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  • EBB - January 2015

    01. 20. 2015 18:35


Rehor

Content in second.

 

  • Re : EBB - January 2015

    01. 21. 2015 15:07


SysT3ms

Originally Posted by ljsevern

 

Regarding engagement favoured towards ships with a max OH speed; That is completely incorrect. Range is far more important.

These ships are large. As you go up the tiers, ships get slower and turn slower. That is a trait the game has.

QV; Its almost as if it has poor range, poor damage and that repair is capped and other nations (other than maybe IJN) can reach it. If you honestly thing QV is going to slaughter everyone in HA, I suggest getting a P24 or an Amagi and laughing at the QV armour. 

Sorry, I am disagree, speed and turn abilities depend of design not only how large is the ship, even in real life or this game.

For example, in our game many BBs lower tier have less speed than highers.

The shape, engines (and aditional engines or helix), displacement, etc.  are very important at this point.

Why is possible to have different fire power, guns, range, speed or armor and all the same turning force?

CONCEPT thats the beginning of every engineering project, you can do whatever you want (see our poor Hood), just cannot be the best in all, maybe less speed or less displacement give extra turning force, like more damaged per salvo means worse reload. Or less fire power (without higher range) -> less weight -> +turning force or speed

Modern pocket BB should have more turning force than BB6 or EBB6 but and old 1914 ship maybe not.

 

 

  • Re : EBB - January 2015

    01. 21. 2015 15:25


nyerkovic

Originally Posted by SysT3ms

Why is possible to have different fire power, guns, range, speed or armor and all the same turning force?

CONCEPT thats the beginning of every engineering project


Concept. There is one, but judging by your last couple posts it's not the same one you think it is.

If you understood the concept of the entire game, you will have the answer to your question. And no, not every ship has the same turning force, there are reasons why some are higher and some are lower.

Originally Posted by SysT3ms

Modern pocket BB should have more turning force than BB6 or EBB6 but and old 1914 ship maybe not.

Concept is what makes this sentence absolutely wrong. This is a game, not real life, smaller ships are faster and turn better than higher level ships.

  • Re : EBB - January 2015

    01. 21. 2015 23:21


ljsevern

Originally Posted by SysT3ms

Originally Posted by ljsevern

 

Regarding engagement favoured towards ships with a max OH speed; That is completely incorrect. Range is far more important.

These ships are large. As you go up the tiers, ships get slower and turn slower. That is a trait the game has.

QV; Its almost as if it has poor range, poor damage and that repair is capped and other nations (other than maybe IJN) can reach it. If you honestly thing QV is going to slaughter everyone in HA, I suggest getting a P24 or an Amagi and laughing at the QV armour. 

Sorry, I am disagree, speed and turn abilities depend of design not only how large is the ship, even in real life or this game.

For example, in our game many BBs lower tier have less speed than highers.

The shape, engines (and aditional engines or helix), displacement, etc.  are very important at this point.

Why is possible to have different fire power, guns, range, speed or armor and all the same turning force?

CONCEPT thats the beginning of every engineering project, you can do whatever you want (see our poor Hood), just cannot be the best in all, maybe less speed or less displacement give extra turning force, like more damaged per salvo means worse reload. Or less fire power (without higher range) -> less weight -> +turning force or speed

Modern pocket BB should have more turning force than BB6 or EBB6 but and old 1914 ship maybe not.

 

 



True turning force = Speed + ingame turning force

Thus, they don't have the same turning

Furthermore, the higher tier BB's already have (for the most part) higher damage, higher range and more health. If you need extra turning and speed to go with that to match up against lower tier ships, well, that is your own problem i'm afraid.

At the end of the day, this is a game, not a historical sim.  

  • Re : EBB - January 2015

    01. 22. 2015 16:21


SylverXI


BB6 changes' values

Nebraska
- Less armor penetration (11" bounced at
≥35°--> bounced at >40°) [Max angle penetration: +11"--> 10.9"]
- Less range [±10 points]
- Less turning rate (22->18)
+ More damage (no data)
+ More DP (40,000dp--> 40,400dp)
[With 900SD; 76,000dp-> 76760dp]

Note: Nebraska 35° ~ pre-patch 27° QV range ~ Iowa max range


 Queen Victoria
* Max angle changed from 30-->35
- Increased gun reload (20.00s-->20.32s) [With capped gunners 5.55s-->5.64s]
-
Less turning rate (20->18)
- Less range (
±30 points)
+
More DP (39,500dp--> 40,800dp) [With 900SD; 75,050dp--> 77,520dp]

 

 Amagi
-
Less turning rate (24->18)
- Increased gun reload (20.24s-->20.44s) [With capped gunners 5.62s-->5.68s]
- Less DP (41,000dp--> 38,800dp) [With 900SD; 77,900dp--> 73,720dp]
+ More armor penetration (
11" bounced at ≥37°--> 11" bounced at ≥38°)

In conclusion, armor penetration is actually worse by 1°... or the same at best assuming I made a mistake in my initial or post-patch tets which is highly unlikely due to it being tested more then once.

 

Kaiser
- Less Damage (4500dp less per salvo) Equivalent to 1 AP shell hitting a BB6.
- Increased gun reload (19.76s-->
20.08s) [With capped gunners: 5.49s--> 5.58s]
-
Less turning rate (22->18)
+ More DP (39,000dp--> 39,200dp) [With 900SD; 74,100dp--> 74,480dp]
+ Thighter spread
+ More consistent damage


Charlemagne
- Less DP (39,000dp--> 38,400dp) [With 900SD; 74,100dp--> 72,960dp]
-
Less turning rate (21->18)
+ Lower gun reload (20.80s-->20.68s) [With capped gunners: 5.78s--> 5,744s)

Project 24
-
Less turning rate (21->17)
+ Increased gun range (Closer to Kaiser, then Nebby) [
±10 points]
+ More (suposedly) armor penetration [Live server test: 11" bounced at
>34°--> 37°]

Armor penetration is actually worse by 3°. Then again, it has more range...


 

Progetto UP41
* Max angle changed from 30-->35
- Less DP (40,000dp--> 39,600dp) [With 900SD; 76,000dp-->
-
Less turning rate (21->19)


 

 Review:
Similar to other changes that where done in the past, some I like, some I don't like and some I simply hate. First of, I'll try to come up with reasons to why some of these changes where made.

The way I see it, Harbor Assault I assume was the main target gameplay environment. If I see it from the point of view of improving HAs, I can see why changes such as "armor penetration" was done. However, I still don't completely agree with some of those changes because of reasons I

  • Re : EBB - January 2015

    01. 24. 2015 05:57


Mikolski

Guys what about Gulio Cesare, y the nerf, u killed that amazing ship which was a very common used eBB cause of those guns and speed, now no one will use it and even if will have a massive problem which guns to use. There are 4 possibilities, even the AD's guns could be used there???

Y the turning nerf for pBBs? For me this patch was unnecessery and dont even think about to nerf the Shinano ...

  • Re : EBB - January 2015

    01. 24. 2015 07:39


meangreen35

Im curious as to why the new ebbs range and shell damage are the same as the hard earned bb6s? The only difference is the ebbs dont need the extra sailor that was a pain the acquire for the normal bb6s? Shouldnt the bb6 be the top dog in this game not a payed to win ship? Please explain the negatives of the ebb vs our hard earned bb6s.

  • Re : EBB - January 2015

    01. 24. 2015 13:39


ljsevern

Originally Posted by Mikolski

Guys what about Gulio Cesare, y the nerf, u killed that amazing ship which was a very common used eBB cause of those guns and speed, now no one will use it and even if will have a massive problem which guns to use. There are 4 possibilities, even the AD's guns could be used there???

Y the turning nerf for pBBs? For me this patch was unnecessery and dont even think about to nerf the Shinano ...



1) The Gulio Cesare with those guns was stupidly overpowered and it was a deserved nerf. Check its tier level and then think about it

2) PBB Turning nerf; to bring it in line with the ships around its tier. Again, it was way too much.

3) Shinano nerf? Learn to dodge. 

  • Re : EBB - January 2015

    01. 24. 2015 20:52


angus725

I must say, congrats on making BB6 tier the most boring tier of BBs to have ever existed.

Really impressed with the changes, gameplay has never been slower, and people have never been more afraid of turning in to get one-shotted.

Also really enjoy the new BB/CV hybrid, it's usefulness is unheard of,  it's just like the beloved Ise CV and Mogami CVs, truely useful in both functions when they're not banned from BB, CV (or CA) rooms.

I really didn't think you guys could fit 14 unique ships into the BB6 tier, but it seems like you guys did it. Small variations in DP, reload, damage, really make the ships feel balanced. I wish the BB4s was like this too, there is way too much variation in that tier for it to possibly be balanced, you have actual threats from armor whores, worth while speed whores, and all sorts of ranges and damages.

Love,
Angus 

  • Re : EBB - January 2015

    01. 24. 2015 21:58


leafonline

Originally Posted by SysT3ms

¿Test team or development team (game owners)? Please start calling things correctly.

For me this patch is disrespectful to our community

BB6

I don´t know if this changes will improve the game or not, but I cannot understand why 9+2 guys should change completly the game.

Players spent time, money and effort to research one particular nation, prepare crews specifically (+-engies, Tgunners or not, +- reload/acc, etc) for a Charlemagne, Amagi or whatever with have its own special caracteristics, now you change this ships and maybe all this effort has no sense for many player.

Test team for me means, people who works to fix errors, issues and improve slightly few details.

Next time you want change completly one ship, please, change also the ship name.

It is not about it will be better or worse, the fact is that you changed OUR ships.

EBB6

With new ships do whatever you want (as Development Team), but again, please, do it well. First define (and even better if explain) a concept (maybe asking in the forum), develop all looking at this concept, finish the work, test and when everything is ok, give people chance to purchase it, no more changes at least not big ones.

If you are not sure about new EBBs maybe SDE could give them for free few weeks, all players play, more feedbacks, last changes, all this free ships dissapear from accounts and then players could purchase final version, knowing exactly what they are buying.


I don´t want to attack at Development Team, I know most of them do their best but I think it cannot be the right way to improve the game and promote loyalty between players and this game.

Best regards



I can't agree more. No matter how things should be applied to the ships we have already had and played for years, it's the problem of the development team. Players should NOT pay for the mistakes they made. Making change to the ships is easy for them, but it could take us months of effort and tons of money, which is not acceptable.

  • Re : EBB - January 2015

    01. 25. 2015 02:59


Sumi808

Angus you have gotten me curious - could you please elaborate on your points by explaining in more detail as sylx and rehor have

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