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  • KM engines need more horsepower.

    12. 10. 2011 04:14


poojawa
As the title says, KM ships just need more horsepower. Well, they need a lot of things, AA damage, Shell damage, H44 guns fixed, Fighter fuel fixed... etc. But those will never be addressed.

Currently, I run an H39, my speed after I've put the required about of bulge armor due to subs has me down to 22/33. I run with only 2 Engys, a restorer, and 3 repairers. I also use AA guns. I have 0.2 " of belt and around 160ish Bulge. No, it is not stupid to have some measure of resilence when subs can bounce my BB guns :|

Before complaints of 'herp derp, you're only suppose to put engies on KM ship' come rolling in, I have to point out to you that even if I had nothing but high-mid 80 engies I would gain only about 3-4 measly knts of overheat and maybe 3-4 seconds longer of OH. It's really not worth it when instead I can have excellent repair abilities to somewhat take some damage.

 Km BB power plant III heavy with max displacement of the H39 is 2.63 P/W because of only 181500 Horsepower. Giving the KM BB III engine say, 220000 would bump it to 3.2 P/W. The effects of the better horsepower would be unbelieveably excellent addition so the navy.



 Giving All KM engines between 20,000 to 50,000 more Horsepower would allow the only sliver of advantage KM has these days be maintained. Our guns are the weakest, Our ships with paper armor, Our battleship guns never able to block shot as well as none of them able to angle higher than 40. We don't even have the best AA guns anymore. Yes, they have fast reload, but don't have the longest range or best power. 

 The speed caps would still be there, of course. And I'm not asking to push those up. What I'm asking for is to allow KM vessels to maintain that speed superiority they're suppose to have.

 

 

  • Re : KM engines need more horsepower.

    12. 11. 2011 04:04


phantom3553
Originally Posted by nokia1980

Hi, im pretty new to the KM forum because ive only recently started a proper km bb (im up to Opro2 with 1st line and close to bissy on the second), and so far im plesently surprised with km so far.

I think the success of km bb depends on range and speed and if i was you i would swapt least 2 reps for 2 engs and get that extra 3-4 knots.

Looking very forward to the H39 onwards...


no need to swap,

he need to train or buy 1 rep, lose the useless restorer and train or buy 2 engys = 4rep/4engy setting

km really have low damage on its gun but play it correctly and use its nation advantage (its range)

here's a video i found in youtube

http://www.youtube.com/watch?v=veL0LXr5VL8

just skip to 4:10 where the battle start

  • Re : KM engines need more horsepower.

    12. 11. 2011 22:50


freedomx192
Originally Posted by poojawa

Where the hell did you people get the idea 3 torps from an SS3 destroy all the bulge? Amidships, sure. that's where the damage is greatest felt. That's why you always go bow or stern on if you have to take the torp damage. By, you know, actually taking advantage of some of the mechanics it's easy to take 12 to 14 torps and still have some SD left over.



Nope thats a proven fact and Its not an SS3 its an IJN SS2<----- READ PROPERLY
I have Personally tested this with my fleetmates Hence It is not an idea IT HAS BEEN PROVED

And your so called 12 - 14 torps is probably from kitakami's loading 4k damage torps

If you insist on continuing to fight the people who at least have the decency to take the time to type posts which are beneficial to your stay in Navyfield and appearing like a uneducated individual i'd insist you stop as all the facts are currently against you.

Good Day

  • Re : KM engines need more horsepower.

    12. 14. 2011 01:11


anonymous_
Man this guy is hilarious. Armor on an H44. Made my day.

  • Re : KM engines need more horsepower.

    12. 14. 2011 01:17


phantom3553
Originally Posted by anonymous_

Man this guy is hilarious. Armor on an H44. Made my day.


uhmmm he still in his h39, he already complain with it, lets wait for when he get his h44, more complains from him will arrive he still don't read the guides or other players that plays km for so long

Originally Posted by poojowa

AA damage, Shell damage, H44 guns fixed, Fighter fuel fixed... etc. But those will never be addressed.

aa damage is fine, it will be op if aa damage is huge + aa spamming(fast reload)
shell damage = is good but insistence cause of its spread
h44 guns = read the test area on forum
fighter fuel = read the test area on forum they are balance planes

  • Re : KM engines need more horsepower.

    12. 14. 2011 04:44


SiriusA
For the record,KM AA is overpowered as it is...

  • Re : KM engines need more horsepower.

    12. 14. 2011 04:59


phillipM
can this be deleted plz all the question have been answer and the OP is not takeing the help when its the only way

  • Re : KM engines need more horsepower.

    12. 14. 2011 05:45


Monarch
Originally Posted by phillipM

can this be deleted plz all the question have been answer and the OP is not takeing the help when its the only way


I can only really lock it with some lame excuse like 'question answered' or some such. People have been reporting me for "prematurely" locking threads and I don't want it to get out that I may have problems satisfying a thread...

  • Re : KM engines need more horsepower.

    12. 15. 2011 17:50


zhanxia10000
Lol KM engines are fine. The slowest ship I've driven is the H44, but I do make a 41 knot H39 with decent bulge.

After all I do agree KM needs a slight damage boost, and H44 lvl 110 gun fixed.

  • Re : KM engines need more horsepower.

    12. 15. 2011 19:29


dudeabar
Though, your post has already been analyzed, I feel the urge to add me piece.

KM's AA damage is pretty balanced besides for probably the KM40's in my opinion for damage/shot to how fast the gun fires. The shell damage inconsistency has been known forever, and if you actually read the test forum, you'd see that quite a few of KM's problems are being addressed. As for the H44 guns, though they do need fixing, how would you know how they work if you only have an H39? Also, lolfighterfuel? T1-4 are balanced equally with all the other nations by speed/defensive power/offensive power, and other variables. But, you believe that everything done in this game is just wrong for KM?

As said before, 2 engineers is lolwhut? The restorer is useless, and the 3 repairers in my opinion are correct (I run 3 repairers, 5 engineers). +1 for the AA guns, and +1 for the .2 belt. But, you loose those points with the 160 bulge. If anything you need minimal 10 bulge, to a max of like, 50. Indeed, it is not stupid to have some sort of defense against subs, but as Monarch said, you want the first attack to be able to be shrugged off in order for you to run away.

Now, we're to the fun part. When I was in my H39 with at level crew, 2 reps 4 engineers, I went 24/39, or 23/37 or 38 with my engineers depending on what I ran on it/the amount of bulge I put on, and/or forgot to take off. Let's see; That's 4 knots additional overheat for 37, and 6 for 39. Also, it wouldn't be 3-4 seconds.. Come on. It is really worth to have that OH for KM, and not that repair ability, because if you knew anything about KM (Which it seems you don't with your previous posts in this forum), you would know that KM has one of THE WORST repair abilities ever in this game, therefore, having that, I don't know, 20 more DP/s doesn't come anywhere near equalizing the bonus of that OH time gained with the 2 more engineers you'd have.

Also, though I'm not knowledgable in engines, wouldn't increasing the horsepower of the engine, compared the the displacement used increase base speed (And the OH speed rises along with it?? If so, that speed cap would be broken, and thrown out the window. These have been the horsepower levels for years, and until as of late haven't been a real problem for KM to keep enemy ships at range, if you actually know how to play.

  • Re : KM engines need more horsepower.

    12. 20. 2011 15:38


poojawa
For all curious, I've since bought another engy, and chopped off about half the bulge..

Still doesn't change the fact that KM would still benefit from higher horsepower. A fresh coat of paint when Navyfield wasn't all about the biggest BBs


Really shouldn't be this overly difficult to get speed out of a nation built for skirmish fighting. The horsepower boost wouldn't break any speed caps, though the Kaiser needs a boost in that, It would significantly lesson the weight issue, allowing for more players to put those AA guns on, that bulge armor needed. etc.

but whatever. Just a part of NF.

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