ID
Password
FlashGuide
FlashGuide
HA Infomation

General Discussion

  Index

  • EBB - January 2015

    01. 20. 2015 18:35


Rehor

Content in second.

 

  • Re : EBB - January 2015

    01. 21. 2015 06:10


melman77

so when can we use the things they put them in and still nothing ???

  • Re : EBB - January 2015

    01. 21. 2015 07:44


kartofflr

Nice patch!

During the years i lost the faith in - imo - necessary changes which now got realized:

- Nerfing pbb turn rate for dunq and AD

- Nerfing that laser RN/RM bb6 guns to 35° + reduced RM bb6 shell weight

- Nerfing RM lvl 59 x2 13.5"/30 "R"

- Stabilized Kaiser and P24 spread and dmg for KM

- Slightly increased bb6 reload times

Really good job and thanks for thos changes!

But when you see light, somewhere you'll find shadows too... The only thing i really can't understand are the bb6 changes in DP and turnrate.

Why does a QV - which runs 40kn or AW needs a 1.3k DP increase, now having the highest DP of all bb6? RM bb6 is more or less a clone of QV, just without AW possibility - falling behind 1.2k in DP compared to QV. But the worst is the 2.2k!!! DP nerf of Amagi. I know its outstanding in kiting backwards, but 2.2k really? IJN is in general not known for having the greatest supportsailors in game, nor for AW. But now having 2k DP less than a QV is massive!

I don't understand what your idea regarding this was, it would be nice if someone of you could elaborate your thoughts behind those changes. The DP of BB6 were, iirc, never a part of a public discussion.

Ofc I see the link between regular bb6 and ebb6 DPs, yet i dont see the need to change the numbers of the regular bb6 so much. The ebb6 are designed to have special dis-/advantages, different DPs is one way to adjust those dis-/advantages. Still the unique ebb6 settings should not influence the relation of normal bb6. If i'm wrong with my guess regarding the bb6 Dp issue, feel free to enlighten me.

The different turnrates for the bb6 opened up different playstyles, i'm not really convinced to give them all (besides RM +1 and SN -1) a socialist rate of 18 either. But let's see how things are ingame.

Regards

  • Re : EBB - January 2015

    01. 21. 2015 07:49


AC16051

Originally Posted by kartofflr

Nice patch!

During the years i lost the faith in - imo - necessary changes which now got realized:

- Nerfing pbb turn rate for dunq and AD

- Nerfing that laser RN/RM bb6 guns to 35° + reduced RM bb6 shell weight

- Nerfing RM lvl 59 x2 13.5"/30 "R"

- Stabilized Kaiser and P24 spread and dmg for KM

- Slightly increased bb6 reload times

Really good job and thanks for thos changes!

But when you see light, somewhere you'll find shadows too... The only thing i really can't understand are the bb6 changes in DP and turnrate.

Why does a QV - which runs 40kn or AW needs a 1.3k DP increase, now having the highest DP of all bb6? RM bb6 is more or less a clone of QV, just without AW possibility - falling behind 1.2k in DP compared to QV. But the worst is the 2.2k!!! DP nerf of Amagi. I know its outstanding in kiting backwards, but 2.2k really? IJN is in general not known for having the greatest supportsailors in game, nor for AW. But now having 2k DP less than a QV is massive!

I don't understand what your idea regarding this was, it would be nice if someone of you could elaborate your thoughts behind those changes. The DP of BB6 were, iirc, never a part of a public discussion.

Ofc I see the link between regular bb6 and ebb6 DPs, yet i dont see the need to change the numbers of the regular bb6 so much. The ebb6 are designed to have special dis-/advantages, different DPs is one way to adjust those dis-/advantages. Still the unique ebb6 settings should not influence the relation of normal bb6. If i'm wrong with my guess regarding the bb6 Dp issue, feel free to enlighten me.

The different turnrates for the bb6 opened up different playstyles, i'm not really convinced to give them all (besides RM +1 and SN -1) a socialist rate of 18 either. But let's see how things are ingame.

Regards


lets try em out shall we...bb6s room after maintanence

  • Re : EBB - January 2015

    01. 21. 2015 08:17


Kogard

Originally Posted by kartofflr

The different turnrates for the bb6 opened up different playstyles, i'm not really convinced to give them all (besides RM +1 and SN -1) a socialist rate of 18 either. But let's see how things are ingame.

Regards

I don't need to try em in game, I can say the engagement will favour towards ships with faster max OH speed given the same turn rate of the same tier. Before this patch, the faster ship get lower turn rate. Slower ship with higher turn rate can dodge, now they can't.

Ship turn rate tied to max speed. Now it's just ilogical all ships in the same tier has similiar turn rate(18-19) but wide difference in max speed(35-42). Btw with the same turn rate the faster ship always turn faster than the slower ones.

Why QV get upped in DP u ask? Why giving the nation best in repair + ability to AW more DP, the get them OP of course. Before patch QV not that good at HA, now they can slaughter in HA and GB (by lowering others turn rate regardless their max speed).

It's not test team fault, its SDE team fault.

 

  • Re : EBB - January 2015

    01. 21. 2015 09:33


ljsevern

Originally Posted by cloudjumper

YES QV need more health for their OPness

P24=Snail that cant turn. I wonder how many sec would it take to make a 360



QV is overpowered? Are you kidding? And the P24 is underpowered?

Have you ever played these ships in a line fight and outside of GB? 


Originally Posted by laeire

To me the patch looks good. MN&SN BB6 might need to be looked at again seems you weakened  weak ships .But i surppose that might just come down to play style. Over all i have to say good job to the test team.Just a shame sde have not released the new EBBs after the patch so the player base could test them .



The SN bb6 is FAR from being a weak ship even pre patch. The MN BB6 certainly has its place in the game playstyle wise.

Originally Posted by kartofflr

Nice patch!

During the years i lost the faith in - imo - necessary changes which now got realized:

- Nerfing pbb turn rate for dunq and AD

- Nerfing that laser RN/RM bb6 guns to 35° + reduced RM bb6 shell weight

- Nerfing RM lvl 59 x2 13.5"/30 "R"

- Stabilized Kaiser and P24 spread and dmg for KM

- Slightly increased bb6 reload times

Really good job and thanks for thos changes!

But when you see light, somewhere you'll find shadows too... The only thing i really can't understand are the bb6 changes in DP and turnrate.

Why does a QV - which runs 40kn or AW needs a 1.3k DP increase, now having the highest DP of all bb6? RM bb6 is more or less a clone of QV, just without AW possibility - falling behind 1.2k in DP compared to QV. But the worst is the 2.2k!!! DP nerf of Amagi. I know its outstanding in kiting backwards, but 2.2k really? IJN is in general not known for having the greatest supportsailors in game, nor for AW. But now having 2k DP less than a QV is massive!

I don't understand what your idea regarding this was, it would be nice if someone of you could elaborate your thoughts behind those changes. The DP of BB6 were, iirc, never a part of a public discussion.

Ofc I see the link between regular bb6 and ebb6 DPs, yet i dont see the need to change the numbers of the regular bb6 so much. The ebb6 are designed to have special dis-/advantages, different DPs is one way to adjust those dis-/advantages. Still the unique ebb6 settings should not influence the relation of normal bb6. If i'm wrong with my guess regarding the bb6 Dp issue, feel free to enlighten me.

The different turnrates for the bb6 opened up different playstyles, i'm not really convinced to give them all (besides RM +1 and SN -1) a socialist rate of 18 either. But let's see how things are ingame.

Regards



DP and turn rate changes; Overall for the turnrates, it was all too easy to dodge with these ships. Remember, these ships had FAR greater turn-rates compared to ships similar in side. Not only that, but national advantages were not adhered to with this. This is a fix we have been wanting to do for a long time.

Regarding DP; again, they never tended to national advantages. Remember, all the BB6's have the same submergence (i.e. damage resistance), meaning we had the Amagi as the the tankiest BB6 and the QV as one of the weakest; again, doesn't follow the national traits and the other traits the ships have. The Amagi has a number of other fantastic strengths that make it a very attractive BB6 to use; Good range,Very good damage, very good spread and awesome armour penetration. Compare it with the QV which has poor range, poor damage (compared to the rest of its tier) and the only thing its really got going for it is its armour whoring ability. 

With both the DP and turn rate changes, this has been discussed publically for many years. Obviously, it was hard for me to post during the last two years given Vick11, but the points have been under discussion for a long time with players that know these ships inside out. 

Originally Posted by Kogard

Originally Posted by kartofflr

The different turnrates for the bb6 opened up different playstyles, i'm not really convinced to give them all (besides RM +1 and SN -1) a socialist rate of 18 either. But let's see how things are ingame.

Regards

I don't need to try em in game, I can say the engagement will favour towards ships with faster max OH speed given the same turn rate of the same tier. Before this patch, the faster ship get lower turn rate. Slower ship with higher turn rate can dodge, now they can't.

Ship turn rate tied to max speed. Now it's just ilogical all ships in the same tier has similiar turn rate(18-19) but wide difference in max speed(35-42). Btw with the same turn rate the faster ship always turn faster than the slower ones.

Why QV get upped in DP u ask? Why giving the nation best in repair + ability to AW more DP, the get them OP of course. Before patch QV not that good at HA, now they can slaughter in HA and GB (by lowering others turn rate regardless their max speed).

It's not test team fault, its SDE team fault.

 



Regarding engagement favoured towards ships with a max OH speed; That is completely incorrect. Range is far more important.

These ships are large. As you go up the tiers, ships get slower and turn slower. That is a trait the game has.

QV; Its almost as if it has poor range, poor damage and that repair is capped and other nations (other than maybe IJN) can reach it. If you honestly thing QV is going to slaughter everyone in HA, I suggest getting a P24 or an Amagi and laughing at the QV armour. 

  • Re : EBB - January 2015

    01. 21. 2015 09:43


MrClueLess

Thanks for all the work guys.

However from your post it looks as though the US, SN and RM ships are identical in all but paint job?

What is the point in these ships? Other EBB's have given us some weird (and often OP) variations on current ships, especially for IJN.

If I'm just getting another SBB to use with the same crew...not many situations when that is going to excite me. 

I could be wrong and these ships play completely differently to the current BB6's, I hope that is the case. 

  • Re : EBB - January 2015

    01. 21. 2015 13:39


Andreyeff

Originally Posted by kartofflr
Why does a QV - which runs 40kn or AW needs a 1.3k DP increase, now having the highest DP of all bb6? RM bb6 is more or less a clone of QV, just without AW possibility - falling behind 1.2k in DP compared to QV. But the worst is the 2.2k!!! DP nerf of Amagi. I know its outstanding in kiting backwards, but 2.2k really? IJN is in general not known for having the greatest supportsailors in game, nor for AW. But now having 2k DP less than a QV is massive!

I don't understand what your idea regarding this was, it would be nice if someone of you could elaborate your thoughts behind those changes. The DP of BB6 were, iirc, never a part of a public discussion.

Ofc I see the link between regular bb6 and ebb6 DPs, yet i dont see the need to change the numbers of the regular bb6 so much. The ebb6 are designed to have special dis-/advantages, different DPs is one way to adjust those dis-/advantages. Still the unique ebb6 settings should not influence the relation of normal bb6. If i'm wrong with my guess regarding the bb6 Dp issue, feel free to enlighten me.

The different turnrates for the bb6 opened up different playstyles, i'm not really convinced to give them all (besides RM +1 and SN -1) a socialist rate of 18 either. But let's see how things are ingame.

Regards

Enter the game and test it: QV has very poor range (is it the shortest now?), P41 - nearly the same as Kaiser.
+2k DP rules? O_o Will they help you, when you'll get a full salvo and can't give any in return?

IMHO, underpowered are: Kaiser, Charlemagne and very likely (in lane battles) QV.
But let's see.

  • Re : EBB - January 2015

    01. 21. 2015 13:39


AlexCaboose

Thread cleaned. Permanent forum suspension has been placed.

We will not tolerate racism. 

  • Re : EBB - January 2015

    01. 21. 2015 13:58


SysT3ms

¿Test team or development team (game owners)? Please start calling things correctly.

For me this patch is disrespectful to our community

BB6

I don´t know if this changes will improve the game or not, but I cannot understand why 9+2 guys should change completly the game.

Players spent time, money and effort to research one particular nation, prepare crews specifically (+-engies, Tgunners or not, +- reload/acc, etc) for a Charlemagne, Amagi or whatever with have its own special caracteristics, now you change this ships and maybe all this effort has no sense for many player.

Test team for me means, people who works to fix errors, issues and improve slightly few details.

Next time you want change completly one ship, please, change also the ship name.

It is not about it will be better or worse, the fact is that you changed OUR ships.

EBB6

With new ships do whatever you want (as Development Team), but again, please, do it well. First define (and even better if explain) a concept (maybe asking in the forum), develop all looking at this concept, finish the work, test and when everything is ok, give people chance to purchase it, no more changes at least not big ones.

If you are not sure about new EBBs maybe SDE could give them for free few weeks, all players play, more feedbacks, last changes, all this free ships dissapear from accounts and then players could purchase final version, knowing exactly what they are buying.


I don´t want to attack at Development Team, I know most of them do their best but I think it cannot be the right way to improve the game and promote loyalty between players and this game.

Best regards

  • Re : EBB - January 2015

    01. 21. 2015 14:43


RockChest

Queen Victoria seems to lose a tiny bit of range with the patch.

I have wanted to ask this question for a long time. Is there a particular advantage for an 18" gun with 30 degree max angle, as opposed to say 40 degree? I personally find the 40 degree gun on Lion II a bit easier to aim. With the 30 degree gun on QV, I sometimes find it difficult to nail down the aimming from 20 degree to 25 degree. 

1 2 3 4 5