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  • Any tips for KM H39 ?

    07. 27. 2011 16:58


xiangh
Any Do's and Dont's that i should know ? Just looking for helpfull tips that might impact my gameplay since so far 
im really disappointed with KM. 

 

  • Re : Any tips for KM H39 ?

    07. 28. 2011 22:32


nbates66
Originally Posted by richardphat

How light is your crew?
Or how many crew did you remove?
Or how many binds did you strip?

erm were you asking me?

if so:
http://i579.photobucket.com/albums/ss238/nbates66/H39example42knt.png
http://i579.photobucket.com/albums/ss238/nbates66/H39exampleAA40knt.png

  • Re : Any tips for KM H39 ?

    07. 29. 2011 04:23


MESY
Originally Posted by nbates66

Originally Posted by richardphat

How light is your crew?
Or how many crew did you remove?
Or how many binds did you strip?

erm were you asking me?

if so:
http://i579.photobucket.com/albums/ss238/nbates66/H39example42knt.png
http://i579.photobucket.com/albums/ss238/nbates66/H39exampleAA40knt.png

yeah, you seems real KM player, Nice to meet you


For adivce for new player (to KM), H39 always fall into lower speed when you level up.
Everytime your Engineers gain ability to increase speed, their weight will slow down the ship and force you to change the ship power plant, which required even higher ability to cap OH speed. This will be repeating until 120 level.

So far my list of "fightable" target for H39:
USN BB5, RN BB4, IJN BB4, SB BB4, MN BB5

The ship you need to run away from in piroity:
H44, L2, SY

If you meet BB6, feel free to hurt them. They give good exp.
If you can rush into the range using 30 degree of your 16" gun, BB6's attack will be reduced dramatically
If you meet AW QV, H39 seems hard to do damage on her.

  • Re : Any tips for KM H39 ?

    07. 29. 2011 10:06


aingeal
Originally Posted by MESY

Originally Posted by nbates66

Originally Posted by richardphat

How light is your crew?
Or how many crew did you remove?
Or how many binds did you strip?

erm were you asking me?

if so:
http://i579.photobucket.com/albums/ss238/nbates66/H39example42knt.png
http://i579.photobucket.com/albums/ss238/nbates66/H39exampleAA40knt.png

yeah, you seems real KM player, Nice to meet you


For adivce for new player (to KM), H39 always fall into lower speed when you level up.
Everytime your Engineers gain ability to increase speed, their weight will slow down the ship and force you to change the ship power plant, which required even higher ability to cap OH speed. This will be repeating until 120 level.

So far my list of "fightable" target for H39:
USN BB5, RN BB4, IJN BB4, SB BB4, MN BB5

The ship you need to run away from in piroity:
H44, L2, SY

If you meet BB6, feel free to hurt them. They give good exp.
If you can rush into the range using 30 degree of your 16" gun, BB6's attack will be reduced dramatically
If you meet AW QV, H39 seems hard to do damage on her.



The H39 can successfully fight the alsace in a line battle, altough the lower hangtime makes it a bit harder than a monty to do so.

Due to hangtime, again, it can be quite easy to stall a SY, and I suspect a Sovietsky in its current form. Remains to be seen once they fix the range.

ALL BB4 can be beaten in a linefight. Quite easily too.

H39 guns angle is 34 not 30.

BB6 fighting should normally include AA to blind them and then get in range. H39 is a bit less adept at attacking those in GB environnement than would be a L1 or iowa tough.

Only 2 ship that can fight off the H39 on a linefight in BB4-5 tiers and successfully beat it there are the L2 and H44. H44 especially explode you at your own game obviously. Luckily for you, not many good H44 players exist, and I never had any issue bringing most H44 down when I had the 39 myself.

  • Re : Any tips for KM H39 ?

    07. 29. 2011 18:30


Gundamx2
Originally Posted by aingeal


The H39 can successfully fight the alsace in a line battle, altough the lower hangtime makes it a bit harder than a monty to do so.

Due to hangtime, again, it can be quite easy to stall a SY, and I suspect a Sovietsky in its current form. Remains to be seen once they fix the range.

ALL BB4 can be beaten in a linefight. Quite easily too.

H39 guns angle is 34 not 30.

BB6 fighting should normally include AA to blind them and then get in range. H39 is a bit less adept at attacking those in GB environnement than would be a L1 or iowa tough.

Only 2 ship that can fight off the H39 on a linefight in BB4-5 tiers and successfully beat it there are the L2 and H44. H44 especially explode you at your own game obviously. Luckily for you, not many good H44 players exist, and I never had any issue bringing most H44 down when I had the 39 myself.


he meant when the target comes to the range of 30degree but not saying the gun is 30degree

yeah H39 is a very good weapon..
and i've tried to stall a MNBB6 for the whole game until south and mid totally failed back in the day when it only run 39knots :p

  • Re : Any tips for KM H39 ?

    07. 30. 2011 23:16


V2CxBongRipz
Originally Posted by nbates66

Originally Posted by richardphat

How light is your crew?
Or how many crew did you remove?
Or how many binds did you strip?

erm were you asking me?

if so:
http://i579.photobucket.com/albums/ss238/nbates66/H39example42knt.png
http://i579.photobucket.com/albums/ss238/nbates66/H39exampleAA40knt.png


No AA is not a real KM setup especially for BB4+

  • Re : Any tips for KM H39 ?

    07. 31. 2011 01:29


nbates66
Originally Posted by V2CxBongRipz

No AA is not a real KM setup especially for BB4+

just do what i do then! (stick with the AA setup at 40knt) :P

  • Re : Any tips for KM H39 ?

    07. 31. 2011 22:42


Mythic23
AA is kind of iffy for me on the H39, if you've got a Kaiser crew (5 engies, 3 reps) you'd only be able to fit one rep aboard and probably lose a knot to the weight of the extra guns and the 40s really are the only AA guns to use on KM BB4+. If you have 4 engys and 4 reps instead, you'll be going even slower with AA than the other crew setup, so if you can sacrifice speed, use AA. But definitely use aa on bb5-6

  • Re : Any tips for KM H39 ?

    08. 01. 2011 00:32


KinLuu
Originally Posted by V2CxBongRipz

Originally Posted by nbates66

Originally Posted by richardphat

How light is your crew?
Or how many crew did you remove?
Or how many binds did you strip?

erm were you asking me?

if so:
http://i579.photobucket.com/albums/ss238/nbates66/H39example42knt.png
http://i579.photobucket.com/albums/ss238/nbates66/H39exampleAA40knt.png


No AA is not a real KM setup especially for BB4+


Depends on the environment. For example in a FL game I would rather do 42 kn than have AA - as support ships are far better AA platforms and I can count on them doing their job. And let us be honest here, a 42 kn H39 is really good at fighting BB4s. Some might consider it to be... overpowered.

In GB I would always bring AA.

  • Re : Any tips for KM H39 ?

    08. 01. 2011 00:49


Gundamx2
Originally Posted by KinLuu

Depends on the environment. For example in a FL game I would rather do 42 kn than have AA - as support ships are far better AA platforms and I can count on them doing their job. And let us be honest here, a 42 kn H39 is really good at fighting BB4s. Some might consider it to be... overpowered.


agreed.
even in BB1-4 rooms a 42knots H39 pwns (before the Stalin having that uber range with 16")
thats why i always tended to have a 42knots H39 over AA set up >__<
although my KMBB crew are super crappy

Originally Posted by Mythic23

AA is kind of iffy for me on the H39, if you've got a Kaiser crew (5 engies, 3 reps) you'd only be able to fit one rep aboard and probably lose a knot to the weight of the extra guns and the 40s really are the only AA guns to use on KM BB4+. If you have 4 engys and 4 reps instead, you'll be going even slower with AA than the other crew setup, so if you can sacrifice speed, use AA. But definitely use aa on bb5-6


not really need to sacrifice speed
with a decent crew, H39 with AA can easily run 40knots
and personally i'd pefer 4eng/2rep +2AA on H39
and if you think KM40s are kinda too heavy , you can try out the 4.1"
those guns worth a try
and due to the unique Tslots layout of H39/44.. mixing KM40s with 4.1" is always a good solution :)

  • Re : Any tips for KM H39 ?

    08. 01. 2011 23:01


aingeal
Seeing as unless you are running a skeleton crew, you cannot keep 42 knot even without AA for more than a few levels, thats supposing you speedcap everything with a lvl 89 crew, you are probably better off with AA guns on it.

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