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  • On the topic of HA's and Harbor Limit.

    03. 31. 2018 08:19


fail_member

Hello, I'm the current fleet leader of BAMF (This changes weekly) and this will be a decently sized post. Whatever you think of BAMF I think most everyone can agree that many of us play for HA's and we'd love to see this game continue on. Below I have a few thoughts on the current state of HA's and would love to have some civil discussion on them.

 

1) Fix APA's

2) Fix Borderhumped skytrains

3) Remove the harbor limit.

 

 

 

So first thing I'd like to see is the return of APA's. For the newer players (do ya'll exist?!?) APA's were a method of taking a room while the enemy still had subs/other ships holding the room. You'd take the APA to the other end of the map, if it made it through safely it would win the room for you. In the end it added a bit more strat to the game, and when you have no mas apa the ss delaying the room works as it does now. This was inadvertently removed when retreating off the border was patched out, currently the APA will "beach" on the border.

 

Second thing is skytrains. My personal opinion is they should be completely removed from the game with the state of desyncs but I can understand why they are here, to help fleets who cant counter a supior BB force. That said, there is been an trend of fleets border humping skytrains on the north border, while this happened occasionly (and used to be bannable), these fleets have figured a way to get them completely off the map, so you can only hear sound. Below are the screenshots I tried to capture, but they are so far off the map they don't show much. Honestly I'd just like to see a fix for this.

 

https://i.imgur.com/IM8VXNN.jpg In this picture you can see the splash of one plane being shot down, and the shadows way above the health bar, followed by https://i.imgur.com/NOYfsYx.jpg . I think we can all agree this is crappy gameplay.

 

 

Now for the third one, and what I'd really love to happen is the removal of the 2 harbor limit. So atm, CHNB and RA both own 2 harbors, BAMF would own 2 but we gave away USN so we can attack. Limiting a fleet to 2 harbors is meant from keeping one fleet from dominating the server, but why? Right now there is a good three way balance of power between RA, BAMF and Omegas. I'm unsure on CHNB's power as they can't attack do to investing in both their harbors. Removing the limit would allow fleets to actually fight over harbors. Now if say, BAMF was to take over all the harbors (which is very unlikely) the game could team up and attack all harbors the same day, forcing us to massively over extend and play Navyfield all day (spoiler, we wont do that). I think this would be an issue that would counter balance itself while at the same time allow many more competitive fights. 

 

 

I'm very interested in hearing thoughts on this.

 

 

And on a final note.

 

 

 

Bring back the trade system <3

 

  • Re : On the topic of HA's and Harbor Limit.

    04. 02. 2018 15:18


Taylier

Originally Posted by vader333
+1 Also as a new idea, rotate ship limits weekly on non harbour tile (e.g. bb2 only for a week), would force ppl to get those ships back out :)


HA using EBB1 (Dreadnought, Danton, Mikasa, New York, Nassau, Borodino, and Re Umberto), with CV1/2's for support. Would be hella fun.

  • Re : On the topic of HA's and Harbor Limit.

    04. 02. 2018 16:32


URRS

I'll summarize it

 

 

1 according to repair the APA in an HA

 

2 You do not ask to eliminate the limits of the map in an HA it would be a Desync and disastrous for the HA

 

3 It is crazy to really want to remove limits from the port, no fleet has the guaranteed power, I know a dead server .....

 

if you think the best is because this game is not played by anybody old people do not play, people of my generation are almost non-existent in the NF ... I've been here since the beta and knows the time demand the ports ? for this purpose, the limit was reached at that time the fleets played an HA with an average of 120-140 players online where the fringes rotated, then as fleets so monopolized nobody wanted to play HA., you propose to attack between the one that considers the fleets more strong of the server? RA (much discussed in the internal community for its tricks for the desync they generate to sustain their HA and for the repeated doubtful programs) Bamf (a bit arrogant with their egos, but also have their things to think and leave in doubt to any fleet, supported by multiple players in the world) Rabbit (a large fleet and its players, many of them their quality questioned by the way they play and the lack of team play as well as the notorious massive dollar investment makes this people very dangerous not because of its game but because of the benefits obtained by paying) ... you speak to me of powerful fleets ??? that they can maintain their HAs, part of the strategy is also the time zone (Know that the community the few that are still working, have family, have a life) ...

 

 

You ask for things that would still make the few people stop playing at all .....

I would not be surprised since the NF and the current Gm to the Latino community discriminate and less value ... but to meet their needs would be the height of the question

 

I only support it with the APA and if you want more THE PORT HAD COASTAL CANYONS THAT PUT IT AGAIN

  • Re : On the topic of HA's and Harbor Limit.

    04. 02. 2018 18:01


bamaman

Originally Posted by URRS

1. I've been here since the beta.



2. the limit was reached at that time the fleets played an HA with an average of 120-140 players 

 

3. I would not be surprised since the NF and the current Gm to the Latino community discriminate and less value ... but to meet their needs would be the height of the question

 

 



1. LOL...been here since beta...there must have been 10 million beta players.


2. Wrong. Not until devildog started mass recruiting to his first fail fleet, did fleets push 120-140 players in HA. The vast majority of fleets played HA with 35-50 players. Skilled fleets dominated.

3. If you were around during beta and the early days of retail of NFNA, you would know who the current GM really is. You would know that he was a respected fleet leader, and know that he does not discriminate against anyone. 


You forgot to mention, bring back trade and all the old players will return.

  • Re : On the topic of HA's and Harbor Limit.

    04. 02. 2018 18:14


WolvesPrince

I think SDE should remove HAs until all the bugs are fixed. Like Desynchro and Crashing. After the bugs are fixed SDE should put them back in the game and make it so a fleet can attack harbors to destroy production without necessarily taking control of it.

  • Re : On the topic of HA's and Harbor Limit.

    04. 02. 2018 21:53


fail_member
Originally Posted by WolvesPrince

I think SDE should remove HAs until all the bugs are fixed. Like Desynchro and Crashing. After the bugs are fixed SDE should put them back in the game and make it so a fleet can attack harbors to destroy production without necessarily taking control of it.



And you are wrong.

  • Re : On the topic of HA's and Harbor Limit.

    04. 02. 2018 23:46


thesniper

i guess  this helping the offensive fleets  olny , but i agree with first point ...
second Skytrain one of the best way to capture the harbors , but i dont agree of border humping , but you cant simply removed it ,  cuz your fleet have a fancy BBs Formation , that is giving no chance for the small Fleet also  Naf11 Border humping in last as you Recored in the photos , but that is always wrong for the attacking fleet and Defenders , but  you can't Remove the Skytrain Ever ...

  • Re : On the topic of HA's and Harbor Limit.

    04. 02. 2018 23:49


WolvesPrince

Originally Posted by fail_member
Originally Posted by WolvesPrince

I think SDE should remove HAs until all the bugs are fixed. Like Desynchro and Crashing. After the bugs are fixed SDE should put them back in the game and make it so a fleet can attack harbors to destroy production without necessarily taking control of it.



And you are wrong.


No, you are wrong.

  • Re : On the topic of HA's and Harbor Limit.

    04. 03. 2018 00:09


katzerich

Originally Posted by WolvesPrince

Originally Posted by fail_member
Originally Posted by WolvesPrince

I think SDE should remove HAs until all the bugs are fixed. Like Desynchro and Crashing. After the bugs are fixed SDE should put them back in the game and make it so a fleet can attack harbors to destroy production without necessarily taking control of it.



And you are wrong.


No, you are wrong.

 

remove HA is sudden death for the game - no one will wait if ever HA comes back...

we have to live with all the bugs&features;-)

  • Re : On the topic of HA's and Harbor Limit.

    04. 03. 2018 02:42


Komatsu125
Originally Posted by osn3179

1. APA +1

2. Strange statement of the question. One fleet, several players from which are members of TNF team, regularly use the map border bug, in an impudent skytrains conduct throughout the year in HA Baltiysk, Tokyo, now Hamburg. And for this it is necessary to remove skytrains from the game? Do not punish impudent offenders and scammers, but remove one of the mechanisms of the game ?! )) Are you joking.
A desync occurs daily in GB without the participation of skytrains. The reasons for desync are in the program code, not in one of the units.

3. On the RU server in the end, 1 fleet owned 7 harbors. Here it is not real because of time zones. Maximum possible to participate in 3 HA / HD.

4. Resumption trade +1 



Rather odd statement considering the last ha we played with you guys I shot down about 3 waves of border humped sky trains before your skytrain cv crashed... but hey it’s impossible you guys did something wrong right?

  • Re : On the topic of HA's and Harbor Limit.

    04. 03. 2018 04:55


worldedge

Originally Posted by WolvesPrince

Originally Posted by fail_member
Originally Posted by WolvesPrince

I think SDE should remove HAs until all the bugs are fixed. Like Desynchro and Crashing. After the bugs are fixed SDE should put them back in the game and make it so a fleet can attack harbors to destroy production without necessarily taking control of it.



And you are wrong.


No, you are wrong.


Sorry sir but you obviously haven't been around long. HA is the end game and only reason many people still play this game.
Bugs have been worked on for years. Minimal Progress.



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