Community - Forum - View old data

Categories :  

Suggestions

  Index

  • Reduce HH surface attack damage

    05. 29. 2009 07:26

slayer6
If I can put 2 Hedgehogs (HH) on the front of my Z99, along with 1 DC launcher in
the T slot, and still go 83 knots... I should be capable of doing minimal damage...
Instead I can fictory at the enemy, dodge most oncoming BB shells, lock onto an
enemy DD/TWCL and send it to hell in just 2 shots at 2 degrees with my HH...

Consider that each premium HH fires 7 shells, each of a 7.2" calibre shell, which does
a proportionate amount of HE damage to ships... That's 14 shells I can unload in
someone's face instantly... All the while I can keep doing ASW work as I always
have - with DCs and using my speed to stay out of the way of reprisal torpedo
attacks...

It is simply not feasible to have such a high power weapon (against actual ships not
submarines) on a DD with such a low weight that it does not impact on the DD's
speed at all... Using this setup is almost akin to exploiting the game: using an ASW
weapon as a better alternative to gun damage...

My suggestion is to reduce surface (point blank shots) by 50% whilst keeping the
current submerged damage... This can prevent any further abusing of the HH
weapon...
  Index

  • Re : Reduce HH surface attack damage

    05. 29. 2009 08:30

richardphat
Shady! I saw the gif animation!
We should nerf your attack :)
Idea recommend........

  • Re : Reduce HH surface attack damage

    05. 29. 2009 07:59

Dark_Shadow
agreed.

hedgehogs are stupidly effective against surface ships.

200-500 dmg apiece or so? way too much.
1 2 3 4 5