So for the next proposal, which will be sending next week.
You can refer yourselves to this
http://www.opennavyfield.com/smf/index.php?topic=108.0
For better reading.
Courbet 1560 Bretagne 1500 Lorraine 1360 Paris 1757 Normandie 1749 Lyon 2001 Strassbourg 2250 Richelieu 3032
Alsace 4001
(May have done mistake by quick rewriting this fast)
Short brainstorming and those value just came from my head with quick analyzing.
Courbet Let's try 2000/2200 It has much firepowered compared to BB1. It currently do 42 knots and have AA. Small hitbox.
Bretagne Let's try 2000/2200 It has 5 R slot per side. Small hitbox. 4 T guns per slot, but those 4 T guns can do 180 degree.
Lorraine 2000/2200 The only ship that deserve to have the lowest in my opinion, for BB2. Since it has 4 turrets only. Speed can be discussed along this. Only 2 T slot per side and a small hitbox
Paris A remod.... very small hitbox. 5 gun per broadside. Less firepower than Lyon, also it has AA. I suggest somwhere 2200 to 2400.
Normandie 2200 to 2400 Justified by small hitbox. Massive damage but less than Lyon. It has AA, but also slightly faster. Should we increase to Lyon is the discussion.
Lyon 2400/2500 Justified by having a small hitbox. Massive damage . Though it is slow, we musn't forget that it has also AA.
Strasbourg to 2600/2800 (note this significant increased, is due to the turning force it's getting and extreme thin profile. I believe this ship deserve well enough to be able to dodge much easier than other bb3. That alone should be the advantage and "can't hit me" ability. Plus the speed buff it's getting (47 knots with 120 crew). I think it is well suited.
Richelieu (Borderline acceptable, though I feel it could be around 3200 since it has fantastic AA, and it's having damage buff) But we will see how the patch will turn out to be.
Alsace ( Final shot will be done with bb5 patch. So if next weeks, you see something wrong, just tell yourself it isn't done yet)
Suggestion, comment, feel something outrageous. Discuss here.
Plus, I stop giving much effort providing the exact value. Takes too much ressources and I am leaving this to you, so you decide the shot.
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