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  • Dedicated Scout Slot

    12. 06. 2013 20:48

Recommend : 65

fromage

This suggestion is simple and straightforward.

 

Fact: 100% of all BB players who use a ship that can scout, should scout.  While there are a number of reasons a player may choose not to carry a scout, the general consensus of the community is that this is unacceptable.

 

I have the personal opinion that the average skill level of the player base has been declining steadily since the release of the game.  In order to combat this and keep the game as competitive and enjoyable as possible I have put together this proposal, as well as an accompanying picture to illustrate what I'm suggesting.  I'm proposing that every BB have a dedicated scout slot in place of one of the support slots.  Please refer to the picture below.

 

 

Continuing, I'm suggesting that only scout pilots may be placed in this slot.  Here is a specific list of which sailor classes would be allowed in this slot:

 

  • Rookie Pilot
  • Recon Pilot
  • ACE Recon Pilot

 

This slot would act similarly to the BO slot, in terms of coding and/or restrictions.  Every BB which can carry a scout would have one of the support slots changed accordingly (this may be a good opportunity to add scouts to the remaining few BBs, just saying).  If a player so chooses he/she may leave the slot empty, however that would be pointless.

 

I feel this will benefit the community in several ways.  Scouting will become essentially mandatory.  Inexperienced, misguided, and ignorant players will be forced to learn how to rotate their supports during the grind to L120, which is helping them in the long run. New BB users and beginners will learn right away that scouting is expected, and will get into the habit early on.  If this is implemented, the arena will become both more competitive and more enjoyable for all players; players will see more of the action, be more able to contribute to the team due to an increase in the average number of scouts in the air, and there will be less whining/arguing between CVs and BBs over whose job it is to provide a field of vision.

 

Feedback is welcomed.

 

Fromage

 

  • Re : Dedicated Scout Slot

    12. 06. 2013 20:56


samu12

Simple and easy solution of codifying, congratulations.

rec.^^

  • Re : Dedicated Scout Slot

    12. 06. 2013 22:00


KingCong

Put one of those slots on every cv too. They can carry scouts if not better than BBs.

  • Re : Dedicated Scout Slot

    12. 06. 2013 22:41


PictWarrior1

You guys really don't get it do you? 

 

1:  A ship setup is up to the player that runs it.  Quit trying to tell people how to run their ship.  I run with a scout, but that's my choice.

 

2:  Even if they do carry the scout, those who didn't before are just as likely not to use the scout if they are forced to carry it.

 

3:  The true problem is not that people don't carry scouts or use them if they do.  The real problem is that 99% of players who do launch scouts simply throw them straight at the enemy at default altitude and leave them in lazy circles never looking at them again until they go long enough without sight to complain to the CVs about it and finally launch another scout straight across at default altitude in a lazy circle.  They make no attempt to keep the plane away from FPs or AA and instead completely forget about the scout as soon as they select a waypoint for it.  The vast majority of scouts launched rarely even make it across no-man's land without being shot down or dragged, and those that do get across, and are not micro'd, are also dragged back across by other scouts or bombers.

 

So quit trying to force people to carry scouts and start focusing on encouraging people to use them and use them effectively.

  • Re : Dedicated Scout Slot

    12. 07. 2013 02:16


fromage

Originally Posted by PictWarrior1

You guys really don't get it do you? 

 

1:  A ship setup is up to the player that runs it.  Quit trying to tell people how to run their ship.  I run with a scout, but that's my choice.

 

2:  Even if they do carry the scout, those who didn't before are just as likely not to use the scout if they are forced to carry it.

 

3:  The true problem is not that people don't carry scouts or use them if they do.  The real problem is that 99% of players who do launch scouts simply throw them straight at the enemy at default altitude and leave them in lazy circles never looking at them again until they go long enough without sight to complain to the CVs about it and finally launch another scout straight across at default altitude in a lazy circle.  They make no attempt to keep the plane away from FPs or AA and instead completely forget about the scout as soon as they select a waypoint for it.  The vast majority of scouts launched rarely even make it across no-man's land without being shot down or dragged, and those that do get across, and are not micro'd, are also dragged back across by other scouts or bombers.

 

So quit trying to force people to carry scouts and start focusing on encouraging people to use them and use them effectively.

The irony of your response is that this is specifically designed to help people learn to use scouts properly.  Like any other facet of the game, it takes a little practice and some repetition to learn to scout effectively.  This implementation would foster that practice by treating the scout like the cornerstone it is.  I understand your reluctance to agree to a structured approach.  I'm not trying to force the horse to drink, I'm just leading it to the water.

It's not a matter of controlling how a player sets up their ship, it's teaching and reinforcing the importance of fundamentals.  NF requires you to have guns before entering a battle.  NF requires you to load ammo before entering a battle.  Being able to see is as important as being able to shoot.

Please note that I did not create this suggestion out of anger towards those who do not carry scouts.  I'm a big proponent of freedom of choice in one's setup- it's a core component of the game's enjoyment.  I simply feel this would be a positive contribution to the game.  The amount of customization lost by one dedicated slot is insignificant, and this would benefit the community as a whole (and even the player, directly).

  • Re : Dedicated Scout Slot

    12. 07. 2013 07:39


normpearii

And we couldn't use the search function.....


This exact suggestion exist more than once, in this exact form even.... 

  • Re : Dedicated Scout Slot

    12. 07. 2013 07:44


AndrusN

Originally Posted by normpearii

And we couldn't use the search function.....


This exact suggestion exist more than once, in this exact form even.... 


Lulz... 

Just so you don't have to Norm.

 

  • Re : Dedicated Scout Slot

    12. 07. 2013 09:02


fromage

Originally Posted by normpearii

And we couldn't use the search function.....


This exact suggestion exist more than once, in this exact form even.... 

This isn't my first time posting.  I used the search function for "scout" and got nothing similar, and I'm not digging through the archived forums to necro this.  Please contribute an opinion or refrain from posting further in this thread.

Thanks in advance.

  • Re : Dedicated Scout Slot

    12. 07. 2013 10:26


Bangem

I agree that all capable ships including CA's / CL's etc should always carry scouts; a CV's job is primarily an attack vessel be-it a BW or FW... scouting is a secondary role which a CV driver can also help his team with but then so can BB,s (apart from the Nelson) and smaller ships.

A good way to enforce scouting would be not to allow ships that can carry a scout leave port without one :)

  • Re : Dedicated Scout Slot

    12. 07. 2013 13:40


normpearii

Originally Posted by fromage

Originally Posted by normpearii

And we couldn't use the search function.....


This exact suggestion exist more than once, in this exact form even.... 

This isn't my first time posting.  I used the search function for "scout" and got nothing similar, and I'm not digging through the archived forums to necro this.  Please contribute an opinion or refrain from posting further in this thread.

Thanks in advance.



It is encouraged in this sub-forum only, to bump older threads rather than create new ones.



However, my mistake, the threads I was referencing were deleted. However are still on my master list I have of this subforum.

  • Re : Dedicated Scout Slot

    12. 08. 2013 13:59


WVDrummer

Originally Posted by PictWarrior1

You guys really don't get it do you? 

 

1:  A ship setup is up to the player that runs it.  Quit trying to tell people how to run their ship.  I run with a scout, but that's my choice.

 

2:  Even if they do carry the scout, those who didn't before are just as likely not to use the scout if they are forced to carry it.

 

3:  The true problem is not that people don't carry scouts or use them if they do.  The real problem is that 99% of players who do launch scouts simply throw them straight at the enemy at default altitude and leave them in lazy circles never looking at them again until they go long enough without sight to complain to the CVs about it and finally launch another scout straight across at default altitude in a lazy circle.  They make no attempt to keep the plane away from FPs or AA and instead completely forget about the scout as soon as they select a waypoint for it.  The vast majority of scouts launched rarely even make it across no-man's land without being shot down or dragged, and those that do get across, and are not micro'd, are also dragged back across by other scouts or bombers.

 

So quit trying to force people to carry scouts and start focusing on encouraging people to use them and use them effectively.



I might add that my scout ends up useless many times because out CVs allow the opposing line to dominate the airspace over my BB. It is, shall we say, difficult to get a scout across to the enemy when fighter camped.

I do not run my scouts at default height. However, as I have complained before, when the idiot scout thinks he is a fighter he ends up being as much a distraction as anything else. I start to line up a shot and Numbnuts takes off after another scout and leaves me blind. While I get the wannabe fighter back on track, I get shot.

Do not make a dedicacted scout slot until you fix the scout's moronic behavior. 

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