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  • Patch 1.439

    01. 27. 2015 18:33


Rehor

NFNA server is going to be down for the maintenance and the patch.
- Jan 27, 10 PM to Jan 28, 1 AM (PST)

Patch V 1.439

1. EBB6 related issues have been fixed.
-EBB6 guns are not interchangeable anymore.
-EBB6s are classed as "SD" class ships and restricted for the SD class ship limit in GB.
-Gun positions of EBB6 are corrected.
-Ship size has been fixed.
 SN.BB Project 25
 RM.BB Roma

Regards,
NF GM Team

 

  • Re : Patch 1.439

    01. 29. 2015 11:42


karl_donuts

Originally Posted by Sanguedolc3

I would of just did this, anything from CV5 up to ECV5.5 gets 10 air take off

PCV 10 AIR 9 Supports
ECV 5.5 10 AIR 9 Supports 

CV6 gets the 12 and forget the 11 planes take off 

PS: I run 3,3,3 and 4,4,4 for cv6 So you can make everything below CV6 air only 9 planes take off and I wouldnt care.

I guess someone would have to LvL a 104 crew to 120 in a PCV and LvL a 104 crew without PCV and get the ECV 5.5 and see which crew levels the quickest. I would say PCV wins because with 8 supports you are still rotating sailors. Thus, ECV's are just there as a collectors item.

EBB's however our diffrent because if you have crap guns, well that can make a diffrence in exp. How many of you grinded a Shinano from 99 to 120 and skipped the Super Yam, because many think that ship is better or know how to use it.. I did. CV's our a different ball game in Leveling. But, EBB 5.5's, everyone uses these for range and the 9 support slots.



Are you saying CV6 have 12 launch? Brilliant

  • Re : Patch 1.439

    01. 29. 2015 11:49


Sanguedolc3

Originally Posted by karl_donuts

Originally Posted by Sanguedolc3

I would of just did this, anything from CV5 up to ECV5.5 gets 10 air take off

PCV 10 AIR 9 Supports
ECV 5.5 10 AIR 9 Supports 

CV6 gets the 12 and forget the 11 planes take off 

PS: I run 3,3,3 and 4,4,4 for cv6 So you can make everything below CV6 air only 9 planes take off and I wouldnt care.

I guess someone would have to LvL a 104 crew to 120 in a PCV and LvL a 104 crew without PCV and get the ECV 5.5 and see which crew levels the quickest. I would say PCV wins because with 8 supports you are still rotating sailors. Thus, ECV's are just there as a collectors item.

EBB's however our diffrent because if you have crap guns, well that can make a diffrence in exp. How many of you grinded a Shinano from 99 to 120 and skipped the Super Yam, because many think that ship is better or know how to use it.. I did. CV's our a different ball game in Leveling. But, EBB 5.5's, everyone uses these for range and the 9 support slots.



Are you saying CV6 have 12 launch? Brilliant



Oh.. my bad... 14 was going by the ship tree stats that where never updated...
but you say brilliant?... would it matter if it was 12 as to 14?

Better yet make cv6 15 now you have 3,3,3,3,3 and E
CV can be 12 3,3,3,3 or cv6 5,5,5 or ecv 4,4,4 Now no one can complane about sight lol

  • Re : Patch 1.439

    01. 29. 2015 12:26


karl_donuts

Originally Posted by Sanguedolc3

Originally Posted by karl_donuts

Originally Posted by Sanguedolc3

I would of just did this, anything from CV5 up to ECV5.5 gets 10 air take off

PCV 10 AIR 9 Supports
ECV 5.5 10 AIR 9 Supports 

CV6 gets the 12 and forget the 11 planes take off 

PS: I run 3,3,3 and 4,4,4 for cv6 So you can make everything below CV6 air only 9 planes take off and I wouldnt care.

I guess someone would have to LvL a 104 crew to 120 in a PCV and LvL a 104 crew without PCV and get the ECV 5.5 and see which crew levels the quickest. I would say PCV wins because with 8 supports you are still rotating sailors. Thus, ECV's are just there as a collectors item.

EBB's however our diffrent because if you have crap guns, well that can make a diffrence in exp. How many of you grinded a Shinano from 99 to 120 and skipped the Super Yam, because many think that ship is better or know how to use it.. I did. CV's our a different ball game in Leveling. But, EBB 5.5's, everyone uses these for range and the 9 support slots.



Are you saying CV6 have 12 launch? Brilliant



Oh.. my bad... 14 was going by the ship tree stats that where never updated...
but you say brilliant?... would it matter if it was 12 as to 14?

Better yet make cv6 15 now you have 3,3,3,3,3 and E
CV can be 12 3,3,3,3 or cv6 5,5,5 or ecv 4,4,4 Now no one can complane about sight lol



Its not the amount of planes launched thats the problem, Its how that CV player can manage them.

14 is perfectly fine for a CV6 and the ECV fits in perfectly right behind it 

  • Re : Patch 1.439

    01. 29. 2015 12:56


Sanguedolc3

Originally Posted by karl_donuts

Originally Posted by Sanguedolc3

Originally Posted by karl_donuts

Originally Posted by Sanguedolc3

I would of just did this, anything from CV5 up to ECV5.5 gets 10 air take off

PCV 10 AIR 9 Supports
ECV 5.5 10 AIR 9 Supports 

CV6 gets the 12 and forget the 11 planes take off 

PS: I run 3,3,3 and 4,4,4 for cv6 So you can make everything below CV6 air only 9 planes take off and I wouldnt care.

I guess someone would have to LvL a 104 crew to 120 in a PCV and LvL a 104 crew without PCV and get the ECV 5.5 and see which crew levels the quickest. I would say PCV wins because with 8 supports you are still rotating sailors. Thus, ECV's are just there as a collectors item.

EBB's however our diffrent because if you have crap guns, well that can make a diffrence in exp. How many of you grinded a Shinano from 99 to 120 and skipped the Super Yam, because many think that ship is better or know how to use it.. I did. CV's our a different ball game in Leveling. But, EBB 5.5's, everyone uses these for range and the 9 support slots.



Are you saying CV6 have 12 launch? Brilliant



Oh.. my bad... 14 was going by the ship tree stats that where never updated...
but you say brilliant?... would it matter if it was 12 as to 14?

Better yet make cv6 15 now you have 3,3,3,3,3 and E
CV can be 12 3,3,3,3 or cv6 5,5,5 or ecv 4,4,4 Now no one can complane about sight lol



Its not the amount of planes launched thats the problem, Its how that CV player can manage them.

14 is perfectly fine for a CV6 and the ECV fits in perfectly right behind it 



Again... just opinions.. plus you missed the sarcasim in 15 launch. "On a side note if you want to continue complaining about  perfectly usable ships. Your free to sell them to harbor and collect the credits." Fair from perfect and I wouldnt waste the medals on them, unless you have everything in the game already and a complete 120 CV crew.  I am just saying, I would of did the ECV different, rather someone agrees or not.

 

  • Re : Patch 1.439

    01. 29. 2015 17:55


jacopo

fifteen plane launch makes ideal sense....my understanding however is the test team had to beg for a fourteen launch and did not want to push their luck. personally, fifteen makes the most sense, especially considering pilot loadouts...

  • Re : Patch 1.439

    01. 29. 2015 18:28


connan_add
I would think if you are making a new ecv 5.5 you would start with a 12 plane launch, bassicly a pcv +1 and every negative change you want to add to it you add a +1 launch. So you start withe a pcv with a 12 launch, you make the BO be in the ship that's +1, you tame away a support slot that's another +1. If you reduce the guns/phh that's another +1. So what your looking at here is this ship should have a 14-15 launch. Removeing allthis things from a pcv for just a +1 launch is just killing this ship, if going to be collecting dust. The only players that might consider useing this are the BW cvs. Where a little extra damage might be an option. But for the rest of us the pvv is going to be the one we will use. I think if you look at it from a BBs perspective, it would be like haveing a better PBB than your EBB5.5. If that was the case I wounder if we would even be arguing this point.

  • Re : Patch 1.439

    01. 29. 2015 18:52


Rehor

Originally Posted by connan_add
I would think if you are making a new ecv 5.5 you would start with a 12 plane launch, bassicly a pcv +1 and every negative change you want to add to it you add a +1 launch. So you start withe a pcv with a 12 launch, you make the BO be in the ship that's +1, you tame away a support slot that's another +1. If you reduce the guns/phh that's another +1. So what your looking at here is this ship should have a 14-15 launch.


No.

  • Re : Patch 1.439

    01. 30. 2015 11:32


Elliot2lazy

why even make ebb6? just to keep people playing? When there was no ebbs, bb6 was all everyone strived very hard to get, now you are not striving for it at all unless you want an amagi.

  • Re : Patch 1.439

    01. 30. 2015 16:43


Benser33

Originally Posted by Elliot2lazy

why even make ebb6? just to keep people playing? When there was no ebbs, bb6 was all everyone strived very hard to get, now you are not striving for it at all unless you want an amagi.

Why would people stop trying to earn their BB6s just because the EBB6s exist? You need the BB6 to be able to use the EBB6 anyway.

  • Re : Patch 1.439

    02. 04. 2015 15:32


Elliot2lazy

Originally Posted by Benser33

Originally Posted by Elliot2lazy

why even make ebb6? just to keep people playing? When there was no ebbs, bb6 was all everyone strived very hard to get, now you are not striving for it at all unless you want an amagi.

Why would people stop trying to earn their BB6s just because the EBB6s exist? You need the BB6 to be able to use the EBB6 anyway.


You obviously dont get the point. The point of even running a bb line is to eventually get to a bb6, now its an ebb6. I thought it was gonna stop at ebb5. sad day in the nf world when those are made available. crayons anyone?

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