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  • Basic summary of each nation's submarines?

    08. 06. 2011 10:58

Recommend : 1

MrSparkle
I reached level 12 and it's time to choose a nation, and I want to use subs. All I know so far is that KM subs have proximity torpedoes, and IJN subs have long range torpedoes with a little more damage.

What about the other nations?

What advantages/disadvantages does each nation's SS have? It took me a very long time to roll 12's for my future SS crew so I don't want to choose one nation then find out I'd have preferred another's subs.

(there's also a lack of a Questions & Answers and/or New Players forum)

Trainworld's shipyard trees don't show how many support slots etc. each ship has, unless it's magically hidden in the available stats already and i can't interpret it. So as useful as that site is, it's not useful enough to make a truly informed decision on which nation to choose for SS.

 

  • Re : Basic summary of each nation's submarines?

    08. 07. 2011 23:48


aingeal
Originally Posted by mako089

Originally Posted by aingeal

I love how everyone is encouraging you to scam a noob with that thing lolz.


IJN subs got +1 support slot unless I'm mistaken.

They however seem less maneuverable than KMs.


Most subs are IJN/KM/MN.

US and UK are overall inferior.

KM is great at nuking other subs. IJN is at best nuking BB5-6. Their SS4 can one-torp BB5s. Bulge and all.


Well I'm not encouraging it - the fact is, some people believe reload works for torps so it would be a matter
of satisfying those people. I'd never sell it myself or falsely advertise it as working but there are people out
there that specifically look for it and they'd buy it without you (seller) needing to convince them of anything.


lol. tell yourself that if it makes you feel better.

You still imply the reload has an influence since you sell it at an higher price than a simple +12 torp or +12 reload.

I hope at some point in your life you buy something "thinking" it does something, and I'd very much like to see you "not" rage at the salesman for scamming you. I'd like to see how you react to :

"Ah but sir, I never said that...now if you somewhat tought it was doing it..."
"But I told you why I wanted to buy it! You didnt say anything!"
"You didnt DIRECTLY ask now did you..."

So yeah, whatever helps you sleep at night.


But don't come to me and tell me you ain't scamming someone if you don't "lie" to them directly.


as far as your admission of it goes :

Originally Posted by mako089
If there is anyone out there that thinks accuracy/reload matters for torps - you'd be making a huge profit off of them


Implies you are scamming someone sadly. You do profit at the loss of someone by using their ignorance to sell them something that they do not have any need for, and in no circumstance can work together at an exagerated price.

  • Re : Basic summary of each nation's submarines?

    08. 08. 2011 00:43


mako089
That's a bit harsh. I could tell you the ID I sell things with and it's usually some of cheapest on Nebraska.
I've never sold a AAW, A bomber or Fighter with an Air stat even when It was a 11/12 - I never wrote it nor
did I charge more for it. I've never advertised a torper with a reload stat - I've sold them all for 100K each.

I'm actually quite pissed off and offended by what you are assuming.
If someone wants to buy a Torp with reload, I will tell them it's not necessary. If they insist they want it I would
sell it to them (if I had it) at the same price I sell a +12 Torp.

When I sell I just post the stat that counts and whatever the mythical stat on those sailors are, I still sell for the
same price. If that wasn't the case, I wouldn't be dropping into the various threads telling people reload
doesn't matter on torps or AAW isn't activated or air doesn't matter on pilots anymore. I'd just shut up and
charge extra. Even in the last week I've been on the same threads as you telling people what works and
what doesn't.

I'm not sure how I'm implying anything. Some people won't listen no matter what you tell them. Some have
gone as far as to throw 4 year old guides made by people who played for a week and slap that in my face.
So if they want to pay more because they think it has value that's up to them isn't it? We've all told them
what works and what doesn't but if they still want to go around looking for it then as far as I'm concerned
they've been warned. But I don't take part in personal trading - just trade window so don't accuse me of
taking advantage of it.

  • Re : Basic summary of each nation's submarines?

    08. 08. 2011 01:21


aingeal
I'm taking what is posted here and what it means and I disapprove of the message it gives.

I disapprove also of the way you said "if the seller dont tell them specifically the accuracy/reload is useful with torp, its ok to charge more for it".


Now weither you actually go in game and scam them or not, I couldnt freaking care less.

I've said what I had to say about what you posted here, and I do not believe not doing something yourself makes you a better individual if you are suggesting to others they do it.

If you didn't mean it that way, then I simply suggest posting your meaning clearly, and making sure before you hit "post" that it comes across as you mean it.


In your last two post, as far as I see you are clearly defending the overpricing of those sailors on the fact some people ignore the way stats work for some sailor types by defending the people who do that.


Also note my first post wasn't directed at you personnaly but at everyone that posted a similar point of view in that thread.

  • Re : Basic summary of each nation's submarines?

    08. 08. 2011 07:54


firezmissles
Honestly why the hell do you care? If somebody believes that the reload stat matters then he should sell it for a higher price because having two high base stats are more rare and valuable. If somebody also insists on only buying a repairer with 12 rep and 12 eng base than if you have it sell it for a huge damn profit. You know well that the people who actually think the useless stats matter are the ones who are the most stubborn and will never listen.

It pissed me off when I tried selling a pair of 12 base torpedomen and somebody said no because they had like 9 reload base and called me a noob for saying reload base does not matter.

It is not scamming because the buyer WANTS the reload base to be high.

  • Re : Basic summary of each nation's submarines?

    08. 08. 2011 08:41


aingeal
Originally Posted by firezmissles

Honestly why the hell do you care? If somebody believes that the reload stat matters then he should sell it for a higher price because having two high base stats are more rare and valuable. If somebody also insists on only buying a repairer with 12 rep and 12 eng base than if you have it sell it for a huge damn profit. You know well that the people who actually think the useless stats matter are the ones who are the most stubborn and will never listen.

It pissed me off when I tried selling a pair of 12 base torpedomen and somebody said no because they had like 9 reload base and called me a noob for saying reload base does not matter.

It is not scamming because the buyer WANTS the reload base to be high.


12 rep 12 engy makes an AWESOME engineer, Rep is used on all sailors.

Your comparison is therefore totally unrelated.

Now if someone try and scam YOU out of your 12 torp saying it sux cuz reload is low, laugh at them and tell them to gtfo.

A dual 12 only have value if the 2 12 you got can work together. Otherwise its only a sailor that got 2 options.

Ex of +12 working together and giving great value to the sailor:

acc/rld
potential/restore
potential/rep
rep/res
rep/engi (to make an engineer)
engi/res

In fact rep and restore are good with everything (since all sailors give SD and rep rate no matter where they are on your ship and what they are classed as), but particularly those.


weapon ability and engi, torp and ANY other stats safe rep/res, aircraft abilities and ANY other safe rep/res are all not worth anything past the "lol 2 12" factor.

It IS scamming when you are giving an overexagerated value to the sailor due to it.

That said, if someone force your hand at taking millions sure. But I DOUBT someone would come with those offer unless you openly advise 12/12 rld/torp neut! as if it mattered.

  • Re : Basic summary of each nation's submarines?

    08. 08. 2011 10:57


DeathAddict
Well To summarize what they all Said or Most. Torp base should be 10+ or better just as long as you B/V/E them.
I would Personally go IJN With the Subs cause Basically They nuke everything in front of them. Yea your torps tend to "miss" a Point blank target but everyone knows 1 IJN Torp even from an SS1 is quite deadly. If you wanna go Balanced stick to the SS3. SS3 the Kadia Via i think has 4 front and 2 back with I believe 3-5 Support slots where you put in your +15 Sonar man B/V/E if you can get the base with good Rep/Rest/Eng bases along with the PLanesman and an Extra Engineer. Everyone knows how much more OH 1 really good IJN Engineer would give you. Instead of lets say going 21/33 with all the Sailors you'd be going 23-25/36-39 depending on the weight of your crew and the stats of your Engy.

  • Re : Basic summary of each nation's submarines?

    08. 08. 2011 13:15


firezmissles
Originally Posted by aingeal

12 rep 12 engy makes an AWESOME engineer, Rep is used on all sailors.

Your comparison is therefore totally unrelated.

Now if someone try and scam YOU out of your 12 torp saying it sux cuz reload is low, laugh at them and tell them to gtfo.

A dual 12 only have value if the 2 12 you got can work together. Otherwise its only a sailor that got 2 options.

Ex of +12 working together and giving great value to the sailor:

acc/rld
potential/restore
potential/rep
rep/res
rep/engi (to make an engineer)
engi/res

In fact rep and restore are good with everything (since all sailors give SD and rep rate no matter where they are on your ship and what they are classed as), but particularly those.


weapon ability and engi, torp and ANY other stats safe rep/res, aircraft abilities and ANY other safe rep/res are all not worth anything past the "lol 2 12" factor.

It IS scamming when you are giving an overexagerated value to the sailor due to it.

That said, if someone force your hand at taking millions sure. But I DOUBT someone would come with those offer unless you openly advise 12/12 rld/torp neut! as if it mattered.


Okay first off, I said REPAIRER not ENGINEER. And since the engineer ability only works on an engineer it IS related to how reload ability only works on gunners. Thus making your attempt to try and make it look like I made a bad example is stupid.

*Skipping the Captain Obvious speech in the middle...*

So we go back to what I said, the guy WANTS both stats so he is paying for what he WANTS. AND NOBODY IS FORCING HIM TO ACCEPT.

  • Re : Basic summary of each nation's submarines?

    08. 08. 2011 13:53


MrSparkle
Who cares? This is not a thread about whether to scam a new player or not. My problem is I've run out of points to class my sailors :) Someone wanted to give me 300k for free, but since I'm not level 30 I can't. Now I'm stuck. First I jump through hoops to get the game to even load, now I hit a brick wall with points that nobody is allowed to give me for some reason.

I have 166k credits and only 4k points, and was only able to class one of my gunners at level 21. Now I'm stuck.

Great game.

  • Re : Basic summary of each nation's submarines?

    08. 08. 2011 14:24


aingeal
Originally Posted by firezmissles

Originally Posted by aingeal

12 rep 12 engy makes an AWESOME engineer, Rep is used on all sailors.

Your comparison is therefore totally unrelated.

Now if someone try and scam YOU out of your 12 torp saying it sux cuz reload is low, laugh at them and tell them to gtfo.

A dual 12 only have value if the 2 12 you got can work together. Otherwise its only a sailor that got 2 options.

Ex of +12 working together and giving great value to the sailor:

acc/rld
potential/restore
potential/rep
rep/res
rep/engi (to make an engineer)
engi/res

In fact rep and restore are good with everything (since all sailors give SD and rep rate no matter where they are on your ship and what they are classed as), but particularly those.


weapon ability and engi, torp and ANY other stats safe rep/res, aircraft abilities and ANY other safe rep/res are all not worth anything past the "lol 2 12" factor.

It IS scamming when you are giving an overexagerated value to the sailor due to it.

That said, if someone force your hand at taking millions sure. But I DOUBT someone would come with those offer unless you openly advise 12/12 rld/torp neut! as if it mattered.


Okay first off, I said REPAIRER not ENGINEER. And since the engineer ability only works on an engineer it IS related to how reload ability only works on gunners. Thus making your attempt to try and make it look like I made a bad example is stupid.

*Skipping the Captain Obvious speech in the middle...*

So we go back to what I said, the guy WANTS both stats so he is paying for what he WANTS. AND NOBODY IS FORCING HIM TO ACCEPT.


Where you failed to make an important distinction is in the VALUE part.

If that person is dumb enough to take an awesome engineer to be and make it a rep, its his problem, but the sailor's value is still there.

On the other side, a 12 torp 12 reload sailor isnt worth more than a 12 torp OR a 12 reload sailor.

Its for the lolz factor. Point.


Your exemple is therefore a BAD exemple.


If you mean that the person classed that sailor as a rep and someone insist on buying it for a massive ammount as if the engine base is important, then its a classic exemple of Dumb and Dumbest doing business.

But in that later case, its not exactly a scam when the person is too much of an idiot to understand the game mechanics.

  • Re : Basic summary of each nation's submarines?

    08. 08. 2011 14:33


OttoReinhold
Originally Posted by MrSparkle

My problem is I've run out of points to class my sailors :) Someone wanted to give me 300k for free, but since I'm not level 30 I can't. Now I'm stuck. First I jump through hoops to get the game to even load, now I hit a brick wall with points that nobody is allowed to give me for some reason.

Haha yeah that happens to almost every noob. Most important thing here is to not level your good sailors any further until you can class them. If you keep increasing their level without classing them they will lose out on ability. You'll regret that very soon.

Just roll some useless sailors and use them in Blitzkrieg to get the needed points. And when you have enough to trade someone surely will donate you the needed points to class your good sailors properly.

Man this thread reminds me of how lost I was when I started this game. I felt like an uptown girl walking through the jungle without anyone telling me anything useful.

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