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  • On the topic of HA's and Harbor Limit.

    03. 31. 2018 08:19


fail_member

Hello, I'm the current fleet leader of BAMF (This changes weekly) and this will be a decently sized post. Whatever you think of BAMF I think most everyone can agree that many of us play for HA's and we'd love to see this game continue on. Below I have a few thoughts on the current state of HA's and would love to have some civil discussion on them.

 

1) Fix APA's

2) Fix Borderhumped skytrains

3) Remove the harbor limit.

 

 

 

So first thing I'd like to see is the return of APA's. For the newer players (do ya'll exist?!?) APA's were a method of taking a room while the enemy still had subs/other ships holding the room. You'd take the APA to the other end of the map, if it made it through safely it would win the room for you. In the end it added a bit more strat to the game, and when you have no mas apa the ss delaying the room works as it does now. This was inadvertently removed when retreating off the border was patched out, currently the APA will "beach" on the border.

 

Second thing is skytrains. My personal opinion is they should be completely removed from the game with the state of desyncs but I can understand why they are here, to help fleets who cant counter a supior BB force. That said, there is been an trend of fleets border humping skytrains on the north border, while this happened occasionly (and used to be bannable), these fleets have figured a way to get them completely off the map, so you can only hear sound. Below are the screenshots I tried to capture, but they are so far off the map they don't show much. Honestly I'd just like to see a fix for this.

 

https://i.imgur.com/IM8VXNN.jpg In this picture you can see the splash of one plane being shot down, and the shadows way above the health bar, followed by https://i.imgur.com/NOYfsYx.jpg . I think we can all agree this is crappy gameplay.

 

 

Now for the third one, and what I'd really love to happen is the removal of the 2 harbor limit. So atm, CHNB and RA both own 2 harbors, BAMF would own 2 but we gave away USN so we can attack. Limiting a fleet to 2 harbors is meant from keeping one fleet from dominating the server, but why? Right now there is a good three way balance of power between RA, BAMF and Omegas. I'm unsure on CHNB's power as they can't attack do to investing in both their harbors. Removing the limit would allow fleets to actually fight over harbors. Now if say, BAMF was to take over all the harbors (which is very unlikely) the game could team up and attack all harbors the same day, forcing us to massively over extend and play Navyfield all day (spoiler, we wont do that). I think this would be an issue that would counter balance itself while at the same time allow many more competitive fights. 

 

 

I'm very interested in hearing thoughts on this.

 

 

And on a final note.

 

 

 

Bring back the trade system <3

 

  • Re : On the topic of HA's and Harbor Limit.

    04. 04. 2018 17:18


URRS

[QUOTE = bamaman]

[CITA = URRS]

1. He estado aquí desde la versión beta.



2. el límite se alcanzó en ese momento las flotas jugaron un HA con un promedio de 120-140 jugadores 

 

3. No me sorprendería, ya que la NF y el Gm actual para la comunidad latina discriminan y menos valor ... pero satisfacer sus necesidades sería el colmo de la pregunta

 

 

[/ QUOTE]

1. LOL ... estado aquí desde la versión beta ... debe haber 10 millones de jugadores beta.


2. Mal. No fue sino hasta que Devildog comenzó el reclutamiento masivo de su primera flota fallida, las flotas empujaron a 120-140 jugadores en HA. La gran mayoría de las flotas jugaba HA con 35-50 jugadores. Flotas dominadas dominadas.

3. Si estuvo presente durante la versión beta y en los primeros días de la venta minorista de NFNA, sabría quién es realmente el actual gerente general. Sabría que era un respetado líder de la flota, y sabría que no discrimina a nadie. 


Olvidaste mencionar, traes de vuelta y todos los jugadores antiguos regresarán.

[/CITAR]



What can I expect from someone who only walks in the forum ... looking at my post --- I discover here that you are my fan ...

 

that you criticize me in a GB ... since you spend saying that my game and my post are so useless ....

 

I remember that you are so bad, that you only cry in the GBs and you only know how to come to the forum to tell me things that I do not care about ...

 

As I told you before you are a sad Jedi that if you ask for yourself they will tell you that you do the same thing and we will do a collection so that you can uninstall the NF because the truth is how you play ... pretty bad

 

By the way, send my regards to your fleet ... or layers that your fleet is your alone jaajja

  • Re : On the topic of HA's and Harbor Limit.

    04. 05. 2018 13:56


SylverXI

Meh, I agree with most of these points, except for 3.

1) APA should be allowed to win tiles again. I would rather see ships being allowed to leave the room. Most players would just dysconnect anyway. The border in HA serves little to no purpose really. Now it's just SS hunt or straight to the middle.

2) Ironically, I would bring back the anti-aircraft border in HAs again. Why was this removed anyway? Did I miss something? (I probably did ??)

3) The limit is there for a reason; reason being allowing smaller fleets to fight among themselves. What reason would BAMF have to remove this limit other than wanting to attack more? If you don't want to attack more, than the limit doesn't affect you, so it's safe for me to speculate that BAMF might just want to be able to break a few harbors for the LOL. I understand this game is meant to be competative, but let's not destroy small, noobs, starting out fleets from participating; even if it's minimal.

Removing the limit would allow fleets like BAMF to attack harbors they would have no intentions of mantaining other than attacking for the sake of harrasing smaller fleets. With this limit, competative fleets are forced to lose 1 week and sacrifice 1 harbor each time they want to attack a new one. This creates a small window of opportunity for smaller fleets to tryout playing HA and creates some inccentive due to the lower risk of being completely obliriated.

Just my thoughts.

  • Re : On the topic of HA's and Harbor Limit.

    04. 05. 2018 13:59


SylverXI

Originally Posted by WolvesPrince

I think SDE should remove HAs until all the bugs are fixed. Like Desynchro and Crashing. After the bugs are fixed SDE should put them back in the game and make it so a fleet can attack harbors to destroy production without necessarily taking control of it.


trump sounds good doesnt work animated GIF

  • Re : On the topic of HA's and Harbor Limit.

    04. 07. 2018 18:23


osn3179

Originally Posted by Komatsu125
 

Rather odd statement considering the last ha we played with you guys I shot down about 3 waves of border humped sky trains before your skytrain cv crashed... but hey it’s impossible you guys did something wrong right?



We know liars and scammers from your fleet better than you know them. Do not forget, on RU server with these people, we played for 5 years, and you play with them for 3 months. They also were in our fleet 3 years. In the period from March 2017 to March 2018, swindlers violate the border of the map with each Baltiysk attack. Now they are trying to break when attacking Hamburg.
We are familiar with the morality of your fleet - to lie and blame others for what you yourself do. Instead of stupid behavior on the forum, it's best to follow the players of your fleet breaking the border when attacking harbors.

 

  • Re : On the topic of HA's and Harbor Limit.

    04. 07. 2018 20:11


WolvesPrince

Originally Posted by SylverXI

Originally Posted by WolvesPrince

I think SDE should remove HAs until all the bugs are fixed. Like Desynchro and Crashing. After the bugs are fixed SDE should put them back in the game and make it so a fleet can attack harbors to destroy production without necessarily taking control of it.


trump sounds good doesnt work animated GIF



Did you see that SDE is selling your custom sprite for the Black Pearl?

  • Re : On the topic of HA's and Harbor Limit.

    04. 07. 2018 22:25


ErwinJA

1) I think almost all of us want APAs to be useful again. It adds an extra tactical and strategic dimension, gives even new players something they can do to contribute, and gives value to a ship that was wholly designed for HA and isn't that useful outside of its design. 
The only ones who have anything to lose are groups that rely heavily on subs to delay rooms. And seeing how much that annoys everyone else, I see no reason not to fix this.

2) I have nothing wrong with skytrains, and honestly would love to get to use them at least once, but I (intentionally) never learned how to exploit loopholes with them. Get rid of such exploits. If it can't be patched effectively, at least provide strictly enforced rules with severe consequences for both the fleet and player that gets caught abusing them. 

3) I'm sorry, but no. This is something that you always see people in larger and more powerful fleets arguing for, but what it really comes down to is that they are seeking something that benefits themselves, and not the game or community. They want to play more HA, and see this as the best way for them to get that. Most of the other reasoning given is nothing more than rationalizing - trying to make an argument for the arlready-intended conclusion whether than asking and answering the important questions.  
The current system exists to ensure some level of competition and to make the formation of a super-fleet pointless. This is better for the community as a whole and even for most of the fleets. Many of us have seen first hand what almost inevitably happens when such limits disappear, and that would just drive off even more players.

Now, what I might consider is an option to abandon a harbor in order to attack a different one, with the abandoned harbor going to horever manages to declare first (I'd actually want to see an AI defending fleet, but that's asking a bit much). But the current 2-harbor limit is as high as I'd go. 

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