This will also not cripple any BB6 that is needed for playing HA because it's only exp that's being affected, not the actual ship.



I appreciate your input but I disagree.  I have spent a good deal of time thinking about this issue, and have come to the conclusion that punishment is not the way to go.  I think guidance and structure will be a better approach; many players never bothered with scouts through Blitz (due to their lack of purpose) and it became too much hassle to catch up upon getting BB1.  It's a simple mistake made by new players that becomes an increasingly difficult fix as they progress.

With this implemented new BB players will immediately realize that they're missing out on a sailor slot by not having one and you can rest assured word will spread through Blitz that lower level players might as well make one early to avoid wasting that slot on their future BB (and/or dealing with the hassle of catching up).  This, in turn, completely addresses your point about the long term effects on BB6s; players will start grinding their crews around their scout instead of without one.  This is already a fact they will have to face sooner or later due to the nature of the requirements for a BB6.

Additionally, with your suggestion I feel most new players won't understand (and/or notice) their lacking XP, so the core problem will remain unaddressed.

  • Re : Dedicated Scout Slot

    12. 17. 2013 13:06


joris92

I agree with pictwarrior. We should be able to build our own ship.
I am not afraid to admit that I sometimes don't use a scout on my Vittorio Venetio (WaW), because I am leveling other things on it and I don't feel like it adds something during the 5 minut battle.
I am thankfull that other people scout for me. 
Sometimes I help them by winning the round, giving them fightercover, blinding the other team or scouting, and other times they help me by scouting a couple of times for me when I want to lvl my crews fast :)

Besides that, the challenge is way bigger being blind than having sight. It's not bad to learn playing blind. 

  • Re : Dedicated Scout Slot

    12. 17. 2013 16:18


mdk1_eu

nice one, really REC

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