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  • NERF ARMOR

    07. 10. 2014 10:46

Recommend : 3

Ultra_Dog

It's time to pull another secret nerf out of NFNA's playbook:  Nerf Armor.

Armor should impact speed a whole lot more than it does, provide less damage protection, and cost a whole lot more.   

Massively over-armored ships are common, reducing major damage to insignificant little puffs of smoke.  Where 15, 18, even 20 torpedoes do little to no damage on big ships, that repair faster than CVs can recover their TBs and load again.   When most of your arsenal is spent trying to sink one ship and most of the torps actually impact to little or no effect, that's ridiculous.   When 8 torps solidly hit amidship bring only 8 attack points....why play this stupid game?

Actually, it's time to cut Armor out of the game completely.

 

  • Re : NERF ARMOR

    07. 18. 2014 09:47


Ultra_Dog

Originally Posted by Whatzup

Sub/ASW gameplay was never this broken before.

Sadly TNF/TT have no idea what they are doing and keep contradicting them self, look at a old reply from our head tester....

Originally Posted by nyerkovic

Repairers are important for a good battle, more so under new conditions where SS ships will work as capital ships just like a BB. (A BB without reps is dead, so should be an SS).

Indeed a sub is doomed without repairs and that is exacly what they did..

Unfortunately, putting a boosted Level 120 repairman on a sub doesn't do squat anyway.   Even though your supposed repair cycles will go up, you can only enjoy the repair cycles when you are surfaced, for which you have to retreat to friendly waters for 4-5 minutes to repair anyway.  You could have 4 Level 120 repairmen on an SS5.5 and it would still be useless.

So what they've done is essentially turn all subs into one-way suicide ships, with no regard for themselves, where the best tactic is  to just spit torps everywhere at everyone until you either get HH'd to death, or run out of air/dp and surface for that nanosecond before you get blasted by a BB at short range.

  • Re : NERF ARMOR

    07. 18. 2014 14:11


Whatzup

Originally Posted by Ultra_Dog

So what they've done is essentially turn all subs into one-way suicide ships, with no regard for themselves, where the best tactic is  to just spit torps everywhere at everyone until you either get HH'd to death, or run out of air/dp and surface for that nanosecond before you get blasted by a BB at short range.

All this crap started with calling something a bug.

Fun Fact :

Nyerkovic said exacly the same as you just did but he was talking about the pre patched subs. 

Originally Posted by nyerkovic

Suicide ship is what an SS ship can be considered today. I wish for it to be more than just that.

It can be a ship that can actually last a 12 minute game and be able to get in, attack, repair, recharge air, attack again and act like every other capital ship in the game does.  

You and I know a sub could do that with ease pre patched - To easy to be honnest but that had nothing to do with the basic sub mechenics.

I do understand you concerns about bulge/belt because when sailing a sub4 you can need a riduceless amount of torps to sink some heavy armoured BB's.

Thats why I proposed a while ago to make all Sub torpodo do about the same damage regardless off tier. This will make much more sense gameplay wise, I can explain why but meh.

From there it is much more easy to balance sub attack power Vs Ship defense strenght.

There is plenty left other then raw damage output to make higher lvl torps/Subs a upgrade like torpedo speed to name just 1. This is a very imported factor for a sub as it makes aiming more easy and dodging for the resieving party much harder.

Ohh well... Its all pointless, TNF doesnt want to listen and SDE gave up BUT it is TNF that is responsible for this Sub/ASW mess. They should do everything in there power to reverse it but apenrtly they lost motivation and left us with broken content.

 

 

 

 

 

  • Re : NERF ARMOR

    07. 19. 2014 06:44


MrClueLess

Sub shouldn't be a capital ship.

  • Re : NERF ARMOR

    07. 20. 2014 08:03


Whatzup

Originally Posted by MrClueLess

Sub shouldn't be a capital ship.

"capital" ship doesnt hold any meaning on NFNA.

 

  • Re : NERF ARMOR

    07. 20. 2014 09:13


MrClueLess

Originally Posted by Whatzup

Originally Posted by MrClueLess

Sub shouldn't be a capital ship.

"capital" ship doesnt hold any meaning on NFNA.

 



There's no way for them to be balanced in a way that promotes competitive play while allowing them to have the same impact on the game as BB6/CV6 do. How could you do it? Give them 15 mins underwater? 

It's already pretty crazy how far back a line can be pushed back or eliminated by a good sub, a solo BB has to be significantly higher skilled than the enemy line to cause panic retreat in the same way. 

Buffs intended to make them capital ships would turn this game into SubField: Resurrection of the Sub Fleet

  • Re : NERF ARMOR

    07. 20. 2014 10:09


Whatzup

You are aware that neutralize a submarine doesn't involved  hitting it after TT ruined gameplay for 2  ship types?

* TT= Test Team

If your BBs got pushed back by a sub now that means those BBs arnt running a valid GB set up or there isnt enougf ASW with is funny because getting ASW in was the main goal for TT, or at least that should been there main goal, I cant follow there thought proces anyway as it is all flawed.

Capital ship is a term that is used on NFKR and does mean nothing here on NFNA.

This game is hosted by amateurs and indeed there is no way they can balance anything.

10 years NFNA and this is what they deliver.....

what a joke.

Yesterday I logged on since a while to play HA.. crashed both times in Harbor tile.

TNF is more responsble for this mess then most think.

  • Re : NERF ARMOR

    07. 20. 2014 17:49


Audessy

"Actually, it's time to cut Armor out of the game completely."

You won't appreciate every element of the game unless you play all ship types. Some of us do. You seem like the type that plays subs 90% of the time.

While I dislike sub gameplay, it's not because they're underpowered. You're right, their survivability sucks. But if survivability was improved, they'd have to suffer a significant loss in effectiveness. I'd like to see subs behave more like their real life counterparts. Slow stalkers playing a support role. Unable to even remotely keep up with capital ships underwater or even on the surface. But devastating with one good torpedo attack.

If things were my way, you'd have to position yourself and wait for a target to cross your path. Not ram your way into their battle line and cause chaos. You missed? Tough luck. You'd be able to stay under much longer, but when all other surface ships on your team die, the battle ends automatically. Hedgehogs would be less effective and DD's would have a much bigger role whilst getting a big xp reward for sinking a sub with DC's.

Back to the armor dispute. Your sub is your baby. Our BB's and CV's are ours. But the BB's and CV's were here long before the subs were. BB's and CV's can dramitically change their setup to meet the needs of the players unique play style. We want to keep it that way. It's the reason many of us still play this game.

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