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  • Adalbert's guides on ability

    07. 06. 2007 15:41

Adalbert
As all my "formula-posts" have been recently bumped, I was approached to put
them all into one post so it could be stikied... here it is.

These guides contain advanced information. If you are just starting to play the
game please go ahead and read Obst's guides on www.nf-guides.com. That
webpage gives you all the information you need to start with. If you have done that
and
are still curious about some details, go read ahead.

Since it has quite some information, I divided it into several parts, that are posted as
replies by myself.

0) Ability - how they are calculated / base stats
1) BO's Potential - guideline length / marking distance
2) Accuracy - where's the cap, how is it calculated
3) Reload - where's the cap
4) Torpedo - reload cap
5) AAW - chance of shooting down planes at horizontal and vertical distances with
auto fire
6) Repair - Repairrate and Burnrate
7) Restore - SD
8) Engine
. A - General
. B - Overheat time
. C - Base speed
. D - natural overheat speed
. E - overheat speed with crew
9) Aircraft - not yet posted
10) Fighter - not yet posted
11) Bomber - not yet posted
12) Special Sailors
. A - Sonarmen

If you have questions or remarks to any of those posts - please send a PM to me.
Also if you think that you have found a mistake, please contact me directly as it most
probably will just be a misunderstanding and I don't want an obsolete discussion in
this post as it just blows it up and might scare ppl away.
I have not included all "proof" in this post - if you are looking for some numbers how
I came up with the formulas, feel free to look for my old posts from between 2005
and now,
and you will find more information in there.
  Index

  • Sonar Range

    03. 20. 2011 11:21

B_O_S_S
Hi Adalbert,

great information, rec has been sent. The math behind NF is real beauty, isn't it?
Would you be so kind and add ranges for sonarrange? You wrote it is almost impossible to
reach that, but I would like to know if is it worthy to try. Thanks a lot

Sonarrange (as you wrote):
TSR 9.25 > 0
TSR 10.5 > 620k
TSR 11.75 > 1160k
TSR 13.0 > 2130k

TSR 14.25 > ???
TSR 15.50 > ???

  • Re : Adalbert's guides on ability

    02. 24. 2011 20:52

ben911997
good guide,but can u make it more simpler next time,ugh,my head just hurts when i
see all those algebra formulas u just posted and trying to figure out in my head

  • Re : Adalbert's guides on ability

    02. 18. 2011 10:36

angus725
8) Engine
. C - Base speed

Formula is wrong, I changed the maximum displacement of the SN BB6 without changing
anything else significantly, and the base speed dropped.

There's a ratio or percent in the formula somewhere.

  • Re : Adalbert's guides on ability

    02. 03. 2011 07:21

Marc_Anton
I dont get this guys

"Yes, there is an accuracy cap. You reach it when your gunners true acc-ability is

--> 4706 * lvl of gunners + 1000000 <--"


Calculating this comes to 1.329.420 (in my case with lvl70 gunner)

but what means 1.329.420, what is that ?

Next question: what is 4706 ?

I calculated my gunners true ability with a tool and its says 3132 true ability in accuracy.

How do i know if i reach the acc cap ?


Greets Marc

  • Re : Adalbert's guides on ability

    01. 20. 2011 05:47

chn809122677
IT SEEMS THAT THE CONSTANTS IN YOUR FORMULA ARE DIFFERENT IN FOREIGN
SERVERS

  • Re : Adalbert's guides on ability

    12. 23. 2010 08:46

knight95148
Very nice guide I wonder how long it took you to make this.

  • Re : Adalbert's guides on ability

    12. 20. 2010 13:15

raphaguess
Very nice post!

Made everything much easier!!

Recommended, obviously!!

  • Re : Adalbert's guides on ability

    12. 20. 2010 10:30

DarkmoonTx
Awesome post! Very informative!

  • Re : Adalbert's guides on ability

    12. 16. 2010 13:49

sYpHiniX
Awesome Info!! i really needed it

  • Re : Adalbert's guides on ability

    12. 16. 2010 13:47

sYpHiniX
Thannks!
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