OK, now for the speed cap table itself. Do note that all of my calculations were done
under the assumption that your Engys are level 54 or greater, since I didn't feel like
doing the calculations for discontinuities that would result from the classing issue.
Besides, Engys below level 54 wouldn't be very effective anyways, so there'd really be no
point.
The table lists the ships and any Engy combination needed to hit the speed cap for it. In
each cap entry is the level at which all of the Engys need to be at in order to hit the
cap. So, for example, if you have three Class B Engys, you would hit the speed cap for the
Colorado when all three of the Engys reach level 99. Similarly, if you have four Class C
Engys, you can expect to hit the speed cap for the New Mexico(1945) at about level 100. Do
note that this is a rough guideline more than anything else, since your Engys will most
probably not fit exactly into any single class, so be sure to adjust by a few levels up or
down to account for this.
As you can see, three Class B Engys are enough for most purposes, but if you're a
completionist freak then four will let you hit the cap with any BB that you drive. Class A
Engys, in the same numbers as Class B, give you only 3-5 levels' advantage, but in the
case of having three of them, lets you hit the caps on some ships that couldn't be
reached with Class B. The gap between Class B and Class C can surpass 10 levels, so clearly
the money you invest does pay off. The limit to that is, though, that on the average, Class S
only gives you about 5 levels' advantage over Class A, which may or may not be worth it
depending on how much money you like to waste.
You can also see that the benefits of adding an extra Engy in the same class has large
initial benefits, but you get diminishing returns as the number of Engys increases.
Upgrading from two to three Engys in the same class can cut down the time needed to hit
the speed cap by as much as 12 levels, while adding a fourth Engy cuts the time down by an
average of 6-8 levels, and adding a fifth Engy would cut down the time by less, around 4-6
levels. Whether you think it's worth leveling an extra Engy for that is up to you.
So, that's pretty much it. I've put some thought into analyzing one or two other classes of
Engys, but they aren't really relavent anyways since probably only two players out there
have those types of Engys anyways (except for mods, that is), and one of them isn't even a
USN player. If I feel like spending a bit of time doing that, then I'll update the posts as
necessary.