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  • NERF ARMOR

    07. 10. 2014 10:46

Recommend : 3

Ultra_Dog

It's time to pull another secret nerf out of NFNA's playbook:  Nerf Armor.

Armor should impact speed a whole lot more than it does, provide less damage protection, and cost a whole lot more.   

Massively over-armored ships are common, reducing major damage to insignificant little puffs of smoke.  Where 15, 18, even 20 torpedoes do little to no damage on big ships, that repair faster than CVs can recover their TBs and load again.   When most of your arsenal is spent trying to sink one ship and most of the torps actually impact to little or no effect, that's ridiculous.   When 8 torps solidly hit amidship bring only 8 attack points....why play this stupid game?

Actually, it's time to cut Armor out of the game completely.

 

  • Re : NERF ARMOR

    07. 16. 2014 07:20


MrClueLess

Ultradog isn't talking about armor, just bulge.
*insert clueless joke here

  • Re : NERF ARMOR

    07. 16. 2014 17:05


Whatzup

12 torpedo's for Km 5.5

https://www.youtube.com/watch?v=JBIWjpCuPMw

 

15 torpedo's for RM 5.5

https://www.youtube.com/watch?v=VYUFk3UKUmM

 

Both BB's full binds speedcapped no ghosted sailors other then the Bo's

  • Re : NERF ARMOR

    07. 16. 2014 19:49


babyheart

Originally Posted by Whatzup

12 torpedo's for Km 5.5

https://www.youtube.com/watch?v=JBIWjpCuPMw

 

15 torpedo's for RM 5.5

https://www.youtube.com/watch?v=VYUFk3UKUmM

 

Both BB's full binds speedcapped no ghosted sailors other then the Bo's



Not reliable. with km ss 5.5 you tried it with IJN BB then rm ss 5.5 you did it with UK BB. both nation torpedo damage vary and both nation belt/bulge defense vary. 

In other words, prove nothing. 

  • Re : NERF ARMOR

    07. 17. 2014 03:04


Whatzup

Originally Posted by Whatzup

12 torpedo's for Km 5.5

https://www.youtube.com/watch?v=JBIWjpCuPMw

15 torpedo's for RM 5.5

https://www.youtube.com/watch?v=VYUFk3UKUmM

Both BB's full binds speedcapped no ghosted sailors other then the Bo's

Originally Posted by babyheart

Not reliable. with km ss 5.5 you tried it with IJN BB then rm ss 5.5 you did it with UK BB. both nation torpedo damage vary and both nation belt/bulge defense vary. 

In other words, prove nothing. 

It proves that MrClueLess picked a suited username.

Originally Posted by MrClueLess

Seriously most of the SS5.5 1 shot BB6's.

  • Re : NERF ARMOR

    07. 17. 2014 09:49


MrClueLess

Originally Posted by Whatzup

Originally Posted by Whatzup

12 torpedo's for Km 5.5

https://www.youtube.com/watch?v=JBIWjpCuPMw

15 torpedo's for RM 5.5

https://www.youtube.com/watch?v=VYUFk3UKUmM

Both BB's full binds speedcapped no ghosted sailors other then the Bo's

Originally Posted by babyheart

Not reliable. with km ss 5.5 you tried it with IJN BB then rm ss 5.5 you did it with UK BB. both nation torpedo damage vary and both nation belt/bulge defense vary. 

In other words, prove nothing. 

It proves that MrClueLess picked a suited username.

Originally Posted by MrClueLess

Seriously most of the SS5.5 1 shot BB6's.



I write an obvious typo and you go and spend time recording tests to prove that 6 torps won't sink an SBB.

Congrats.

  • Re : NERF ARMOR

    07. 17. 2014 10:41


babyheart

Originally Posted by MrClueLess

I write an obvious typo and you go and spend time recording tests to prove that 6 torps won't sink an SBB.

Congrats.



And now you changed it to 2 shots. If you're clueless just keep quiet is far more better than making false statement and when people proves it then you deny with "typing error". Not cool.... 

  • Re : NERF ARMOR

    07. 17. 2014 11:26


Whatzup

Originally Posted by MrClueLess


Seriously most of the SS5.5 *2 shot BB6's. With good crits and landing every shell, which requires a lot more skill than landing all torps, you can do it with an amagi.

Yea right Mr Clueless..... But now the second part doesnt make any sense anymore.

 

Originally Posted by MrClueLess

Bulge is a joke against most SS.  


Bulge can save you from being 1 shot  2 shotted or even 3 shotted, If thats a joke for you are indeed Mr Clueless.

  • Re : NERF ARMOR

    07. 17. 2014 11:59


MrClueLess

Originally Posted by Whatzup

 

Yea right Mr Clueless..... But now the second part doesnt make any sense anymore.

 

Originally Posted by MrClueLess

Bulge is a joke against most SS.  


Bulge can save you from being 1 shot  2 shotted or even 3 shotted, If thats a joke for you are indeed Mr Clueless.



I mean brainfart rather than typo I guess. My mistake.

But how much bulge do you need not to be 3 shotted? 250? 

  • Re : NERF ARMOR

    07. 17. 2014 23:48


joris92

Uh.. might be wrong, but I believe I one shotted a Queen Vic with RM SS5.5... It was a BB6 for sure with no bulge & belt. Not sure how the other submarines would do. Believe the IJN SS5.5 should be capable of doing the same.

  • Re : NERF ARMOR

    07. 18. 2014 03:30


Whatzup

Originally Posted by joris92

Uh.. might be wrong, but I believe I one shotted a Queen Vic with RM SS5.5... It was a BB6 for sure with no bulge & belt. Not sure how the other submarines would do. Believe the IJN SS5.5 should be capable of doing the same.

With no bulge/belt, why would you sail like that in a GB?

A proper set up BB6 can NOT be one shotted by any submarine.

Add belt till you have 1 HE defense in it, for a Amagi you need 0.5 belt.

This alone reduce all torpedo damage taken by 50%.

-----------------------------------------------------------------------------------------

Sub/ASW gameplay was never this broken before.

Sadly TNF/TT have no idea what they are doing and keep contradicting them self, look at a old reply from our head tester....

Originally Posted by nyerkovic

Repairers are important for a good battle, more so under new conditions where SS ships will work as capital ships just like a BB. (A BB without reps is dead, so should be an SS).

Indeed a sub is doomed without repairs and that is exacly what they did..

 

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