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  • Basic summary of each nation's submarines?

    08. 06. 2011 10:58

Recommend : 1

MrSparkle
I reached level 12 and it's time to choose a nation, and I want to use subs. All I know so far is that KM subs have proximity torpedoes, and IJN subs have long range torpedoes with a little more damage.

What about the other nations?

What advantages/disadvantages does each nation's SS have? It took me a very long time to roll 12's for my future SS crew so I don't want to choose one nation then find out I'd have preferred another's subs.

(there's also a lack of a Questions & Answers and/or New Players forum)

Trainworld's shipyard trees don't show how many support slots etc. each ship has, unless it's magically hidden in the available stats already and i can't interpret it. So as useful as that site is, it's not useful enough to make a truly informed decision on which nation to choose for SS.

 

  • Re : Basic summary of each nation's submarines?

    08. 08. 2011 14:35


aingeal
if you can:


buy PCL -> Sell PCL


Insta cred and points.

  • Re : Basic summary of each nation's submarines?

    08. 08. 2011 14:46


firezmissles
Originally Posted by aingeal

Originally Posted by firezmissles

Originally Posted by aingeal

12 rep 12 engy makes an AWESOME engineer, Rep is used on all sailors.

Your comparison is therefore totally unrelated.

Now if someone try and scam YOU out of your 12 torp saying it sux cuz reload is low, laugh at them and tell them to gtfo.

A dual 12 only have value if the 2 12 you got can work together. Otherwise its only a sailor that got 2 options.

Ex of +12 working together and giving great value to the sailor:

acc/rld
potential/restore
potential/rep
rep/res
rep/engi (to make an engineer)
engi/res

In fact rep and restore are good with everything (since all sailors give SD and rep rate no matter where they are on your ship and what they are classed as), but particularly those.


weapon ability and engi, torp and ANY other stats safe rep/res, aircraft abilities and ANY other safe rep/res are all not worth anything past the "lol 2 12" factor.

It IS scamming when you are giving an overexagerated value to the sailor due to it.

That said, if someone force your hand at taking millions sure. But I DOUBT someone would come with those offer unless you openly advise 12/12 rld/torp neut! as if it mattered.


Okay first off, I said REPAIRER not ENGINEER. And since the engineer ability only works on an engineer it IS related to how reload ability only works on gunners. Thus making your attempt to try and make it look like I made a bad example is stupid.

*Skipping the Captain Obvious speech in the middle...*

So we go back to what I said, the guy WANTS both stats so he is paying for what he WANTS. AND NOBODY IS FORCING HIM TO ACCEPT.


Where you failed to make an important distinction is in the VALUE part.

If that person is dumb enough to take an awesome engineer to be and make it a rep, its his problem, but the sailor's value is still there.

On the other side, a 12 torp 12 reload sailor isnt worth more than a 12 torp OR a 12 reload sailor.

Its for the lolz factor. Point.


Your exemple is therefore a BAD exemple.


If you mean that the person classed that sailor as a rep and someone insist on buying it for a massive ammount as if the engine base is important, then its a classic exemple of Dumb and Dumbest doing business.

But in that later case, its not exactly a scam when the person is too much of an idiot to understand the game mechanics.


Holy shit argueing with you is pointless. Of course I made up the 12 rep 12 engy base repairer did you really think I have one? It was supposed to be another example of factoring in a stat that does not affect the sailor. The reason it is called a repairer is because it is ALREADY CLASSED. Would using 12 air 12 ftr Scout pilot as an example also provoke you to making another stupid attempt at trying to sound smart? Hold on I see it, "durr hurr you could've classed it either way and it'll be good' But the point is that when classed one way the other 12 stat is useless. You even agree yet you still don't understand.

Honestly just jumping on mako for making a half-assed suggestion he doesnot care for the result of.

We go back to
"Why the hell do you care?" "NOBODY IS FORCING HIM TO ACCEPT"
And that's it I'm not going to keep replying if you keep trying to prove a point out of nothing.

  • Re : Basic summary of each nation's submarines?

    08. 08. 2011 15:25


aingeal
Originally Posted by firezmissles

Originally Posted by aingeal

Originally Posted by firezmissles

Originally Posted by aingeal

12 rep 12 engy makes an AWESOME engineer, Rep is used on all sailors.

Your comparison is therefore totally unrelated.

Now if someone try and scam YOU out of your 12 torp saying it sux cuz reload is low, laugh at them and tell them to gtfo.

A dual 12 only have value if the 2 12 you got can work together. Otherwise its only a sailor that got 2 options.

Ex of +12 working together and giving great value to the sailor:

acc/rld
potential/restore
potential/rep
rep/res
rep/engi (to make an engineer)
engi/res

In fact rep and restore are good with everything (since all sailors give SD and rep rate no matter where they are on your ship and what they are classed as), but particularly those.


weapon ability and engi, torp and ANY other stats safe rep/res, aircraft abilities and ANY other safe rep/res are all not worth anything past the "lol 2 12" factor.

It IS scamming when you are giving an overexagerated value to the sailor due to it.

That said, if someone force your hand at taking millions sure. But I DOUBT someone would come with those offer unless you openly advise 12/12 rld/torp neut! as if it mattered.


Okay first off, I said REPAIRER not ENGINEER. And since the engineer ability only works on an engineer it IS related to how reload ability only works on gunners. Thus making your attempt to try and make it look like I made a bad example is stupid.

*Skipping the Captain Obvious speech in the middle...*

So we go back to what I said, the guy WANTS both stats so he is paying for what he WANTS. AND NOBODY IS FORCING HIM TO ACCEPT.


Where you failed to make an important distinction is in the VALUE part.

If that person is dumb enough to take an awesome engineer to be and make it a rep, its his problem, but the sailor's value is still there.

On the other side, a 12 torp 12 reload sailor isnt worth more than a 12 torp OR a 12 reload sailor.

Its for the lolz factor. Point.


Your exemple is therefore a BAD exemple.


If you mean that the person classed that sailor as a rep and someone insist on buying it for a massive ammount as if the engine base is important, then its a classic exemple of Dumb and Dumbest doing business.

But in that later case, its not exactly a scam when the person is too much of an idiot to understand the game mechanics.


Holy shit argueing with you is pointless. Of course I made up the 12 rep 12 engy base repairer did you really think I have one? It was supposed to be another example of factoring in a stat that does not affect the sailor. The reason it is called a repairer is because it is ALREADY CLASSED. Would using 12 air 12 ftr Scout pilot as an example also provoke you to making another stupid attempt at trying to sound smart? Hold on I see it, "durr hurr you could've classed it either way and it'll be good' But the point is that when classed one way the other 12 stat is useless. You even agree yet you still don't understand.

Honestly just jumping on mako for making a half-assed suggestion he doesnot care for the result of.

We go back to
"Why the hell do you care?" "NOBODY IS FORCING HIM TO ACCEPT"
And that's it I'm not going to keep replying if you keep trying to prove a point out of nothing.


If you notice, I simply made an offhand comment before answering the OP.

Then people took it personnal and I defended my point about why I said that. Then you took it personnal and I have no idea why.

And frankly I dont care.

I disapprove of it, and I made it clear.

If people don't care, fine with them, I still don't like it.


My point is I've seen people overexagerating base before, asking millions for unrelated dual 12 neut.

If as a player you KNOW of something that has no value, yet you make it pass to someone as if it had, then I'm sorry to say I do not find that to be really honest with that person.

In your exemple, I'd wager the person who classed a 12/12 engy rep as a rep probably has no idea engine is not working on repairer and when finding another person who has no idea will sell it as a miracle rep.

And my point was that this particular trade involve ignorance, not dishonesty so I facepalm at it, you can't exactly blame someone for being ignorant.

What I really dont like is people encouraging the OP, who is a new player himself, to sell that torp for an higher ammount to someone who has no clue while inducing to that person the rld/torp combo is actually making it priceless compared to a simply 12 torp or simply 12 reload.


Your exemple therefore in that situation doesnt apply to the kind of behaviour I disapprove of.


Also note I never said YOU had that sailor. Its also why in the end of my post I wrote at the 3rd person and not at the 2nd one.

But I think there is a definite moral line you breach when you willingly cheat someone about the value of something, either by not bothering to correct his false impression, or by willingly giving that impression, weither in subtility or outright lying to the other player that might not be familiar with some game mechanics.

While there ALWAYS will be idiots that refuse to learn about the game and read up on various test that were done, you also have those people that are new at the game and still in the massive learning curve, even if they have a mid to high level crew.

There are also fact being discovered and tested everyday. The 12 air/12 ft was tought to be freaking priceless when I started playing. People were of the opinion elite sucked cuz of the lack of "aircraft" ability.

  • Re : Basic summary of each nation's submarines?

    08. 08. 2011 17:19


V2CxBongRipz
You sure get your panties in a bunch alot on these forums, dont you aingeal.

  • Re : Basic summary of each nation's submarines?

    08. 08. 2011 21:28


megabstr
Originally Posted by aingeal

if you can:


buy PCL -> Sell PCL


Insta cred and points.



he gives awesome suggestiong

  • Re : Basic summary of each nation's submarines?

    08. 08. 2011 22:24


aingeal
Originally Posted by V2CxBongRipz

You sure get your panties in a bunch alot on these forums, dont you aingeal.


in this particular case I gotta say I never meant that off hand comment to evolve so.

Guess some people just can't take them and go on personnal defense vs them.

  • Re : Basic summary of each nation's submarines?

    08. 09. 2011 05:56


B_O_S_S
Back to your question (as SS driver I can say)

KM proximity torps will help you
1/ win against other sub and DD - those are your wrongest enemies, because they can see you.
2/ save your torps because you almost never miss. You can hunt more BBs and CVs then.

it is true, that IJN 8 tubes have deadly salvo, but if you are patient and cunning KM sub are better (see above).
(I could explain more about nuances of SS but do now want to write too long comment.
Also have some great tips for KM SS crew, none theoretical, all confirmed by experiences. Maybe one, that makes play more satisfing, i could share :-) next time )

But you do not probably do a mistake with MN or IJN anyway. With SS5 coming we have a chance to get:
MN SS5 ... underwater BB
IJN SS5 ... plane on board
KM SS5 ... improvement of classic sub play, maybe still with Flak capabilities

BTW: Have redundant Pot +15 with +11/10 rep/rest lvl 12, if you need him, PM me in game (repeatedly ... being often at Win, best during battle :-)). Take care

  • Re : Basic summary of each nation's submarines?

    08. 09. 2011 11:53


MrSparkle
Originally Posted by megabstr

Originally Posted by aingeal

if you can:


buy PCL -> Sell PCL


Insta cred and points.



he gives awesome suggestiong


With the hoops I had to jump through just to get this game to load (and I still get occasional errors and freezing), there's NO way I'm spending a dime on it.

've gotten over the points hurdle now, I think. I'm slowly leveling up my SS crew.

(part of my points problem was that I rolled a whole new crew of +12 or +15 in each relevant stat before I even started playing, and saved a few +12s I didn't need for SS.)

I'm thinking I'll class my sonar late. He's +13 pot, +11 rep/rest, and I won't class him until I'm ready to use a sub. I'm gonna need all the rep/rest I can get.

  • Re : Basic summary of each nation's submarines?

    08. 09. 2011 19:50


aingeal
Just figured i'd point out the "easy" option. Its there and give some cred and point. Up to you to know if you want to pay for them or not.

I saw you say on another thread you rolled a +12 crew.

1st I admire the fact you seem to read about the game and have a good grasp of. The basic already.

2nd sadly could explain a certain lack of points since rolling a comple base 12 crew ask for both time and points.

I really hope you manage to get those points back up. All the possible way are in this thread, and knce above the trade limit, get friendly with an higher level player. Some have truckload of points and will spare some to a new player showing your potential.

  • Re : Basic summary of each nation's submarines?

    08. 09. 2011 23:25


MrSparkle
I'm well above the points I need now. I removed my gunners and used my torpedomen in their place for a little while, until I had enough to class the second gunner.

I'm still using both gunners and both torpedomen on my ships, and my future sonar and planesman have replaced my future engineer and repair for now. I'm more interested in subs than BBs so I need to get them some levels. It's a matter of swapping crew once in a while so none lag too far behind. It's not great for my ingame performance, but it's all about leveling them.

I'm also leveling a 2nd bridge officer with the same crew, so the SS crew can be a few levels above my SS bridge officer when the time comes. He'll go down one of the BB lines, I just don't know which and it's pretty far ahead in the future for me so I'm not thinking about it. I have two +12 reload gunners waiting to become AA in the future

(yeah, I rolled a LOT of sailors before I even stepped foot on my first ship! I'm not bothering to play with an inferior crew because I'll just wish I had taken the time to roll a good one. I do kinda regret +12 torpedo instead of +12/+10 or +11/+11 rep/rest for my torpedomen, but oh well.)

The more I research and play the more questions I wind up with too, like what's up with the high level neutral frigates I see at trainworld? Why would anyone want to not class their sailors and use one of them? And wtf is up with hedgehogs pwning ships in blitz? Who's idea was it to allow them to do so much damage to surface ships? Is it the same situation in blitz? They're anti-sub weapons, they shouldn't be acting as bombs that a CV or CL lobs at nearby ships wtfpwning them.

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