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  • MN submegence last shot,live patch.

    05. 26. 2011 12:09

richardphat
So for the next proposal, which will be sending next week.


You can refer yourselves to this

http://www.opennavyfield.com/smf/index.php?topic=108.0

For better reading.

Courbet
1560
Bretagne
1500
Lorraine
1360
Paris
1757
Normandie
1749
Lyon
2001
Strassbourg
2250
Richelieu
3032

Alsace
4001

(May have done mistake by quick rewriting this fast)


Short brainstorming and those value just came from my head with quick analyzing.






Courbet Let's try 2000/2200 It has much firepowered compared to BB1. It currently
do 42 knots and have AA. Small hitbox.

Bretagne Let's try 2000/2200 It has 5 R slot per side. Small hitbox. 4 T guns per slot,
but those 4 T guns can do 180 degree.


Lorraine 2000/2200 The only ship that deserve to have the lowest in my opinion, for
BB2. Since it has 4 turrets only. Speed can be discussed along this. Only 2 T slot per
side and a small hitbox


Paris A remod.... very small hitbox. 5 gun per broadside. Less firepower than Lyon,
also it has AA.
I suggest somwhere 2200 to 2400.


Normandie 2200 to 2400 Justified by small hitbox. Massive damage but less than
Lyon. It has AA, but also slightly faster.
Should we increase to Lyon is the discussion.


Lyon 2400/2500 Justified by having a small hitbox. Massive damage . Though it is
slow, we musn't forget that it has also AA.


Strasbourg to 2600/2800 (note this significant increased, is due to the turning force
it's getting and extreme thin profile. I believe this ship deserve well enough to be
able to dodge much easier than other bb3. That alone should be the advantage
and "can't hit me" ability. Plus the speed buff it's getting (47 knots with 120 crew). I
think it is well suited.


Richelieu (Borderline acceptable, though I feel it could be around 3200 since it has
fantastic AA, and it's having damage buff)
But we will see how the patch will turn out to be.

Alsace ( Final shot will be done with bb5 patch. So if next weeks, you see
something wrong, just tell yourself it isn't done yet)

Suggestion, comment, feel something outrageous. Discuss here.



Plus, I stop giving much effort providing the exact value. Takes too much ressources
and I am leaving this to you, so you decide the shot.
  Index

  • Re : MN submegence last shot,live patch.

    05. 30. 2011 10:59

mailman
Soviet bb1234 are already adjusted, so that list isnt quite up to date....

I'll be keeping this out of the request for now, but we really need to start discussing
this then.

MM

  • Re : MN submegence last shot,live patch.

    05. 30. 2011 10:38

SpqrEin
I have been reading up on the post here, as well as trying to get the test server to
work, might be my computer. I would comment on alot of thing including submergence
but like most if you know nothing about what ships have what for all nations or how
submergence totally works, I have an idea, how can I possibly help?

Most of the forum is like a brain surgeon asking the patient how to do the surgery or to
make it better. Im sure more people might test if they know more about what causes
things to happen.

  • Re : MN submegence last shot,live patch.

    05. 30. 2011 09:59

ljsevern
Here is a spreadsheet for AP Hull Cap values (I believe Richard Made it)

https://spreadsheets0.google.com/spreadsheet/ccc?
hl=en_US&key=ttih7d3x4Lt1VhtdBIUPbtg&hl=en_US#gid=0

The main problem with waiting is that there are some ships that are completely off, such as
the IM.

  • Re : MN submegence last shot,live patch.

    05. 30. 2011 09:07

richardphat
What kind of solid argumentation SDE would accept it?
I mean, it's not any news, that providing fact and reason and sometimes it get
denied or postponed forever.


Because we want be able to convince them so, they can do not too far away.

  • Re : MN submegence last shot,live patch.

    05. 30. 2011 08:52

richardphat
I think we`re both confused >.<

When I say bismarck low submergence as I meant can't take glass hit. As, bb5 have
almost no submergence or can't take hit.
I meant high submergence such as pre nerf sub, that can take tons of hit.


We're just mixed up.

But yea, the idea of all tier submergence is messed up.

Which is still the point and will re-need to be evaluated. Because to have some UK
bb1, having bb2 submergence, and having bb2 submergence as ca/cl is a failure.

  • Re : MN submegence last shot,live patch.

    05. 30. 2011 07:03

mailman
Other choice would be to leave the submergences as they are and go over them tier by tier
later...

That would be fine by me, but would also mean it would take a while before we got it done...

That would mean we would start with the BB5 in the next round.

MM

  • Re : MN submegence last shot,live patch.

    05. 30. 2011 06:46

ljsevern
Exactly; However, the point I was trying to make was that some tiers have such wrong
values that we may well have to adjust the values for the MN/SN ships again.

  • Re : MN submegence last shot,live patch.

    05. 30. 2011 06:33

mailman
It is good news, but like you said in your other post, I think we should now focus fully
on the going project (MN/SN) and start that stuff when we're done with this...

  • Re : MN submegence last shot,live patch.

    05. 30. 2011 06:28

ljsevern
Thats brilliant news. Glad SDE are on the right page :D

I've got to run onto University campus in around an hour to drop something off, i'll get my
numbers sorted to post for this evening.

  • Re : MN submegence last shot,live patch.

    05. 30. 2011 06:07

mailman
I discussed that with DarkGM this morning.

If we can give solid argumentation why we want to change something, we can request changes
for other ships as well (regardless of tier or project we're in).

That means it does not have to be done before the MN deadline at all. SDE (and mainly the
design guys) want to have arguments and reasoning why we want the change though.

MM

P.S. If you have a list with suggestions for the MN BB, we can compare with what I have in
my request doc.
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